View Full Version : YUS!*
Helm
Aug 9th, 2004, 04:57 AM
http://www.sylpher.com/helm/c641.png
Did anyone of you own a c64 back in the day? Well this is FLI mode c64 artwork, done in 2004, which is funny in a perverse way. 16 colours palette, about like hmm 12 used? Don't remember. Double aspect ratio and everything. YUS!
*jixby is credited.
MLE
Aug 9th, 2004, 07:24 AM
YUS :)
FS
Aug 9th, 2004, 03:34 PM
That is some beautiful pixel art. WIIIIIIIIIIIDE pixels.
YUS
Spectre X
Aug 9th, 2004, 04:18 PM
It's beautiful in its simplicity.
And it looks shiny.
It's hypnotic, really. I'm going to stare at it for a while.
EDIT: Whoooo, gettin' dizzy.
AChimp
Aug 9th, 2004, 04:19 PM
:love
pjalne
Aug 9th, 2004, 05:17 PM
I just figured out a way to do that, but it's a lot of work. Is there a simple filter you can use?
Jixby Phillips
Aug 9th, 2004, 05:19 PM
i like what you've done with yus! hes looking real sharp!
Anonymous
Aug 10th, 2004, 12:51 AM
I just figured out a way to do that, but it's a lot of work. Is there a simple filter you can use?
Uh, no.
pjalne
Aug 10th, 2004, 06:18 AM
Nice work, then.
Helm
Aug 10th, 2004, 12:12 PM
Use a program that supports custom brushes. (I used Pro Motion) set the brush to x = 2 pixels, y = 1 pixel. Then set an invisible grid to the same x,y. Do not move diagonically when placing pixels or you will break the grid (if using Pro Motion, just use the setting 'Dotted Paint' which doesn't move diagonically anyhow). Use the c64 palette. Do not use more than 5 (4 is too hardcore for me) different colours in each 8x8 tile. Pixel.
Edit: Just thought of this. If you feel like an asshole, pixel something in the regular way, but really compressed, vertically. Use the c64 palette, and obey the 5 colour per 4x8 tile rule and then when you're done, double the horizontial size of the whole image. But it will look like crap unless you really know what you're doing.
I'm glad you like, jixby. I'll send you a copy of the comic when it comes out, you'll be credited as creator in there too.
pjalne
Aug 10th, 2004, 05:23 PM
Yeah, that second one was what I had in mind.
Helm
Aug 11th, 2004, 01:01 AM
http://www.sylpher.com/helm/c642.png
New shit. This is with an added restriction. only 4 colours per 8x8 tile, and one colour (black in this case) is universal. So if black isn't used on a tile, you get only 3 colours. I think it turned out alright.
Spectre X
Aug 11th, 2004, 08:15 AM
It's marvelous.
Helm
Aug 15th, 2004, 10:03 AM
He just won't stop! Here's a self portrait:
http://www.sylpher.com/helm/c643.png
Anonymous
Aug 15th, 2004, 11:04 AM
holy fucking shit
FS
Aug 15th, 2004, 11:31 AM
I agree. That's amazing.
Spectre X
Aug 15th, 2004, 03:59 PM
God damnit those are some totally rad sideburns.
Helm
Aug 16th, 2004, 08:01 AM
I'm glad you like it! The c64 palette is easily the best 16 colour palette for this sort of thing. EGA destroys eyes. This is pretty unsaturated and nice.
Dole
Aug 16th, 2004, 10:08 AM
Go back in time and make loads of cool games for the C64. GO ON!
Mockery
Aug 16th, 2004, 11:43 PM
Helm, I don't comment too often cuz I always get sidetracked with other shit, but I love these pics. The fact that you take it to the extremes of working with the various classic game color palettes makes it that much cooler.
:rock
jin
Aug 17th, 2004, 09:31 AM
Those defy the limits of even being awesome. :O
Helm
Aug 19th, 2004, 12:46 PM
http://www.sylpher.com/helm/stompbox14.png
This is 16 colours (out of 41354 machine palette or how many the amiga had) square pixels. Man, it's so easy to work like this after c64 stuff. Anyhow, this is the distortion I've been using for the last what? 4 years? Anyhow, I love it so I thought I'd draw it. There it is. Step on it.
Sacks
Aug 19th, 2004, 01:51 PM
I... I love you. :(
FS
Aug 19th, 2004, 01:57 PM
Do you have any specific method of making these? Like, posterizing/reducing colors on a photo and using that as reference? Or do you get a picture and just do it?
Helm
Aug 19th, 2004, 07:06 PM
I'm afraid you do this sort of thing the hard way, FS. No picture base. I have the pedal but it's not like I modeled it to get it just right. Basically from memory and by sneaking peeks down on the floor. No posterization. You go at it pixel by pixel.
Basic shapes, basic palette made in advance:
http://www.sylpher.com/helm/stompbox1.png
Now, in regular art, most teachers can't stretch how important is to go from general to specific. In pixel art we piss on that concept and go for the detail right off:
http://www.sylpher.com/helm/stompbox4.png
More detail, dithering:
http://www.sylpher.com/helm/stompbox7.png
Detail. Detail. Smudges. Tinting. Headache:
http://www.sylpher.com/helm/stompbox10.png
Detail amost all in place. Sort of done with the pixel placement:
http://www.sylpher.com/helm/stompbox12.png
Anti-aliasing every little bit. Done otherwise.
http://www.sylpher.com/helm/stompbox12.png
Final palette. I never use simple lightness colour ramps. I like to tint stuff. Doesn't this look better than the step before it?
http://www.sylpher.com/helm/stompbox14.png
Guitar Woman
Aug 19th, 2004, 07:16 PM
Even I have to admit, that is pretty cool. :rock
AChimp
Aug 21st, 2004, 11:25 AM
It looks like Fall-Out. :eek
liquidstatik
Aug 21st, 2004, 01:08 PM
Fuck those are awesome. :o
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