Might and Magic fans in the house?
This topic is about one of the most fantastic fantasy RPGs ever created. The Grandpa of all MMO's.
.....(applause) The first time I layed eyes on an M&M game was when I was working for KB toys as a youth. In the store we had some cheap PC games on the computer rack. So, one fine day I decided to spend some of my minimum wage salary on a random computer game. I took out my wallet, closed my eyes, point my finger into the mess of PC games sloppily placed on the rack and miraculously picked out Might & Magic 7. Now usually I don't buy games that are half way through a series but I gave it a shot nontheless. I brought it home, cracked it open, and installed it on my PC. What I discovered after 20 minutes of playing it was a First-Person / Group based / RPG. It had all the hallmarks of a regular RPG but was completely different in the way it moved. You could toggle in and out of turn-based combat, you could walk around 3D rendered environments at will, Travel to places all over the map, Pick and choose your quests ,promotions, friends, enemies, the digital skies were the limit. The only thing I could possibly compare it to today would be a non-online, non-multiplayer MMO. Now I understand how little sense that makes but there is really no other way I can describe it. You roam the vast expanses of the virtual world talking to NPC, competing quests, and mastering certain skills through apprenticeship. I always wondered if 3DO and New World Computing didn't go the way of the dodo, would we have be playing Might & Magic's successor instead of World Of Warcraft? Anyone else play any of the M&M's ? Heroes included. |
I liked the heroes series. I prefer Wizardry over M&M though for 1st person rpgs
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HOMMIII is the best. I use either Solimar the Genie or the one elf that comes with movement plus.
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Wizardry 1: Proving Grounds of the Mad Overlord http://www.everyvideogame.com/arcade...ay&gameid=1010 Wizardry 2: The Knight of Diamonds http://www.everyvideogame.com/arcade...ay&gameid=1011 There were 8 in the original series, plus there was a PS2 one called "Tales of the Forsaken Land" that was interesting |
I've loved HOMM 2,3 and 5. Had a thing for the Undead.
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The Undead in 5 were just nasty, especially when your skelly archers just kept building up and you had 1k+ of them killing most stacks in 1 attack
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Exactly! Get a few slots of 1k+ and they can do pretty well. I hated zombies though.
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Zombies had one purpose, meat shields for your archers and liches :P
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I never got a chance to play HOMM V. Was it pretty much III with better graphics?
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From what I remember it's beautifully rendered and the combat is pretty much the same. It actually reminds me more of HOMM3 combat style then HOMM4. In HOMM4 the heroes have a lot of mobility while I believe in HOMM3 and HOMM5 they are stationary. The heroes can attack though in HOMM5 but you can't move them around the environment. After they hit their target they reset |
I never got Heroes IV because I saw that the map enemies get their own roam turn where they can just walk over and attack you. I still want to play Heroes V because I heard you can recruit blade dancers who pretty could get away with having the last name of Daermon N'a'shezbaernon. :(
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In HOMM5 the enemies can roam the combat environment just like in HOMM4 but the hero that leads them is stationary. |
What? Stationary enemies? What is this, a game for pussies? Go play Age of Wonders 2.
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I havnt ever played a HOMM game but Im guess its a lot of the same thing. You pick a race you want to play (human, elf, orc, goblin, undead, etc.). You have one mighty wizard guy that is supposed to be you. You can also recruit "hero" units to join your regular armies that arent as bad ass as your wizard but are much better than your regulars. One scenario or level takes place on a large area map that has cities all over it, at least one of which is under your control. You can upgrade cities that you control to have different buildings and thus produce different units of your race. Build a wall around it so its easier to defend when attacked. You can also build a wizards tower that will extend the range of your spells so you dont even have to move out of it to nuke enemy units. You can even build a teleportation chamber in the tower so you can teleport to another one of your cities that has a tower. Of course you can always walk but thats for suckers. http://en.wikipedia.org/wiki/Age_of_Wonders_2 |
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Yeah, it's like III only a little harder, I think. Obviously new enemies, heroes, races, spells etc.
No lizard people though, which saddens me :( |
Can't go wrong with M&M III for the SNES, I've always wanted to play the Amiga version, though. I FUCKING LOVE THE SYNTHBRASS SAMPLE IN THE INTRO.FUCK
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I swear I don't care I just forgot my bags.
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Guys, he's just here to collect his username.
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when i saw this thread i was all "oh man i bet coolinator likes one of the shitty might and magics after 6", and MAN sometimes i hate being right
mm2 is the best might and magic |
oh also: using a 3d environment for an RPG "mmo-style" was DEFINITELY not invented by the Might and Magic series. see: elder scrolls: arena, daggerfall, and battlespire. maybe drakkhen too, although it switched from FPS view to sort of an adventure-game view during combats. Ultima Underworld 1 and 2 also did fps-style RPGs although they didn't have free-roaming outdoors areas.
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