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-   -   Weekly Game Review: Nocturne (http://i-mockery.com/forum/showthread.php?t=69700938)

MockBot Oct 30th, 2008 03:21 AM

Weekly Game Review: Nocturne
 
Automatically generated comment thread for Weekly Game Review: Nocturne.

Grossenschwamm Oct 30th, 2008 03:43 AM

Jumping in a survival horror game could be implemented very well (think T-rex in Jurassic park, except this time you don't have a jeep). Jumping puzzles, you say? Puzzles in this genre are enough, there's no need to put jumping into the equation. Unless they were fun jumps.
For some reason your description reminds me of Shadowman, that N64 and then later Dreamcast action RPG where you regularly travel to the underworld to kill a rising demonic power (legion), lead by The Man with a Mouth of Blood.

OxBlood Oct 30th, 2008 05:37 AM

I love this game, even though (or maybe even because) itīs poorly done for the most part. Love the cheesy story and the Stranger. AND he was in the first blairwitch-game wich was REALLY good in my opinion.

Mister Tea Oct 30th, 2008 12:54 PM

Actually, you can use weapons while in night vision mode, or at least you can in the version I have. I was so pissed about the cliffhanger, though. Now that the franchise has been morphed into Bloodrayne (check out beta screenshots from the first game; the main character was originally going to be Svetlana), it looks like we'll never see the Stranger again...

Julio Oct 30th, 2008 01:51 PM

Falling damage is one of the more realistic features I think a game can have, but a measly fall from six feet doing that much damage?

Nick Nov 2nd, 2008 06:20 AM

Heard of this game a while back. I'm not surprised that it only got a 3/5 pickle rating.

Dr. Boogie Nov 3rd, 2008 01:08 AM

Interesting side note on what Mister Tea was saying: the Castle Gaustadt level in Bloodrayne is pretty much the same as it was in Nocturne, except that you move through it a lot faster because you're not a puss with brittle ankles.

The downside is that you have to play through most of Bloodrayne to see the level.


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