Weekly Game Review: Dark Sector
Automatically generated comment thread for Weekly Game Review: Dark Sector.
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Weird is to know that neither the game or the manual offer some story to give more detail.
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The writers must have been out to lunch.
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Perhaps because the story sucks, so the longer you play the 'not-bad' game the less disappointed you'll be when you discover the sucky storyline?
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I actually liked this game enough to play through it 3 times in a row. Okay, I didnīt pay the full price for it but still, itīs a nice little mediocre 3rd-Person Shooter. And when did someone care about a storyline in shooters? All I remember from Dark Sectorīs Story is something like this:
"*mumblemumbleINFECTEDmumbleMUTANTScoughwheezeGLAI VE*" Does it for me, donīt need to know more. |
I really enjoyed this game. The gore level was pretty high, which led me to lots of exultant shouts of "oh my god, did you see that? I just cut his arm off while he was throwing a grenade from behind cover!" and the like. Granted, the storyline was pretty terrible, but the boss fights were pretty fun.
My only gripe was the online play. The online mode where one player is Hayden and the rest are faceless Russians is a good idea in theory, but in practice it seemed that every time I played it, someone lagged so horribly that I would get stabbed by someone who was literally half the screen away on my TV. |
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If the changed the name to Krull: Dark Sector I'd probably buy it.
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I think it's inexcusable how little effort so many "bigtime" shooter, stategy, and adventure games have such weak stories. Don't get me wrong, I know there is a large number of gamers out there who would rather drink bleach from a dead hobo's ass than watch a video game cutscene, and to each his/her own. But for my $60, and the developers' months (if not years) of creation, why is it that they couldn't put more than 15 minutes of thought and effort into creating a good, fully-realized, original story?
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Perhaps I am a little biased by the fact that I found this game for 4.98 at Target (weird right?!), but I got a lot more out of this game than Dead Space. Sure, the controls are a little too sensitive at first, but once the Glaive comes into play, the game shines. I played through twice, trying different weapon combos and what not, and found it to be pretty enjoyable.
The game does fall short in numerous areas, especially the ridiculous "linear" level layout. I was also peeved at the odd placement of "money"; some levels have numerous briefcases scattered throughout, while others literally have nothing. This was extremely frustrating, as I am the gamer who picks through each level with a fine-tooth comb. I did find an incredible number of upgrades, which can be traded for cash, but I didn't pick up on that until play-through #2. Definitely worthy of the pickle score. |
I had loads of fun with this game. I thought it was very very pretty and the sound direction was coo.
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