Weekly Game Review: Painkiller
Automatically generated comment thread for Weekly Game Review: Painkiller.
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So the whole point of the game is more based on killing and killing rather than having the player follow a story? Not that it is a bad thing.
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I actually did find this in a Blockbuster bargain bin, and picked it up about a year ago. Sadly, it was too damaged, and stopped working about halfway through the game. What I played of it was pretty fun though.
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Checked this one out after Yahtzee gave it a rare positive review. The lightning/shuriken weapon is pretty sweet, and I fully plan to construct my own someday.
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" Overdose... well, they really shouldn’t have charged money for that game." :lol
This game sounds v. cool, I will look for it. |
I wish there were more games like this. If I want a puzzle I'll play a puzzle game, if I want a story with great characters I'll watch a movie or read a book. If I want to blow stuff up and impale zombies on the wall, I play Painkiller. I also thought this game was absolutely gorgeous, the intricate level architecture and textures still entrance me.
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I was able to get the main game and the expansion pack together. I don't think there's another game that can substitute this one when it comes to old-school demon shooting.
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I INFLUENCED THIS
Also, you forgot that you can launch the Painkiller's warhead while in its awesome propeller mode, dicing through everything along its way. Gotta love how it gibs its way through crowds of monks. |
The only complaint I have about this game is getting all the tarot cards. Some of them took HOURS of reloads and precarious jumping and timing. Honestly some of the hardest gameplay I've ever experienced.
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We need more games like this.
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Or the dock level, where you had to climb up those cranes, jump from crane to crane, and time your landing juuuust right to get some treasures.
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Or that ridiculous one at the start of the first level in the 5th chapter, where you had to "push" the box out of the way, then hit the tiny exposed corner of the jump pad just right so that you made it up to the spot instead of missing and dying instantly.
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Then those challenges where the only way you could get enough gold for was to do that incredibly difficult juggling thing with the Painkiller, so the corpse would drop rings and stuff. Hated those.
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Okay, uncanny is as uncanny does, but I felt I had to show up and point this out: Painkiller (Black Edition, to be specific) has been on sale at Good Old Games for about a year now. Now I wasn't going to go to the trouble of registering just to point that out, but no sooner does I-Mockery mention the thing when GOG puts it on sale (you can't see it on the page because GOG's weird like that, but trust me, it's $2 off). So I figured it was worth the trouble of registering to say that you're some kind of Halloween-sale-genie, and I thought you outta know.
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