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View Full Version : NEW FLASH GAME: MARSHMALLOW PEEPS IN OUTER SPACE!


Mockery
Apr 9th, 2004, 04:04 AM
Just in time for Easter, we've completed our latest game. It's called Marshmallow Peeps in Outer Space and it's actually 2 games in one. First there's "Peep Invaders", which you have to defend the world from the invading peeps (just like space invaders). Then there's "Peepsteroids", which you are in an all-out battle to the death with the peeps in space (just like asteroids).

The other really cool news about this game is that it's the first game we've ever had on I-Mockery.com which has a fully-functional high scores list! See if you've got what it takes to get ranked on the high score lists for each game!

As with all of our games, we've tested them a lot (big thanks to Dr. Boogie for additional testing) but keep an eye out for any bugs or glitches. If you spot one, just write it down and email it to me and we'll do our best to get it fixed asap.

Big thanks to both Bane and Re for their work on this game too.

http://www.i-mockery.com/minimocks/boxes/peepgame-box.gif (http://www.i-mockery.com/minimocks/peep-game)
NEW FLASH GAME - MARSHMALLOW PEEPS IN OUTER SPACE!!!
http://www.i-mockery.com/minimocks/peep-game

Hope you all enjoy this game! Two fun little games in one with a high scores list... KEEN!

-RoG-

Comrade Rocket
Apr 9th, 2004, 05:10 AM
Damn, right behind kalh. I was close but that little thing that flys around your ship that you got from the Mork and Mindy egg messed me up

kahljorn
Apr 9th, 2004, 05:11 AM
lol, i only played to level 17 then i got tired and tried to race around.

kahljorn
Apr 9th, 2004, 05:26 AM
JUST LIKE HUMANITY

mew barios
Apr 9th, 2004, 08:32 AM
sigh. it is kyoot :o i wish i coulda been more talented an did th myusik for it tho :(

Mockery
Apr 9th, 2004, 11:58 AM
Thanks Mew, and in retrospect, you probably wouldn't have had ample time to create all the music that was needed anyway :P Glad you tried though, cuz it's always k00l to hear new music of yours.

I'm happy to see the high scores lists are already being filled... you competitive bastards you.

pjalne
Apr 9th, 2004, 03:35 PM
The fucker plays at 2 fps or so on my parents' computer >:

Compaq >: >:

Mockery
Apr 9th, 2004, 05:29 PM
Hahahaha, yeah see, that's why I always release a downloadable version of the game so people with shitty old computers can still play it. We'll try to have the downloadable version up before the end of the weekend.

The only drawback of that is you don't get to compete for the high scores. :o

Dixie
Apr 9th, 2004, 05:42 PM
i'm fascinated... i can't stop.....

AChimp
Apr 9th, 2004, 05:46 PM
The bounding box around the spaceship is too big. You can have a little peep go past without touching and you'll still die. >:

BANE
Apr 9th, 2004, 06:06 PM
This is what we in 'the biz' call "functions as intended". The bounding box's size has been designed with balance in mind more than realism. However, it will be placed under review and altered if neccessary. Thanks for being dutiful bug reporters!

-BANE
Lead (and only) Programmer
Peep Invaders/Peepsteroids

Perndog
Apr 9th, 2004, 06:14 PM
2171 points - PWNED!

Cap'n Crunch
Apr 9th, 2004, 06:22 PM
YOU SURE SHOWED US.

Anonymous
Apr 9th, 2004, 06:24 PM
This is what we in 'the biz' call "functions as intended".

whoababy
Was that hot to anyone else?

FartinMowler
Apr 9th, 2004, 06:26 PM
If you mean bowels movements...yes.

Anonymous
Apr 9th, 2004, 06:29 PM
"functions as intended" could be one of those t-shirts they sell in hottopic. They should hire me to make shirts for them and then I could have money fo food

BANE
Apr 9th, 2004, 06:32 PM
To be honest, I tried to make that sound jazzed up. I think "works as designed" would have been more appropriate, but why would I pass up a chance to sound smart, like a REAL programmer?

-BANE
Code Monkey
Peep Invaders/Peepsteroids

AChimp
Apr 9th, 2004, 06:46 PM
Why would you need to "balance" an Asteroids clone? All that is served by having spaceships blow up without just cause is to frustrate your users, who will declare the game gay and not play it anymore. >:

And what's with the bursts of speed? >:

Command Prompt
Apr 9th, 2004, 06:54 PM
quit backtalking to bane

Krythor
Apr 9th, 2004, 07:51 PM
On space invaders, I got a 394 score but the game over screen kept quickly looping over from Game Over, to the submit score box to the play again box and back to Game Over again. Don't know wether that's a repairable problem or not, but...

Perndog
Apr 9th, 2004, 08:23 PM
Chimp: he wanted to make it hard enough. If it were harder to get hit the game would be too easy. It's not the game's fault you suck at it. :)

executioneer
Apr 10th, 2004, 12:08 AM
in peeps invaders if you want to make it more like the original space invaders you need to make it so that the peeps dont advance until one of them hits the side of the playfield, instead of just arbitrarily going down after a set time limit :(

that way you cna kill off a column on the side to save yourself some time and have stragety

Supafly345
Apr 10th, 2004, 12:23 AM
I really wish there was a quick key to turn down the quality. Because this is going way to slow on my parent's computer.

BANE
Apr 10th, 2004, 04:04 AM
Now THESE are constructive suggestions. However, I need to consult my producer, aka RoG, before altering any 'design' issues (such as resetting the peeps' horizontal range), as opposed to 'implementation' issues (such as the glitch with the hi-score screen). Thanks!

-BANE
printf("Programmer\n");
cout << "Peep Invaders\\Peepsteroids" << endl;

Jeanette X
Apr 10th, 2004, 09:42 AM
Peep Asteroids was cool, but Peep Invaders was slow.

Thank you for that game Rog. I spent yesterday at work arranging boxes of Peeps to maximize shelf space and I now hate the little squishy fuckers with a passion. It was cathartic to blow them up. :)

Mockery
Apr 10th, 2004, 11:38 AM
Now THESE are constructive suggestions. However, I need to consult my producer, aka RoG, before altering any 'design' issues (such as resetting the peeps' horizontal range), as opposed to 'implementation' issues (such as the glitch with the hi-score screen). Thanks!
I'm all for extending the Peeps' horizontal movement range in peep invaders, so by all means feel free to do so.

Peep Asteroids was cool, but Peep Invaders was slow.
It may seem like Peep Invaders was slow, but that's actually how the original Space Invaders worked. Also, the higher the level you get to, the faster the peeps move. Eventually they get really, really friggin' fast. :o

Thank you for that game Rog. I spent yesterday at work arranging boxes of Peeps to maximize shelf space and I now hate the little squishy fuckers with a passion. It was cathartic to blow them up. :)
Ah, excellent. Glad to hear this game saved you from having to spend $$$ on therapy.

Anonymous
Apr 10th, 2004, 12:21 PM
Peeps Invaders was mad slow, and not intentionally so - it'd get even slower when three bullets were on the screen. Peeps Asteroids was ok at first, then got slow around level 5. I'm using an AMD 1.5 ghz. Both games start out way too easy, then get hard far too slowly.

So it's like, slow all around. I couldn't finish a game of either cause I got bored :\

I'd recommend dropping the quality on the sprites. There's no reason to have as much detail as is there, and flash is a piece of crap and can't handle it.

Oh, and in the original asteroids, you didn't slow down on your own, which was part of the challenge. It also doesn't really make sense to have your ship slow down on its own, since there's no friction in space. And it's a proven fact that there are peeps in space, so let's try to keep this as kosher as possible.

AChimp
Apr 10th, 2004, 03:19 PM
What is the purpose of the "Skip" button? There's only one page of instructions. :/

I've also figured out a bit of the burst of speed thing... I'm using a 2.4GHz P4, and if I tap the forward key just briefly I start to move at a normal speed rather than teleporting across the screen. If I hold the key for longer than a tap, I fly across instantly and die. BAD. >:

It also gets insanely slow on Level 8 for me. :(

BANE
Apr 11th, 2004, 02:56 PM
You guys are a hard lot to please. Well, have no fear, for Peeps version 1.3 is finally out. I've added a quality button, as well as changed the horizontal motion patterns of the peeps. Enjoy!

-BANE
Programmer
Peeps

Anonymous
Apr 11th, 2004, 04:45 PM
K, it's fun now.

I still think it should get harder faster, though, and that whole spaceship slowing down thing still disturbs me.

Mockery
Apr 12th, 2004, 03:01 PM
Ok, the high scores have been repaired (for now... flash high scores are fairly easy to hack for any asshole with enough free time on their hands). Bane and I were already talking about making "Easy", "Normal", and "Hard" selections on the game - each with their own set of high scores. That way, if you don't like the classic slower style that the original space invaders / asteroids had, you'll be able to start off at quicker speeds and with more enemies to battle.

Thanks for all the feedback on the game so far, peeps!

-RoG-