View Full Version : Silent Hill remake for the WII & PSP
King Hadas
Mar 27th, 2009, 04:59 PM
http://wii.ign.com/articles/960/960779p1.html
I hope this eventually comes out for the ps2 as well. Otherwise I'll never actually get a chance to play it.
Cedar
Mar 29th, 2009, 12:56 AM
I Hope this a RE for the GC style remake
Guitar Woman
Mar 30th, 2009, 10:55 AM
Fuck yeah.
SH1 is the only one that can stand its ground as a horror game, I think, and I could never really figure out if that was because it was genuinely well made or if the hardware limitations made everything more grotesque looking.
Either way, I'm totally getting this. Here's hoping they get way, way, way better voice actors.
And that they don't jump out and go RAILSHOOTER, COCKFAGS at some point.
MarioRPG
Mar 30th, 2009, 12:28 PM
Yeah, I'm hoping that they improve the voices a little. That'd be swell.
darkvare
Apr 2nd, 2009, 01:06 AM
i found some pictures
http://gonintendo.com/wp-content/photos/SH5.jpg
http://gonintendo.com/wp-content/photos/scrr1.jpg
Nick
Apr 2nd, 2009, 01:40 AM
It looks kinda neat.
I bet it has Pyramid Head in it.
Guitar Woman
Apr 2nd, 2009, 01:49 AM
It better fucking not!
darkvare
Apr 2nd, 2009, 02:39 AM
aparently since the movie every silent hill game must have them
Dimnos
Apr 2nd, 2009, 02:46 PM
I hear they took combat out. You have to run from everything. How gay is that?
Durrsomething
Apr 2nd, 2009, 06:54 PM
Aw man, I wanted a port of the arcade game......... :(
Guitar Woman
Apr 2nd, 2009, 08:19 PM
Did you guys know Harry Mason's voice actor is also Dan Smith, Osmund Saddler, and Deckard Cain? :eek
Cedar
Apr 2nd, 2009, 09:00 PM
i didn't
darkvare
Apr 2nd, 2009, 09:09 PM
wow i would never belive osmund saddler and the carmine brothers from gears of war had the same voice actor
Emu
Apr 2nd, 2009, 09:13 PM
I hear they took combat out. You have to run from everything. How gay is that?
One of my favorite horror games is Capcom's Haunting Ground, where there is no combat. It works brilliantly, actually. You're only generally up against one enemy at a time, but he roams in real time and you can encounter him when you least expect it. It made the enemies memorable and significant instead of just another spawn monster that you need to kill in order to move forward. SH1 could do this fantastically.
Besides, just because there's no combat doesn't mean there aren't ways to kill the enemies. You may have to set off traps using the Wiimote. This has the potential to kick fucking ass and after SH5 they fucking owe me.
Guitar Woman
Apr 2nd, 2009, 09:32 PM
Yeah, Clock Tower and the like are absolutely terrifying :<
Any game can spruce up the scarybollocks with a dynamic immortal stalker character. Why, just ask Metroid Fusion!
King Hadas
Apr 3rd, 2009, 04:28 AM
Here's another link (http://nintendodpad.com/+/Dpad_%7C_News/Entries/2009/4/2_Silent_Hill%3A_Shattered_Dreams_additional_detai ls_and_more_screenshots.html). The top picture reminds me of an old nes covers.
I think the flashlight has the potential to make this game intolerable scary.
executioneer
Apr 3rd, 2009, 05:04 AM
aww dagnabit
if this is really wii exclusive i'm gonna be upset and out a couple hundred bucks probably >:
Dimnos
Apr 3rd, 2009, 10:37 AM
One of my favorite horror games is Capcom's Haunting Ground, where there is no combat. It works brilliantly, actually. You're only generally up against one enemy at a time, but he roams in real time and you can encounter him when you least expect it. It made the enemies memorable and significant instead of just another spawn monster that you need to kill in order to move forward. SH1 could do this fantastically.
Besides, just because there's no combat doesn't mean there aren't ways to kill the enemies. You may have to set off traps using the Wiimote. This has the potential to kick fucking ass and after SH5 they fucking owe me.
If that is the direction they take it, it could be bad ass. On the PS1 I ran past as many enemies as I could but I also remember areas with small enemies you just had to mow down to get anywhere. In the school... all the little ankle bitting dead babies... There were hallways where you just had to put the little bastards down to get past. Im just skeptical about the no combat, but It could work out to be really great.
Cedar
Apr 5th, 2009, 12:57 PM
i hope they don't change the gameplay
Emu
Apr 5th, 2009, 03:25 PM
did you read the article at all
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