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|Topic Review (Newest First)|
|Mar 16th, 2008 11:38 PM|
Calm down with all the talking, you
I don't think a sequel is a far fetched idea. There's a few different directions they can go in. I just wonder if it'll be same setting or if they'll branch out.
|Mar 16th, 2008 10:45 PM|
|Dr. Octogonopus||Maybe these other guys come upon Rapture, and they explore and ZOMG THEY NEED TO SURVIVE and then they get plasmids. Or.... hell, I don't know, zombie splicers? A genetic 'disease' caused by splicers making it to land? That could work.|
|Mar 16th, 2008 10:40 PM|
|Mar 16th, 2008 10:12 PM|
|Fathom Zero||What could possibly be left of the story?|
|Mar 16th, 2008 09:48 PM|
|Ant10708||Bioshock 2 is being made.|
|Mar 14th, 2008 10:16 PM|
|Mar 10th, 2008 03:43 PM|
|DuFresne||oh, I actually didn't get the joke before you did that|
|Mar 10th, 2008 03:42 PM|
WOULD YOU KINDLY,
WOULD YOU KINDLY,
WOULD YOU KINDLY?
|Mar 10th, 2008 01:29 PM|
|Fat_Hippo||Well, that would make this thread a bit redundant, wouldn't it? More so, I mean.|
|Mar 10th, 2008 01:48 AM|
|Fathom Zero||WOULD YOU KINDLY SHUT UP ABOUT BIOSHOCK?|
|Mar 9th, 2008 11:13 PM|
|Dr. Octogonopus||the one thing i wish it had was more plasmids, enemy types, and weapons. there were enough types to get you through, but i just wish there were more. like maybe a....... stake..... gun. yeah.|
|Mar 9th, 2008 05:57 PM|
|Mar 9th, 2008 03:00 AM|
|Fathom Zero||It's not really steampunk. When I look at it, the whole thing reminds me of Metropolis. How the past viewed the future, in a Fallout sort of way.|
|Mar 9th, 2008 01:42 AM|
|Captain B O'Hare||I like the Steampunkishness.|
|Mar 9th, 2008 01:26 AM|
|Mar 9th, 2008 12:49 AM|
|Zomboid||Yeah, that's true|
|Mar 8th, 2008 10:58 PM|
|Mar 8th, 2008 05:41 PM|
|Zomboid||Are you planning on playing ANYTHING over xbox live anytime soon? It's been forever|
|Mar 8th, 2008 02:14 PM|
I actually haven't wanted to play it again since the first playthrough.
I did like it but it was more like an entertaining movie. It's seen, not really played but I sometimes like it that way for a change.
|Mar 8th, 2008 03:10 AM|
The biggest problem with Bioshock's story is that they create an incredible banquet of environment immersion, but without characters (you're just some faceless nobody, while the only other people in the game just talk at you over the radio), you never really get to sit at the table.
Early on, the game also feels a little bit too much like Lost, with all kinds of weird shit going on but almost no answers. (Unlike Lost, though, at least it ties up its loose ends, for the most part.)
Setting - A
Story - C-
Still a great game, though. The plasmids could have been a little more fun to use, but the gun and ammo customization aspects are pretty great. I'll play it again.
|Feb 23rd, 2008 02:12 PM|
|Fathom Zero||And Telekinesis wasn't a gun, either, fat hippo. I just found myself running and gunning through the whole game.|
|Feb 23rd, 2008 01:24 PM|
I don't know what you're talking about, I could always see pretty well.
I really liked the chameleon plasmid, where you hold still and become invisible. That was always really handy, because it let me get the jump on splicers, and evade the security drones when I'd trip the cameras, which was like every other second. :<
|Feb 23rd, 2008 08:12 AM|
|Fat_Hippo||Yeah, the telekenesis gun sucked balls for most purposes. Whenever you picked up anything big enough to actually do a reasonable amount of damage, you couldn't see anything anymore, and were only likely to get your ass kicked. The only thing it was good for was taking out rocket turrets, and even then it was only okay.|
|Feb 22nd, 2008 07:39 PM|
The TK was okay. The gravity gun WAS definitely better balanced, but I stand by the hilarity of lethal flaming cat corpses.
|Feb 22nd, 2008 06:59 PM|
I had fun for the brief time I played it, but I also noticed a whole bunch of problems, the AI being a big one.
Also, the telekinesis plasmid is basically a really broken and shitty gravity gun.
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