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May 4th, 2008 09:12 PM
Pentegarn
Quote:
Originally Posted by Phoenix Gamma View Post
It would be nice knowing I was killing millions of different individuals and not millions of clones of some dude.
If it was good enough for the droid army and sith, it should be good anough for you
May 4th, 2008 07:38 PM
Phoenix Gamma It would be nice knowing I was killing millions of different individuals and not millions of clones of some dude.
May 4th, 2008 07:25 PM
Emu Because it would be a huge waste of resources and time to make a bunch of unique enemies?
May 4th, 2008 03:51 PM
LordSappington I hate those shooter games that have the same anonymous cannon fodder grunts everywhere. Like they don't even TRY to make each person look anywhere near unique.
May 4th, 2008 02:47 PM
BurntToShreds
Quote:
Originally Posted by EisigerBiskuit View Post
Please refrain from blowing up the wooden door and find the key to open the lock in the other side of the house.

That's why I loved Red Faction's Geo-Mod engine. You could just blow through the wall and get the key.
May 4th, 2008 07:19 AM
executioneer yeah i'm not 100% sure you understand what a cliche is
May 3rd, 2008 11:47 AM
Fat_Hippo Okay, what the hell game did that happen in, because that is something I have NEVER seen before. All games I've played completely ignored the barbs on any barbed wire.
May 3rd, 2008 10:27 AM
Karmapolice bump

Dying while standing next to barbed wires. I know you do when it comes to fire but barbed wires? You can survive multiple gunshot wounds from calibers ranging from .22-7.62mm but you die from mutiple barb cuts. How is that even possible?
Mar 25th, 2008 11:46 AM
Fat_Hippo I wouldnt exactly call that a cliche. Its really more a case of lazy game design. But yes, that IS annoying.
Mar 24th, 2008 10:11 PM
Dr. Octogonopus And why don't most characters change their appearance when you give them different armors/weapons? i hate it when you give your character fancy new full metal armor and a entirely different sword, and they look EXACTLY THE SAME.
Mar 24th, 2008 06:11 PM
executioneer
Quote:
Originally Posted by Girl Drink Drunk View Post
Oblivion is kind of like that too
not if you patch it
Mar 24th, 2008 05:54 PM
Hangie I wish RPGs actually had role playing in them nowadays.

I hate it when patches get delayed.
Mar 24th, 2008 05:44 PM
Girl Drink Drunk Oblivion is kind of like that too
Mar 24th, 2008 04:47 PM
executioneer yeah no kidding if you want a constant difficulty curve go play a NON rpg

or final fantasy 8, which i suppose is the same thing
Mar 24th, 2008 04:36 PM
Fat_Hippo I thought leveling up is the whole point of rpgs...
Mar 24th, 2008 01:37 AM
executioneer I DISAGREE
Mar 23rd, 2008 10:20 PM
Karmapolice
Quote:
Originally Posted by Dr. Octogonopus View Post
Slowly leveling up. I hate it when you start out, and everything can kill you in like four hits. You should have the same health and take the same damage throughout the game, on a sensible scale.
And then everything gets boring when you reach a certain level because you can kill everything in one hit.
Mar 23rd, 2008 08:12 PM
Dr. Octogonopus Slowly leveling up. I hate it when you start out, and everything can kill you in like four hits. You should have the same health and take the same damage throughout the game, on a sensible scale.
Mar 20th, 2008 03:09 PM
Roggs
Quote:
Originally Posted by Pub Lover View Post
That has always annoyed me. Blocking obstacles that should be easy to navigate. It is turning up less often in games though.
No, if anything it's getting worse. Better graphics means the IIT problems are only more obvious and absurd.

I think it's equally bad in survival horror and RPGs. For example, I've been playing Lost Odyssey and Condemned 2, and it's pretty ridiculous in both.
Mar 20th, 2008 12:00 PM
EisigerBiskuit What couldn't you do with that thing? It was everything but the swimming skill.
Mar 19th, 2008 10:13 PM
Guitar Woman I liked how Deus Ex let you bust down doors with the GEP gun and whatnot.
Mar 19th, 2008 10:02 PM
EisigerBiskuit Please refrain from blowing up the wooden door and find the key to open the lock in the other side of the house.
Mar 19th, 2008 09:14 PM
Dr. Octogonopus Wow. Hive mind?
The blocking rubble was always a bitch in FPS games. You can easily jump over them, but even if you do that, there's an invisible wall. I think all games should get invisible walls banished forever.
Mar 19th, 2008 06:48 PM
Fat_Hippo What a coincidence: I was downloading it's soundtrack while you wrote that post.
Mar 19th, 2008 06:38 PM
MetalMilitia I don't think any game will best Red Alert 2's background music... ever.
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