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Topic Review (Newest First)
Nov 18th, 2009 09:01 AM
nilus But hows the story? It seems like the harder the RPG is the less story it has. I'd rather play something like Dragon Age that is difficult but not to hard but has a great story.
Nov 2nd, 2009 08:09 AM
Delirium I am a person who truly hates this bullshit casual era of videogames. We need more games like Demons s'ouls to show up and give gamers a punch to the face.

I don't think this game is being released in Europe though, so i'll have to buy it from the US.
Oct 30th, 2009 10:43 AM
Nick I think this game is interesting but with being broke and what not I don't think I should waste my precious monies on a game that hates me.
Oct 28th, 2009 06:56 PM
Dr. Boogie If you want to turn off the ghosts and warnings and such, you can play in offline mode, but you can't switch from one mode to another while in the middle of playing. And other players' deaths can be revealing, but they don't always show you how to avoid something, particularly if they blunder into a strong foe.

It doesn't have too much in common with an MMO. You can interact in very small ways with other players, but the highest number of players in a single game is 4 (you, plus two other players you summon to help, and one other player who's coming to kill you). Also, the pace is nowhere near as excruciating as it is in an MMO.

It is a difficult game, but a lot of it boils down to recognizing traps, and enemy attack patterns. Once you get a good grip on those, the game becomes a lot more rewarding, although it is still a pain to lose a bunch of unspent souls because of a cheap death.
Oct 28th, 2009 09:32 AM
Pandajuice Man, I really dislike games with punishing difficulty levels. I know some masochists enjoy that, but I'd rather play a game that offers some level of challenge, but isn't frustratingly difficult, like this one sounds. Also, the online thing seems like it would ruin the experience and immersion a little, as well as the difficulty. Can you shut it off at any point if you don't want to see a bunch of ghost players running around and silly messages littering the ground? If not, can't you just use the other player's deaths to know exactly how to progress without ever putting yourself in danger?

It almost sounds like an MMORPG the way you described it Boogie.
Oct 27th, 2009 07:11 PM
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