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timrpgland
Aug 22nd, 2007, 10:42 AM
Welcome to Rapture bitches

It's out. It rules. Discuss.

Emu
Aug 22nd, 2007, 11:15 AM
I'm playing System Shock 2 right now and I <3 it

Is it anything like that?

ArrowX
Aug 22nd, 2007, 11:24 AM
I'm in love with Bioshock! I was expecting it to have a much slower pace than it actually does, but its much better than I expected. I can't stress enough at just how beautiful Rapture itself is.

RaNkeri
Aug 22nd, 2007, 11:28 AM
Can't wait to play/try/watch it. Hopefully one of my friends will get it, because no way in hell has my PC enough power to run the game.

timrpgland
Aug 22nd, 2007, 11:32 AM
It's not a real successor to System Shock 2 but if you enjoyed SS2, you'll love Bioshock.

Right when I started the game suprised me. Once they set you in the water after the crash, I thought it was still a cutscene... heh til I moved the stick. :) oh wait.. :(

The game is a technical masterpiece and I'm so glad it's a focused single player FPS still.

The Unreal engine rules.

DuFresne
Aug 22nd, 2007, 11:36 AM
Is System Shock 1 required to understand/ enjoy 2?

Emu
Aug 22nd, 2007, 11:55 AM
I haven't played 1 and I'm getting 2 so far, although I'm not terribly far in it yet :/

RaNkeri
Aug 22nd, 2007, 12:04 PM
I haven't played 1 and I'm getting 2 so far, although I'm not terribly far in it yet :/


You managed to fix the game so it doesn't crash anymore? 'cos I've gained interest for the system shock games and I'd like to try 'em.

Emu
Aug 22nd, 2007, 12:08 PM
It's still kind of iffy, but I got it to work, mostly. If you have dual processors you just have to turn one off. However sometimes the game will fuck up and all of the wall textures will turn purple, and if you try to load a saved game like that it crashes.

ArrowX
Aug 22nd, 2007, 12:23 PM
System Shock 2 can be enjoyed without playing the first, the only thing your missing is some the back story concerning SHODAN and Citadel. But its 2 different plot lines if I remember correctly so anyone can have fun on System shock 2

Theres a group of guys on ModDB who made an upgrade mod to SystemShock 2 thats worth checking out.

EDIT: heres the link http://mods.moddb.com/3329/system-shock-rebirthhigh-poly-pack/

8ullfrog
Aug 25th, 2007, 07:28 PM
Bioshock for PC installs the securom rootkit.

Enjoy.

MarioRPG
Aug 25th, 2007, 10:13 PM
Never played or heard of any of them until this game... Seems like I missed a gem.

Sam
Aug 26th, 2007, 12:18 AM
I wish i lived in Rapture.

I love this game, easily Game of the Year.

Fathom Zero
Aug 26th, 2007, 12:21 AM
This is kinda how I want Fallout 3 to be. Not exactly, but you get my point, yeah? And plasmids are freaking awesome.

DuFresne
Aug 26th, 2007, 04:09 PM
I just snagged the limited edition! The big daddy figure is awesome and easily constitutes the extra ten dollars. Besides that, you get a CD with some crappy Bioshock-inspired techno songs by Moby and some other guy, and a behind the scenes DVD, which is nothing but interviews.

Fathom Zero
Aug 26th, 2007, 04:45 PM
My friend bought the limited edition and he makes Big Daddy fight the Silver Surfer on his desk.

Guitar Woman
Aug 26th, 2007, 07:26 PM
This game is awesome. I can't say I am in love with the wierd looking character models, but the environments are pretty, and I like shooting people with exploding shotgun shells!

Zomboid
Aug 26th, 2007, 10:51 PM
Fuck this game rules. I like the incinerate plasmid :O

Girl Drink Drunk
Aug 26th, 2007, 11:46 PM
UNDER THE SEA

Supafly345
Aug 27th, 2007, 03:51 AM
Holy crap, I remember seeing a huge 6 page feature on this in some game magazine a year ago, and I never bought the magazine, and I never could remember the name of it, and I've been wanting to know what that game was ever since. And I am excited to know that it is the biggest game of the moment.

ArrowX
Aug 27th, 2007, 11:56 AM
Did anyone else feel like fucking shit after killing their first little sister?

Zomboid
Aug 27th, 2007, 12:21 PM
No, because I saved her.

Sam
Aug 28th, 2007, 01:40 AM
I saved all the Little Sisters because I wanted the achievement, not because it was the right thing to do. :(

Zomboid
Aug 28th, 2007, 03:43 AM
I'm kinda far in right now and after all that's happened, it kinda seems like I've been doing the right thing....but these things have a way of coming back to bite ya in the ass later on.

Emu
Aug 28th, 2007, 04:38 PM
Are you guys playing Xbox or PC?

Free Yourself
Aug 28th, 2007, 04:47 PM
i played the demo, it was awesome

8ullfrog
Sep 1st, 2007, 07:42 AM
Okay, some people on the internet are saying that securom is not a rootkit. Technically it is not, but it installs a windows service that can modify files. And download things without telling you. But it's not a rootkit!

I got the xbox 360 version, and now the big daddy is next to my xbox.
And master chief is behind him with a shotgun. heh.

Some of the plasmids are pretty creepy but the bee one seems kind of useless.

xbxDaniel
Sep 2nd, 2007, 10:20 PM
The game's fun, the game's good. If you own a 360, or a PC that can make it look pretty (kudos if you do), then do yourself a favor and buy it.

Fucking love the story.

Chojin
Sep 3rd, 2007, 12:34 AM
Any windows service can be turned off. I remain skeptical that any modern program would actually install a service without your express consent, anyway.

Fathom Zero
Sep 3rd, 2007, 01:41 PM
http://www.engadget.com/2007/08/25/sonys-back-for-more-running-bioshock-drm-with-a-rootkit/

It's really not a rootkit, you idiot. SecuROM just adds things to the registry.

"Gaming Bob, who originated this story, has also retracted his analysis of the DRM as being a rootkit, and posted up some easier instructions for removing the SecuROM service, so it looks like it's indeed safe to come out and play."

Chojin
Sep 3rd, 2007, 01:58 PM
You know, I was fully prepared to buy this game on Steam, but it seems like downloading a pirated copy is actually less trouble when you consider having to rip SecuROM out of your system and only being able to install the game 5 times before the copy you've legally purchased is disabled. They did the same shit with this business software I bought, and as a result I'll just pirate the shit from now on.

Zomboid
Sep 4th, 2007, 05:17 PM
I just beat it and got the good ending. Really, really fucking fun game but felt kinda short.

GADZOOKS
Sep 5th, 2007, 08:35 PM
I tried this at a friend's house since my computer can barely withstand Age of Empires II. I really like checking out the environment then the actual fighting (much like my experiences with the Grand Theft Autos). I thought it was really basic First Person Shooting stuff that I can barely stand (despite the whole mutations things), but I liked what I played.

Also I ended up "harvesting" a girl when my friend was doing the brown stuff. He then informed me not to when he came back. Whoops :(

zeldasbiggestfan
Sep 7th, 2007, 07:12 PM
Is it any harder on the PC or the 360? Or just the same?

Supafly345
Sep 8th, 2007, 12:23 AM
It doesn't really matter, nomatter how hard it is- you revive like 5 feet away if you die.
I've got all the achievements but the tonics, diaries, upgrading weapons, and some secret which I heard you can only get by not killing that artist fag.

eggyolk
Sep 9th, 2007, 08:32 AM
Is it any harder on the PC or the 360? Or just the same?

the hell kind of question is this?

beat this game last night. Definitely one of the better games I have played in a while.

Emu
Sep 9th, 2007, 11:39 AM
I think he's asking whether the slightly-more-limited 360 controller is easier or harder to use than a keyboard and mouse.

Ant10708
Sep 9th, 2007, 05:02 PM
I only played it on Xbox 360 but I'd say the analog sticks work good for this game. It's excellent so far. :rock

Dr. Boogie
Sep 9th, 2007, 05:38 PM
I would say the keyboard and mouse are easier to use than analog sticks in just about any FPS.

Fathom Zero
Sep 9th, 2007, 06:53 PM
We've had this discussion before and I still think it's up to personal preference. If you play console games more, you'll probably be better at console shooters. The same goes for PC games.

Dr. Boogie
Sep 9th, 2007, 08:11 PM
Yes, definitely personal comfort will be the biggest factor for... people.

I personally prefer the keyboard mouse because you can turn/aim as fast or as slow as you want.

zeldasbiggestfan
Sep 9th, 2007, 10:57 PM
I'll probably get it on the PC anyway. Even though the 360's price is really low now.

Guitar Woman
Sep 10th, 2007, 12:13 AM
http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/1394-Zero-Punctuation-BioShock

Matt Harty
Sep 10th, 2007, 04:27 AM
Am I the only one who thought this game was an overhyped piece of shit replica of System Shock? I mean it looks nice, if you have a water fetish... The concept is enough to make it a great game story-wise, but not in any way revolutionary and groundbreaking like everyones making it out to be. The game is incredibly easy to beat, you couldn't run out of ammo if you wanted, and the respawn points are so close to the action most of the time, that you might as well resurrect on the spot.

Fuck you Bioshock I fucking hate you

Matt Harty
Sep 10th, 2007, 04:29 AM
I just watched that review and whoever made that is a saint

ArrowX
Sep 10th, 2007, 09:21 AM
that review was magical. I loved this game until I rented it and realized theres not real penalty for dying. Thats what made me dislike prey after 20 minutes and its the same thing here.

Matt Harty
Sep 10th, 2007, 12:05 PM
That's what i'm saying they want the game to be all spooky but enemies are easy to beat and if you die you spawn really close. So after awhile I found myself just charging into enemies, failing to use any kind of strategy to stay alive because I didn't have to.

ItalianStereotype
Sep 10th, 2007, 12:58 PM
so is that what you're looking for in a game? something that punishes you? did you actually LIKE getting XP debt or something? a game can be good without opening up your chest and taking a shit on your lungs each time you die.

Chojin
Sep 10th, 2007, 03:07 PM
They have a point, Prime 3 only takes off 5 health (out of however many multiples of 100 health you may have at the time) for leaping to your death, so you quickly learn to not be scared of the terrain at all, which makes a lot of situations more methodical than intense.

The risk of failure is what improves the sense of success. For similar reasons, GOD MODE isn't automatically set to ON for most games (excepting Prey & Bible Stories).

ItalianStereotype
Sep 10th, 2007, 08:45 PM
well sure, but to HATE a game that is actually pretty damn good just because you're too masochistic for it is silly. try NOT dying or something.

Dr. Boogie
Sep 10th, 2007, 09:16 PM
I only just learned that dying had no penalty; I had heard before from someone that dying cost you half your ADAM, so I had been avoiding it like the plague.

Still, I like the game. It defintely uses a lot of elements from System Shock, but I like that. I wish they'd used more, like being able to upgrade weapons whenever you want.

Supafly345
Sep 10th, 2007, 11:24 PM
Yeah, like I said earlier, increasing the difficulty to full doesn't matter, since you can just die over and over and whittle down any enemies life.

But you could always TRY not to die, thus incresing the difficulty. I mean just giving up and playing a game as cheaply as possible will ruin any game for you.

Matt Harty
Sep 11th, 2007, 02:46 AM
I get the whole idea of "trying" not to die. But i'm not going to dumb myself down and act all strategic and hide behind shit when I know I can afford to jump headlong into the enemies face and kill it with minimal risk to myself or my progress in the game. The game is good. I just don't see the justification for the amount of hype it's getting.

Supafly345
Sep 11th, 2007, 09:00 AM
The justification is that there isn't anything else to hype right now.

I got my fill on a 5 day rental, but man that first run through the game... I wish I could play it for the first time over again.

Chojin
Sep 14th, 2007, 05:14 AM
So does this get any better after you get out of the cuh-raaaazy carnival of surgeries? The intro was really cool, and pretty much everything since then has been "Doom 3, plus light, minus scares and playability". Headshots seem to be random whether they'll actually register more damage or not, aiming is a little stupid, maneuverability is a joke, cover is mostly useless and you're unable to use it effectively anyway, and enemies blast the shit out of you with ridiculous accuracy nanoseconds after you round a bend before you can even sight them (see: Gears of War). Not that there's any penalty for this, as you just respawn down the hallway and the guy that killed you will be standing there with his back turned.

But christ, this is just like every other FPS I've ever played. Condemned comes to mind when I play this, only that had way better melee combat.

I also did not appreciate the intense focus on SUPER GROSSOUTS, like having to inject yourself with shit every fifteen seconds.

DISAPPOINTMENT FOR ME :< Penny Arcade's been hyping it, so I had high hopes ;<


Looks real pretty on my 8800 GTS, though, even if the physics act like butt.

Dr. Boogie
Sep 15th, 2007, 06:31 PM
It's pretty much more of the same. Cover remains barely useful, headshots only seem to work with single-shot weapons, armed splicers are super-accurate, and no real scares to think of, apart from creepy dentist guy in the medical pavilion.

I really liked it for a while, but having beaten it once, I find that my interest waning fast. Combat is definitely the main focus, but it's been dumbed down so severely, thanks in large part to infinite resurrections, that going through all of it again seems like more of a chore. It really doesn't help that it's so similar to SS2, as you can't help but be reminded of how elements in Bioshock seemed to be better executed in SS2.

DuFresne
Sep 15th, 2007, 06:42 PM
I haven't played many of these new, fancy, dark n gloomy FPS's, but judging from reviews there seems to be a trend going on where these games will have a kick-ass, scare-the-poopy-out-you opener, only to degrade into standard shooter fare by the end. Would you guys say this is true?

Dr. Boogie
Sep 15th, 2007, 08:04 PM
Totally. Just like Prey, it starts out great, but then devolves into just standard shooter fair. Also, it featured dying with no consequences.

ItalianStereotype
Sep 19th, 2007, 04:05 AM
so from what I've been hearing, Bioshock plays like shit on the PC. everyone I've talked to who doesn't own the 360 version had, for the most part, the exact same complaints as chojin. the 360 owners, however, all say they're having a blast with the game, but it doesn't look as pretty as it would on the PC. the game was obviously designed with consoles in mind.

in my opinion, the story alone made the game worth playing.

Fathom Zero
Sep 19th, 2007, 07:24 AM
Bioshock for the PC would be good if there were a proper widescreen version. 2K Games or whoever just clipped a little off of the top and bottom of the screen and called it widescreen.

ArrowX
Sep 20th, 2007, 08:23 PM
yeah even tho it doesn't look quite as good on the 360 it still looks incredible and you don't have to worry about as much added shit like the game activation limit etc.

Guitar Woman
Sep 20th, 2007, 08:31 PM
Edited in case anyone still cares.

ItalianStereotype
Sep 21st, 2007, 01:15 AM
that would've been a dick move a day ago!

Fathom Zero
Sep 21st, 2007, 06:56 PM
Hahaha, I don't even know who Fontaine is.

Your move, Sherlock.

Chojin
Sep 21st, 2007, 07:54 PM
I'm confused, what would the difference in gameplay be on the PC version?

Dr. Boogie
Sep 21st, 2007, 10:49 PM
I think he meant that the game seems like it was dumbed down to be more accessible (plenty of resources, no death penalty, etc).

Supafly345
Sep 22nd, 2007, 11:58 AM
As far as fun factor goes, the 360 they really encouraged you to explore every part of the game with the achievments. The average xbox player is much more likely to get all the research photographs, get every plasmid, find all the diaries, upgrade all the weapons ect. Most of them you don't really want until you have them (eventually being able to club a Bouncer to death without dying or even healing if you have the right equips). Not only does it sorta throw the 360 player into appreciating every last bit that this game has to offer, it also has something for them to work towards, which always seems to make a game more fun if you have something to show for it.

The game is hugely textured and has lots of things to play with, and the 360 players most likely got to play with them all more than PC gamers.

EisigerBiskuit
Sep 22nd, 2007, 02:30 PM
Penny Arcade's been hyping it, so I had high hopes
:sleep

Chojin
Sep 22nd, 2007, 05:53 PM
I heard from a friend of mine that the developers hired another company to do all the water effects, which would make a lot of sense :<

Dr. Boogie
Sep 22nd, 2007, 07:58 PM
The game is hugely textured and has lots of things to play with, and the 360 players most likely got to play with them all more than PC gamers.

Yeah, unless they don't care about achievement points.

Anyway, I'd rather a game just draw you in enough to get you to search and explore everywhere without having to put achievement points on something like scrounging up every taped message. Like Deus Ex; you could find valuable items/ammo in obscure places, even stuff that would alter the plot, and some secret spots rewarded you with extra experience just for finding them.

toonamil
Oct 1st, 2007, 05:33 PM
I don't care if I'm late. The game is awesome.

I've played the 360 version and pretty much, it was easy, yet not completely. Sure, when you die, you respawn to the last vita chamber. But the story was immessive. I was easily drawn into it the second I pressed 'New Game'. Irrational Games (now 2K Boston/Australia) really promised a great story and very good gameplay. Hopefully, they will work on another game with tighter gameplay (possibly penalties for death like lost ammo) and multiplayer, which would add replay value.

Also, the wrench can be the most deadly weapon in the game. I pimped mine's out so as to save up on ammo during a big daddy battle. It worked out.

HickMan
Oct 1st, 2007, 06:37 PM
The best part about this game is whacking enemies with your wrench while the Nutcracker Suite is playing in an opera house. I liked this game a whole lot. A lot of unique ideas and whatnot were put into it and you can tell.

Chojin
Oct 2nd, 2007, 01:18 AM
I'm still not clear on why the first few minutes of the game even happens. You're on an airplane, then it crashes, then you get to land and instead of waiting for a rescue chopper or something, you elect to go into a creepy building and take an elevator for no reason. Then, you're transported into wonderland, and start following the inane orders of a dude on a radio TO THE LETTER, including injecting yourself with a big syringe full of glowing blue shit.

Why the fuck does any of that happen? Is there a reason?

Zomboid
Oct 2nd, 2007, 01:48 AM
Have you finished the game?

Chojin
Oct 2nd, 2007, 02:13 AM
No, I got five hours in and decided I had better games to play.

I guess the question I was asking was in two parts:
1. Is it ever explained?
2. Am I just missing something, or do they make no effort to explain it in the first 5 hours of the game?

ItalianStereotype
Oct 2nd, 2007, 02:19 AM
yes, it is eventually explained about three quarters of the way through the game. M. Night Shyamalan amirite?

also, keep in mind that this place is in the middle of the Atlantic Ocean and it's like 1956 or something. it makes just as much sense to go into a creepy building and randomly taking some elevator as it would to crawl out of the ocean and probably freeze to death waiting for rescuers to eventually come.

Chojin
Oct 2nd, 2007, 02:30 AM
It just seems like an awfully contrived mechanism to kick-start the game. Suspending disbelief for a moment to think that the main entry point into Rapture - a major metropolitan city - would be out in the middle of fucking nowhere, HIDDEN AWAY in a creepy haunted house, there is absolutely no reason presented to me why I should care about anything at all that's going on.

Since this is theoretically a story-driven FPS, you'll have to EXCUSE ME for using comparisons to Marathon.

In marathon, you know the following at the beginning: You are a security officer, you were sent from mars to check in with a problem on the Marathon, things are fucked up, the ship tells you that as a security officer you need to fix the problem.

In bioshock, you know the following at the beginning: You are a man filled with GREAT PROMISE.

I guess my biggest problem with bioshock is that everything really only seems to matter in terms of your next task. Why do you go down the elevator? No reason; it's the only place to go. Why do you pick up the radio? No reason; you can't leave until you do. Why are you following this guy's orders? No reason; it's the only way to proceed. Why should you care? No reason. Why doesn't Ryan kill YOU with one of his thousands of traps that he kills all his subordinates with? No reason; you're lucky, I guess?

Let me put it another way: In marathon, when you don't know something, it's usually either because it doesn't pertain to anything going on (but you can figure it out if you're interested - you being a cyborg, history of AI rampancy, etc.) OR because someone specifically doesn't want you to know it. In Bioshock, when you don't know something, it's because the CHARACTER YOU ARE PLAYING AS just isn't sharing that information with you, and there's no way to figure out what it is YOU ARE THINKING until you can piece it together near the end of the game.

Since I haven't played through Bioshock, I can only assume that the reason for this is that you find out you're really some asshole in league with Ryan or some other evil syndicate, and that's why they couldn't tell you earlier so that you can be all GASP WHAT HAVE I DONE, but really now. Giving NO reason for you being there until then just leaves me disinterested.

ItalianStereotype
Oct 2nd, 2007, 02:38 AM
a lot of it is tied into the plot, actually, though I can understand why that wouldn't be a reasonable answer.

granted, Bioshock doesn't give you a lot of story at the very beginning, unless of course you idle at the start screen, but it fits the situation that your character is in. why would some random bum on a plane have any knowledge of a secret city built in the middle of the Atlantic? he wouldn't, but you start picking up the story within the first five minutes. games shouldn't necessarily pander to the kids who NEED instant gratification, no?

Chojin
Oct 2nd, 2007, 02:47 AM
I've played for five hours and still don't have any clue as to the fundamental aspects of what's going on. I've learned TONS about the HISTORY and the CONFLICTS in Rapture, but am given absolutely 0% information as to why I'm here or why I should give a tin shit.

This isn't a case of me being a CHILD, UNABLE TO BE PATIENT AND LEARN THE INTRICACIES of a game that is the most glaring example of instant gratification I've seen in years (Seriously, you can't pretend that this game is above pandering to idiots to begin with. No penalties for death, you're told exactly where to go all of the time, no thought required to play) - If you can't give me a reason to care about the lovely world you've thrust me into, I'm just playing Quake all over again, and Quake had much better fundamental gameplay.

Also, Rapture is a secret city? Doesn't it have a population of like, thousands?

Chojin
Oct 2nd, 2007, 02:52 AM
While we're on the subject, Halo is a good example of a game that both panders to idiots and actually explains at least the base question of WHY you're doing what you're doing. Bioshock isn't TOO DEEP for that, though it became obvious that the secret was BURIED TOO DEEP for me to continue caring about it.

ItalianStereotype
Oct 2nd, 2007, 03:05 AM
I'm certainly not calling you a child! no no, not at all. I'm also not saying that Bioshock is some deeply complex game that will set the standard for the next generation of games. I would've done better to rent Bioshock, actually. I find the story engrossing, the ambience, music, and mood enthralling. I also loved the steampunk and art deco aspects of the game. The game was, however, too short and not nearly challenging enough to warrant a purchase.

anyway, play it or don't. I thought it was an awesome game, just maybe not worth buying.

Supafly345
Oct 2nd, 2007, 06:45 AM
I really really miss this game.

HickMan
Oct 2nd, 2007, 07:11 AM
Just keep playin'. It's explained!

Guitar Woman
Oct 4th, 2007, 12:45 AM
Chojin, I think you're being a bit of a chump about this.

Sure, it's a story-driven FPS, but the key phrase here is "FPS," and that type of game is about shooting things. Shooting things with GUNS, and in this case MAGIC. As long as a shooting game gives me a lot of what I play it for, which is well-done gameplay centered around shooting people, I am fine with the story being a piece of shit.

Are you really not enjoying the gameplay to the point of having to focus entirely on the story?

Chojin
Oct 4th, 2007, 12:47 AM
Yeah, the gameplay sucks a dick. I've already been over this!

Guitar Woman
Oct 4th, 2007, 12:48 AM
Oh. Ok, then!

Supafly345
Oct 4th, 2007, 11:46 AM
Convince Chojin Bioshock is a good game despite its frivolous flaws, and win a free ipod!

EDIT: Iphone!

Chojin
Oct 4th, 2007, 05:18 PM
Yes, silly flaws such as pre-1994 AI, terrible control and physics, and ridiculous and contrived plot progression. CAN'T I SEE THAT THIS GAME TRULY SHINES AS A WATER SIMULATOR?

Guitar Woman
Oct 4th, 2007, 06:01 PM
Why don't you just play System Shock 2 like all the cool kids

Chojin
Oct 5th, 2007, 02:56 PM
Cause I am afraid to see what this game would be like without water.

timrpgland
Oct 6th, 2007, 01:28 PM
The game is a great experience but that experience is lacking quite a bit after the first play through.

Awesome game though.

MetalMilitia
Oct 7th, 2007, 09:17 AM
I'm going to have to agree with Chojin on this one. I can't see how this game got perfect 10 scores from so many reviewers. The graphics didn't really impress me, the game play mechanics weren't particularly fun and the character animations look like crap.

As for the storyline I really couldn't care less about any of the characters as I don't know why I'm there or why some guy is telling me what to do. I'm sure it's explained at some point but I haven't loaded the game up in a week so I'm not sure if I'll ever find out.

There are some things I like about the game; the architectural style and atmosphere of Rapture is well done and the voice acting is exceptional but while these things go some way to redeem the game they cannot make up for the fundamentally dull gameplay.

timrpgland
Oct 8th, 2007, 08:57 PM
There are some things I like about the game; the architectural style and atmosphere of Rapture is well done and the voice acting is exceptional but while these things go some way to redeem the game they cannot make up for the fundamentally dull gameplay.


For me this is exactly what it did do. :\

Fathom Zero
Oct 8th, 2007, 09:13 PM
I found the gameplay fun and the environment exciting and enjoyable.

mew barios
Oct 9th, 2007, 07:32 PM
overall i liked it. kinda short, kinda easy. but it looks nice and its fun killing things, beating people to death with dead bodies an stuff.

the story as it involves the main character is extremely weak and that hurts :< when it comes to the city itself, it was interesting to me. i wanted to know what went wrong, what was in the big daddy suits, stuff like that. but as far as your character goes, its plain that the rapture sidestory is the focalpoint and you are the hastily tacked on accessory. this disconnection kept me from getting freaked out like i usually do playing screaming zonbi murder simulators. well, that and the fact that they won't freaking shut up for 5 seconds. i observed all his commandments :O observed all his commandments. observed.. all his commandments! observed all his goddammit i freaking know already jesus :O

i just expected more from something with no multiplayer :<

B.T.C
Oct 9th, 2007, 08:43 PM
I just beat the game and though it was pretty good I am glad I didn't buy it this game has no replay value to me.

dpw6
Feb 21st, 2008, 10:21 AM
people keep complaining about vita chambers, so i want to tell everyone that there is a patch for both the xbox and pc version that has new plasmids, tonics, and a "disable vita chamber" option.

Guitar Woman
Feb 21st, 2008, 11:02 AM
Chojin did you play System Shock yet or what

Dr. Octogonopus
Feb 21st, 2008, 06:00 PM
Well, you find out later on in the game that Jack has no choice but to listen to atlas, especially if you pay attention to him when he radios you. I'll explain further when i figure out how to write a spoilers tag clicky thing....

Emu
Feb 21st, 2008, 06:02 PM
(spoiler=typearandomnumberhere)spoiler text here(/spoiler)

replace ( and ) with [ and ]

Dr. Octogonopus
Feb 21st, 2008, 06:07 PM
(spoiler=typearandomnumberhere)spoiler text here(/spoiler)

replace ( and ) with [ and ]

ah! thank you!

You find out later in the game that Fontaine has you encrypted as a super-fast growing baby with a plasmid that makes you automatically do whatever anybody says, so long as they end or start the sentence with ' if you'll kindly'. Note this is throughout the game; in the first bathysphere, you can hear him say "if you'll kindly pick up the radio", you have no choice but to do it.

Fathom Zero
Feb 21st, 2008, 08:47 PM
And hence the reason everything seems contrived to Chojin.

Because it was.

I got most of the achievements on the first playthrough.

Chojin
Feb 22nd, 2008, 09:57 AM
I can't tell if you're agreeing with me or really think that makes a difference.

Bioshock is still terrible, fyi, srsly, guys

Chojin
Feb 22nd, 2008, 09:58 AM
I mean some game site just did an interview with its project designer and asked him why he dragged the game on after you kill Ryan and he was all "uh, srsly? i didn't think anyone would pay attention to or care about the story."

GAME OF THE YEAR

Fathom Zero
Feb 22nd, 2008, 03:43 PM
The storyline was that every event in the game was contrived. So I am agreeing with you in a roundabout way.

Game gets a C++. TOO DAMN SHORT. The later parts were unexciting. "OOH! I'm about to fight the final boss! Oh wait! THERE'S A DOOR YOU HAVE TO UNLOCK." Blowing the locks took at least an hour and a half. And then it wasn't a fight at all. Ryan was a pussy. Fontaine was a fucking joke. Let's run all the way around and grab all the damn antidotes.

But it was pretty and the scripted environmental effects were pretty badass.

Zomboid
Feb 22nd, 2008, 04:25 PM
I liked it. Probably still would if I played it again :O. Especially since there's a new plasmid called SONIC BOOM!

executioneer
Feb 22nd, 2008, 05:00 PM
i still haven't played this but it's still sounding really inferior gameplay and storywise to system shock 2

Guitar Woman
Feb 22nd, 2008, 05:09 PM
You find out later in the game that Fontaine has you encrypted as a super-fast growing baby with a plasmid that makes you automatically do whatever anybody says, so long as they end or start the sentence with ' if you'll kindly'. Note this is throughout the game; in the first bathysphere, you can hear him say "if you'll kindly pick up the radio", you have no choice but to do it.

So if the main character already had a plasmid given to him as a kid, how come his genetic code got re-written at the beginning of the game

Guitar Woman
Feb 22nd, 2008, 05:16 PM
oh, balls.

Dr. Octogonopus
Feb 22nd, 2008, 06:00 PM
I can't tell if you're agreeing with me or really think that makes a difference.

Bioshock is still terrible, fyi, srsly, guys

I loved the game, but I don't think it deserved all the 10's it got. Maybe a 9, or 9.5. But I can never get over how hilarious it is to kill a splicer by telekinetically throwing a dead, flaming cat at its head.

Guitar Woman
Feb 22nd, 2008, 06:59 PM
I had fun for the brief time I played it, but I also noticed a whole bunch of problems, the AI being a big one.

Also, the telekinesis plasmid is basically a really broken and shitty gravity gun.

Dr. Octogonopus
Feb 22nd, 2008, 07:39 PM
I had fun for the brief time I played it, but I also noticed a whole bunch of problems, the AI being a big one.

Also, the telekinesis plasmid is basically a really broken and shitty gravity gun.

The AI was a little shoddy. I pretty much went through the game dodging behind their leaps and killing them with the wrench. But the wrench was pretty kickass.
The TK was okay. The gravity gun WAS definitely better balanced, but I stand by the hilarity of lethal flaming cat corpses.

Fat_Hippo
Feb 23rd, 2008, 08:12 AM
Yeah, the telekenesis gun sucked balls for most purposes. Whenever you picked up anything big enough to actually do a reasonable amount of damage, you couldn't see anything anymore, and were only likely to get your ass kicked. The only thing it was good for was taking out rocket turrets, and even then it was only okay.

Dr. Octogonopus
Feb 23rd, 2008, 01:24 PM
I don't know what you're talking about, I could always see pretty well.
I really liked the chameleon plasmid, where you hold still and become invisible. That was always really handy, because it let me get the jump on splicers, and evade the security drones when I'd trip the cameras, which was like every other second. :<

Fathom Zero
Feb 23rd, 2008, 02:12 PM
And Telekinesis wasn't a gun, either, fat hippo. I just found myself running and gunning through the whole game.

Roggs
Mar 8th, 2008, 03:10 AM
The biggest problem with Bioshock's story is that they create an incredible banquet of environment immersion, but without characters (you're just some faceless nobody, while the only other people in the game just talk at you over the radio), you never really get to sit at the table.

Early on, the game also feels a little bit too much like Lost, with all kinds of weird shit going on but almost no answers. (Unlike Lost, though, at least it ties up its loose ends, for the most part.)

Setting - A
Story - C-

Still a great game, though. The plasmids could have been a little more fun to use, but the gun and ammo customization aspects are pretty great. I'll play it again.

timrpgland
Mar 8th, 2008, 02:14 PM
I actually haven't wanted to play it again since the first playthrough.

I did like it but it was more like an entertaining movie. It's seen, not really played but I sometimes like it that way for a change.

Zomboid
Mar 8th, 2008, 05:41 PM
Are you planning on playing ANYTHING over xbox live anytime soon? It's been forever :(

Fathom Zero
Mar 8th, 2008, 10:58 PM
:(

I TRY. >:

Zomboid
Mar 9th, 2008, 12:49 AM
Yeah, that's true :(

Fathom Zero
Mar 9th, 2008, 01:26 AM
:(

PITY PARTY

Captain B O'Hare
Mar 9th, 2008, 01:42 AM
I like the Steampunkishness.

Fathom Zero
Mar 9th, 2008, 03:00 AM
It's not really steampunk. When I look at it, the whole thing reminds me of Metropolis. How the past viewed the future, in a Fallout sort of way.

timrpgland
Mar 9th, 2008, 05:57 PM
Are you planning on playing ANYTHING over xbox live anytime soon? It's been forever


Yeah, I'll be back.

Dr. Octogonopus
Mar 9th, 2008, 11:13 PM
the one thing i wish it had was more plasmids, enemy types, and weapons. there were enough types to get you through, but i just wish there were more. like maybe a....... stake..... gun. yeah.

Fathom Zero
Mar 10th, 2008, 01:48 AM
WOULD YOU KINDLY SHUT UP ABOUT BIOSHOCK?

Fat_Hippo
Mar 10th, 2008, 01:29 PM
Well, that would make this thread a bit redundant, wouldn't it? More so, I mean.

Fathom Zero
Mar 10th, 2008, 03:42 PM
WOULD YOU KINDLY,

WOULD YOU KINDLY,

WOULD YOU KINDLY?

DuFresne
Mar 10th, 2008, 03:43 PM
oh, I actually didn't get the joke before you did that :(

Supafly345
Mar 14th, 2008, 10:16 PM
i still haven't played this but it's still sounding really inferior gameplay and storywise to system shock 2Its the same. If you like one you'll like the other. Unless you'll miss all the worthless item clutter and psy abilities that never got used.

Ant10708
Mar 16th, 2008, 09:48 PM
Bioshock 2 is being made.

Fathom Zero
Mar 16th, 2008, 10:12 PM
What could possibly be left of the story?

Emu
Mar 16th, 2008, 10:40 PM
Another story.

Dr. Octogonopus
Mar 16th, 2008, 10:45 PM
Maybe these other guys come upon Rapture, and they explore and ZOMG THEY NEED TO SURVIVE and then they get plasmids. Or.... hell, I don't know, zombie splicers? A genetic 'disease' caused by splicers making it to land? That could work.

Zomboid
Mar 16th, 2008, 11:38 PM
Calm down with all the talking, you :(

I don't think a sequel is a far fetched idea. There's a few different directions they can go in. I just wonder if it'll be same setting or if they'll branch out.