[Nes]  [Sega]  [Atari]  [Intellivision]  [Collecovision]  
[Turbo Grafx-16]  [Genesis]  [SNES]  [Neo Geo]  

Title: Gain Ground
Author:Renovation Products Inc.
Rom Player: Genecyst
Reviewer: Dr. Boogie

Synopsis: Hereís another great game for the Genesis. Gain Ground begins with the world being at peace. The people decide to build a huge computer to simulate combat situations, I guess so that they donít get out of practice for the next big conflict in the Middle East. As is the problem with powerful computers, it goes berserk and starts simulating combat situations nonstop all over the world. You go into the fray with a group of three fighters: a guy with a spear, a guy with a rifle, and a girl with a pistol and grenades. The game has forty stages, divided into nine regular fights followed by a boss battle. Even more unusual is that each division of ten stages is set in a different era of history, from cavemen, medieval, some sort of desert scenario, and finally a mechanical futuristic zone. Each stage is set up on a single, non-scrolling screen, where you have to either move each member of your party to the exit, or defeat all the enemies in the allotted time. The first option becomes more difficult later on, because some levels have captured people that you can recruit into your party. This is where the fun begins. Each person has a short-ranged attack and a special attack. These attacks range from stinger missiles to mage spells, and even managing to shoot in two opposite directions at once. The trick for choosing the best party member for a scene is that there are a number of enemies on the ground, on a building or cliff, and some that are waiting off screen. Some characters cannot shoot enemies on buildings, while others are too slow to avoid rushes from strong enemies. Whenever someone is hit, they become captured and have to be taken to the exit or be lost. Therefore, all you need to do is get one person to the exit, and then everyone else can just die. Itís not a good idea to do this, but it can be done. The problem with the game is that there is, more often than not, no exit in a boss battle, so anyone captured in that level is pretty much screwed. The sound effects are good, which is surprising considering the game was made 1991. The music is pretty good, but there are a grand total of five songs: one for each stage division and an ending song. This is a definite must simply because it has just the right blend of action and strategy.

Best Cheats: Level select - Go to the Options screen and press A, C, B, C.

Game Play: 10
Graphics: 8
Music/Sound: 7
Originality: 10
Overall Rating: 9

[Download This Game]



COMMENTS TEMPORARILY DISABLED!

[Come discuss this game on our Message Forums!]

 

Copyright ©2000-2004 I-Mockery.com.
All Games featured on this site are registered trademarks of their respective owners.
By downloading any game roms from this site, you are agreeing to the following
DOWNLOAD AGREEMENT.




[Minimocks] [Articles] [Games] [Mockeries] [Shorts] [Comics] [Blog] [Info] [Forum] [Advertise] [Home]


Copyright © 1999-2007 I-Mockery.com : All Rights Reserved : (E-mail)
No portion of I-Mockery may be reprinted in any form without prior consent
We reserve the right to swallow your soul... and spit out the chewy parts.