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-   -   WoW - Oh God Please Let Me Get A CE For Burning Crusade (http://i-mockery.com/forum/showthread.php?t=15185)

AChimp May 23rd, 2006 07:13 PM

Quote:

Originally Posted by Immortal Goat
I understand the need for Druid healing in end-game instances. What bothers me is when I am treated like nothing more than a healbot when I DO have more to offer than just Healing Touch.

You can innervate, GotW and use insect swarm sometimes. :)

CaptainBubba May 23rd, 2006 08:42 PM

Our HoT spell is the most powerful in the game. My Rejuvination heals for 320 a tick and I have nothing beyond MC epics, and all blue trinkets and jewelry. With the addition of swiftmeld in 1.11 we will in many ways be as powerful as priests. Typically I never get to use insect swarm. In a end game raid i use rejuvination all the time, rank 4 healing touch often, NS+Rank 11 Healing touch rarely, regrowth in appropriate emergencies, innervate in every boss fight, battle res in some boss fights, and wrath or starfire when there is excess healing and we need ranged dps.

AChimp May 24th, 2006 01:44 AM

I spam shadowbolts. :)

AChimp May 26th, 2006 04:16 PM

I picked up the Felheart Horns a couple nights ago, so I finally have my complete Tier 1 set. :)

I don't wear it all, though, because I have better gear for some of the slots. I just wanted the whole set. >:

ItalianStereotype May 31st, 2006 11:23 PM

well I'm finally going to try this game out. anyone want to help?

DamnthatDavid Jun 1st, 2006 12:14 AM

Server: Laughingskull

And be Horde.

Friends to Add:

Makatiel: Me
Frassk: Chimp
Vaosh: Me
Nimon: Chimp

Fathom Zero Jun 1st, 2006 02:04 AM

As soon as I can scrounge up $50, I'm also going to give it a go.

Misdemonar Jun 1st, 2006 02:05 AM

You guys need a pirest/shaman/druid?

DamnthatDavid Jun 1st, 2006 04:01 AM

we no longer have a guild. Mockery has like 3 active people. (and they all alts)

EisigerBiskuit Jun 2nd, 2006 01:06 PM

My priest finally got 3/8 Prophecy. :)

I need a new class.

Gurlugon Jun 2nd, 2006 06:07 PM

I got a Bonereaver's Edge last night.

CaptainBubba Jun 3rd, 2006 12:58 AM

I quit again tonight. I was 5 minutes late for a raid and I wasn't allowed in and then the GM refered me to the "Rules Thread" on our site. He is notorious for being late and the raid had 9 rogues and one druid. I already have a job with an incompotent manager 9 hours of the day and I cant play a game were post-60 I am forced to have another one. : /

too bad it has awesome potential otherwise.

But I will now get $150 for my character on ige too :o

Misdemonar Jun 3rd, 2006 12:50 PM

go to killtrocity on mal ganis.

Dr. V Jun 3rd, 2006 08:40 PM

IF you guys are looking for a guild that isn't a bunch of stuck up goobs, try Ghost Shadows. We could use some more 60s.

AChimp Jun 5th, 2006 01:09 AM

I got promoted to an officer position due to my awesomeness.

ItalianStereotype Jun 5th, 2006 05:16 AM

I've made a character for like every class on both Alliance AND Horde D:

I think I'm gonna cancel CoV for a while D:

Shifty Jun 5th, 2006 12:51 PM

Ahha! 41 have my mount. w00t


Started a undead lock on archimonde. go me. bwhahaha. me the pwnzers :(

DamnthatDavid Jun 5th, 2006 02:51 PM

I love how our dream of a unified Mockery guild collapsed due to the fact that people kept making charachters on different servers.

ziggytrix Jun 5th, 2006 03:00 PM

there are so many damn servers that I can't even manage to get all my friends from high school and college on one server, let alone all my intarweb buddies.

hopefully the paid-server transfer thing will help, but I kinda doubt it.

as it stands I have about 4 servers I'd like to play on, and barely enough spare time to play on 1. :(

Misdemonar Jun 5th, 2006 06:03 PM

I only play on Mal'Ganis

Emu Jun 5th, 2006 07:40 PM

this thread will never have more than 69 pages because it's gay >:

Misdemonar Jun 5th, 2006 09:24 PM

no, you're gay >:

Misdemonar Jun 5th, 2006 09:24 PM

one

Misdemonar Jun 5th, 2006 09:25 PM

two.

Misdemonar Jun 5th, 2006 09:25 PM

three.

Misdemonar Jun 5th, 2006 09:25 PM

hahahahahah.

Shifty Jun 7th, 2006 01:06 AM

I play on Archimond and Whisperwind. Archimond for horde, whisperwind for Alliance. Undead are awesome. there dance is well, da best. :D



AHHAHAAHSHFAHFHAHHAHAHAHHA, TITTIES!

Dr. V Jun 9th, 2006 03:32 AM

Blizzards laitest fuck up.
A short story by Josh aka Volshurawitz.

Ran through UBRS, got to Drakk, died twice, killed him but also died, leader had loot on master, leader got banned minutes after kill for calling allies "niggas", master locks to him, looting is imposible. Fin.

AChimp Jun 9th, 2006 11:38 AM

LOL :(

I once reported a guy for telling some Alliance to "suck my dick, bitch" in Cenarion Hold. The Alliance were killing him and he didn't get the hint and move somewhere else, so he decided to annoy everyone by spamming the chat channels.

ItalianStereotype Jun 9th, 2006 05:04 PM

incorrect, shifty. obviously the orc mc hammer dance is far superior.

AChimp Jun 13th, 2006 10:59 AM

Being an officer in a big guild is hard work. :(

You gotta answer a million questions from everyone. Some people are nice to talk to. Others are just greedy and want to find out how to get free loot. Others are just plain annoying or retarded or something.

Then you have to keep track of DKP and give orders during raids. And then there's performance evaluations and deciding who to keep around and who really needs to be gkicked. Then there's the endless discussions about how to best motivate people into performing and how to teach new people who show a lot of potential. :(

Then you kill an Internet dragon and everyone is happy again. :)

Sam Jun 13th, 2006 12:33 PM

And then you have to help Sam who isn't even IN your guild. :(

EisigerBiskuit Jun 13th, 2006 06:13 PM

So what does your guild need more, shamans or hunters? :o

DamnthatDavid Jun 13th, 2006 09:40 PM

If it is still Testament... niether. :(

DamnthatDavid Jun 16th, 2006 07:50 PM

The Troll History they just put up on WoW is pretty good.

The Trolls are the victiams here! Those damn Night Elves are EVIL BASTARDS.

49 Troll Shammie.

ziggytrix Jun 17th, 2006 03:08 AM

call me just another forsaken propagandist, but even the night elves will tell you they are shitheads. they're just that shitty. also, they make tauren babies into veal. :(

DamnthatDavid Jun 21st, 2006 01:36 PM

Some more pictures

This is of a glitch near Raventusk. The dead wouldn't disappear.



And my first sight of the Necropolis!


AChimp Jun 21st, 2006 04:00 PM

I got some pictures, too! I'll have to go through them all and post the good ones later tonight :O

AChimp Jun 22nd, 2006 10:17 AM

I forgot to post my pictures because I was caught up in the excitement of killing Ragnaros and then Razorgore. :(

Misdemonar Jun 22nd, 2006 02:46 PM

I'm now level 52.

DamnthatDavid Jun 22nd, 2006 04:40 PM

Only matters if you are on Laughing Skull... if so, AWESOME

I have been holding my level at 49 to rack up battleground exp, but I think I'll push to 50 today or tomarrow.

Gurlugon Jun 23rd, 2006 05:22 AM

I've decide to get a rogue to 60. Into the abyss, as it were. :(

Dr. V Jul 2nd, 2006 06:58 PM


HickMan Jul 6th, 2006 09:17 PM

I'm just now getting into the whole WoW thing. Again. It's FUN! The name's Walkertexas on Laughing Skull. Is that I-mock guild still going on in that realm? Or am I listening to old news?

AChimp Jul 7th, 2006 10:50 AM

The Mockery guild is pretty much dead... there aren't even enough active players to run Wailing Caverns. :(

Anyways... I'm going through all of my screenshots to find some good ones. Lots of clutter in there now that I'm an officer.

Brief summary of HAPPENINGS:
The guild nearly collapsed because we lost a bunch of people to bigger guilds (and the GM disappeared with our bank)!
New officers appointed (myself being one of them)!
Mad recruiting spree!
Three weeks of training in Molten Core!
Absorb other guild!
Six bosses down in Blackwing Lair in two weeks of running it again!
5/8 Nemesis ;)

DamnthatDavid Jul 10th, 2006 04:02 AM

Invite my Shaman and Hunter in (once i reactivate my account... low on money atm)

And I'll Get Makatiel back into the swing of things. I'll respec Marks. Better for raids.

AChimp Jul 10th, 2006 10:21 AM

Chromaggus down! ;)

DeadKennedys Jul 10th, 2006 06:13 PM

http://wowdetox.com/

I quit Wow because I have other things that need to be done, like getting epic loot (money) from end game instances (my job). And it's nice to talk to a girl without a ! over her head.

AChimp Jul 10th, 2006 07:39 PM



BIG PIMPIN' :domo

DamnthatDavid Jul 11th, 2006 03:53 PM

PATCH 1.12!!!

Return of the PVP fun!

Cross-Realm Battlegrounds
For the first time in the history of World of Warcraft, you will be able to face off against players from other realms in the Battlegrounds. Coming in patch 1.12 are cross-realm PvP Battlegrounds, linking Alterac Valley, Warsong Gulch, and Arathi Basin so that players from several realms will be combined into one huge matchmaking pool. Replenish your mana, sharpen your blades, and get ready for some brand-new challengers!

World PvP
While the Battlegrounds are about to receive a major upgrade of their own, players interested in World PvP will be glad to hear that patch 1.12 will introduce a brand-new type of PvP content to the game. The stage is set for intense, objective-based land battles as Horde and Alliance vie for control over important strategic positions and resources around Azeroth. Stay tuned for more news about these new world PvP enhancements coming to World of Warcraft.

I'll rejoin for this!

HickMan Jul 11th, 2006 11:13 PM

So chimp, is everyone still on Laughing Skull? If so, I wouldn't mind joining the guild again! I'm a 23 Tauren warrior named Walkertexas.

DamnthatDavid Jul 12th, 2006 12:49 AM

The Mockery Guild is dead.

Chimp is part of Testament. A one time (perhaps no longer) anal guild full of assholes. But I guess they left.

Carnivore Jul 12th, 2006 08:56 AM

I want to make Chimp feel badly, so I'll give an account of my WoW happenings :gigh

My guild is large enough to run guild-only 20-man raids and our raid alliance has been rejecting new applicants in droves because we just don't have room.

We've had BWL on farm for coming up on two months now. I've been sitting at 7/8 Judgement and just waiting for a belt that is seemingly never going to drop :/

We're four bosses deep in AQ. Although I'd rather skip it and go to Naxx, I'm outvoted among the raid leadership.

Perhaps I'll toss some screens up later.

AChimp Jul 12th, 2006 10:42 AM

I can toss you an invite to Mockery, Hickman, but if you want to be in a guild that actually does stuff, you'll probably want to look elsewhere. There's a lot of good lowbie guilds.

We're still anal in Testament, but only because we want to get shit done so that we can go do the other fun things. The new leadership is much nicer about it, although we did gkick a guy last night for constantly spamming guild chat. Then a couple of his friends left, but I had never heard of them anyways.

Congratulations on the AQ40 progress, Carni! We should be starting in there some time this week. Skeram should be dead easy... with the old guild structure full of assholes, we had him down to 25% with only 31 people in the raid. Now we have over 200 people in the guild and 20-man waitlists to get into MC/BWL, so we can afford to be picky with who we invite and stack the raid for success :conspiracy

Last night we started BWL, expecting to only get up to Broodlord before calling it and going back later in the week. As it turns out, we one-shotted each boss all the way up to Chromaggus (for the first time ever) with only one wipe at the start of the suppression rooms.

Got myself one of these last night, too: http://www.thottbot.com/?i=44692 :)

From what I've read, if you guys can farm BWL, you should be able to take down the first handful of bosses in Naxx. I don't think AQ is worth skipping, though. I want to farm some rep in there so I can get the epic cooking recipe!

Carnivore Jul 21st, 2006 09:07 AM

I happened upon this old screen from last September. Anyone who has been to Maraudon will recognize it.


For long have the centaur denizens of Kalimdor worshipped the cock!

And one I took while bored the other day.


I finally lit a fart! AMAZING!

EisigerBiskuit Jul 21st, 2006 09:29 AM


Even in death you cannot escape the wrath of cock

Carnivore Jul 21st, 2006 10:59 PM

Blood Elf paladins and Draenei shamans... FUCKING LAME!

That is all.

EisigerBiskuit Jul 21st, 2006 11:12 PM

Mounting on water. Good enough for me.

Immortal Goat Jul 21st, 2006 11:53 PM

Oh for Christ's sake, don't tell me we're going to have to put up with a bunch of pussy whiny babies here, too, over the Blood Elf Paladins and the Draenei Shamans. Here's a clue for you: It MAKES SENSE!

The Draenei were friendly with the Orcs before they went crazy, and the Orcs were predominantly Shamanistic. There we go.

As for the Blood Elf paladins, think of this: Being a paladin is a source of magic. Blood Elves are ADDICTED to magic. Blood Elves were ALSO once members of the Alliance. Would a race that is totally addicted to magic suddenly abandon one of their sources of the stuff just because they switched sides? No, they wouldn't.

Stop whining.

EisigerBiskuit Jul 22nd, 2006 12:21 AM

Now the game is like Red Team vs Blue Team, instead of Red Team vs Pink Team. Hopefully people will still get over racial abilities.

AChimp Jul 22nd, 2006 03:16 AM

Now all the Horde guilds that learned to raid the hard way will start kicking major ass because we get easy mode :)

DamnthatDavid Jul 22nd, 2006 04:52 AM

OH GOD... OH GOD... I hate fighting shamans, even when I am a Shaman. :( I was working on a Alt mage yesterday, and was thinking how much it would suck going up against a Shaman. Then I sighed and thanked Ge'Odee that the alliance didn't have shamans... I JINXED IT.

executioneer Jul 22nd, 2006 04:56 AM

Quote:

Originally Posted by Immortal Goat
Stop whining.

i thought whining about stuff was the point of mmorpgs :lol

the_dudefather Jul 22nd, 2006 07:48 AM

im looking forward to seeing how paladins and shamans will work togather in a group, totem buffs + auras + blessings = ftw!

DeadKennedys Jul 22nd, 2006 02:14 PM

http://www.theallianceherald.co.uk/?...ssue=12&page=5

Wth?

So, if the Draenei were friends with orcs why aren't they allied with them now? Must have had an argument aboard their interstellar spaceship. Lore rofl :lol

Immortal Goat Jul 22nd, 2006 05:47 PM

The orcs turned on them when they went mad, and the demons started taking over.

Carnivore Jul 23rd, 2006 07:31 AM

Any originality each faction has will soon be gone. Working around not having that one class made raids far more interesting. If anything, they should've added a new faction-only class to each side.

Immortal Goat Jul 23rd, 2006 12:16 PM

No originality? Hell, racial abilities alone make the factions different enough make raids interesting.

Would I have liked to see 2 new classes? You bet your ass I would. Still, BC isn't going to be the only expansion they release, and I'm willing to bet that they're planning something big for the next one.

And I hope that you, Carnivore, aren't one of those Lore fags whining about how it messes with the story, because that would be sad.

EisigerBiskuit Jul 23rd, 2006 02:17 PM

What happened to fucking Bloodmages or whatever?

DamnthatDavid Jul 23rd, 2006 06:28 PM

I'm still holding my breath for Hero Classes at lvl 70.

Immortal Goat Jul 23rd, 2006 06:35 PM

Blood Knights? That's what the Blood Elf Paladins call themselves, so they aren't true Paladins, they just have all their abilities. But the lore that they put on the main site even suggests that there will be a downside to it.

Dr. V Jul 23rd, 2006 08:48 PM

I'm sorry but this is just Blizzards quick fix for the nerf shams whiners. But at least now we can piss off all the alliance by shield hearthing. See how they like it! (I am so making a pally)

Carnivore Jul 23rd, 2006 10:49 PM


That's 8/8 Judgement, bitches. Lift up my skirt and :blowme

I do enjoy WarCraft lore. There are very few things within it that I consider sacred. I do get pissed when stuff gets rewritten. For example, compare http://www.worldofwarcraft.com/info/...hapter1.html#2 to http://www.worldofwarcraft.com/burni...l/draenei.html and tell me that's not inconsistent.

The backstories for the Blood Elf paladins and Draenei shamans don't fall under this category, however. They're fine.

Racial abilities provide little, if any, variety. What I'd love to see more than anything is one unique class for every race. Having all classes available to both Horde and Alliance removes any real distinction between the two sides. Now players will only need to consider esthetics when choosing between Horde or Alliance.

EisigerBiskuit Jul 23rd, 2006 10:56 PM

It was like Spelleaters or some shit, had some weird claws and blah.

Carnivore Jul 23rd, 2006 11:55 PM

Do you mean Spell Breakers?


Immortal Goat Jul 24th, 2006 12:18 AM

The thing is, though, there's a lot of people that already DO only choose sides because of aesthetics. Since the vast majority of the classes up until now were the same, I would say that MOST choose sides due to aesthetics. I chose a Night Elf druid simply because I like elves. My brother chose a Tauren because they don't sound like pansies like the Night Elves do (in his opinion).

Aesthetics already play a big part in character selection, so this won't change much at all.

I do have to agree with you about having liked to see two new classes, but this isn't the "game killer" that a lot of people claim it is.

DeadKennedys Jul 24th, 2006 02:42 AM

A unique class would really add some variety. I think it's a bad idea to add a shaman to alliance and whatever to the horde.

Spellbreakers would be an awesome class. A primarily fighter class with the ability to burn opponents mana, silence them, and steal their spells and buffs. Could hold its own in melee no doubt, but no ranged weapons cause of the big shield

Carnivore Jul 24th, 2006 03:33 PM

Definitely not a game killer. Hell, I might even level a shaman. The decision is made and I'm not going to be a whiny bitch about. I just think they could've done better, that's all.

DamnthatDavid Jul 24th, 2006 07:43 PM

Personally, I agree with Carni on the whole race class type, but that would be bloody hard to pull off. So why not just modify it for the entire alliance/horde conflict. But give them the option of going "Hero" class. Make it easy to get, but explain that it takes more skill, and more time to use. Levels 64-70 would be the hero exp levels (if you choose) and you level 6x slower.

Horde War: Blademaster
Alliance War: Knight

Horde Warlock: Necromancer
Alliance Warlock: Whatever

Horde Pally: Spellbreaker or Deathknight
Alliance Pally: Champion
etc. etc.

And finally give those blasted Druids the ability to turn into birds. Let them get the bonus of not having to purchase a flying mount.

Gurlugon Jul 25th, 2006 04:43 AM

I got to main tank Onyxia today, and I got my Legplates of Wrath as well to bring me up to 3/8 Wrath and 3/8 Might equipped. Tanking is the fun.

AChimp Jul 25th, 2006 10:24 AM

The first end game Horde guilds to have level 60 paladins (and Alliance guilds with level 60 shamans) will be at a huge advantage for raiding. There are so many encounters where having just one of the other class helps a lot.

I might even level a paladin. I'll make a hot BE chick and call her Frasskette. ;)

Regarding hero classes, I think Blizzard already stated that they've abandoned that idea in favour of giving each class a few really good crazy 70 abilities.

DamnthatDavid Jul 25th, 2006 04:24 PM

sad on the hero classes :(

ItalianStereotype Jul 27th, 2006 03:58 AM

kay, so, I made a new character on laughing skull. I'm a troll priest named potemkin. someone give me some bags.

Shifty Jul 27th, 2006 04:02 AM

make one on archimonde!

ItalianStereotype Jul 27th, 2006 04:05 AM

noooo

my poor tauren main dealy deal already doesn't get enough attention

Shifty Jul 27th, 2006 04:07 AM

i can make you bags, and get a 60 lock to run you through the instances! he ran me through.

Misdemonar Jul 27th, 2006 12:12 PM

I made a Pirest on Laughing SKull, his name is Serosaunt..:(

AChimp Aug 3rd, 2006 01:10 AM

NEFARIAN!


AChimp Aug 3rd, 2006 02:52 AM

Oh shit! The very next attempt after I posted that picture we killed Nefarian for the first time :O

Look at the new staff I'm sporting :O



Quite the upgrade from what I had over a year ago.


Carnivore Aug 3rd, 2006 07:38 AM

Congrats on killing Big Brother, Chimp. Since our first kill (5/16/06), we've seen SEVEN Judgement chests and ZERO Stormrage or Nemesis. The numbers for the other classes are pretty low too. This is after having only three Judgement legs since our first Rag kill on 11/29/05! We're currently working on Twin Emps in AQT. I'll grab some screens from our next raid there.

AChimp Aug 3rd, 2006 10:25 AM

Thanks! :)

We were having problems with the same loot dropping over and over again. In MC, all we were getting was Felheart/Cenarion over and over again with some Nightslayer thrown in. BWL kept dropping the same stuff, too.

We decided to change the person who starts the raids each week, and the loot we get is completely different now. Seeing some completely new drops and a lot more loot. I started last week's MC raid and set a guild record with 12 BoE's and over 20 cores.

I know Blizzard has said that the loot table has nothing to do with the raid leader, but the fact that we went for weeks with the same loot, and then suddenly get different loot the week we change raid leader seems to be more than a coincidence! You should try rotating the leader and the master looter, just to see what happens.

ziggytrix Aug 3rd, 2006 09:24 PM

Quote:

Originally Posted by AChimp
Regarding hero classes, I think Blizzard already stated that they've abandoned that idea in favour of giving each class a few really good crazy 70 abilities.

This was posted on our guild board as rumor, but I have a big ole wall of text regarding hero classes, that I honestly hope is nothing more than a rumor.

Quote:

as quoted from a buddies site...


Sources inside Blizz have revealed their plans for hero classes. Blizzard does plan to release hero classes with the expansion, but they haven't explicitly stated it because they want to announce it close to the release date, insuring a huge amount of hype. I haven't been told much more than the basics, but I'll try to explain the system as best as I can:

At any given level there is a certain amount of content; at level 60, the amount of content is very disproportionate with the available content for other levels. The reason is obvious: it is the current endgame, and players need something to enjoy. However, with the level cap raised players would be able to blow through and skip a lot of the content that has been developed over the past year, and allowing players to do so would be a poor use of the developers' time. This is where hero classes come in.

You will be stuck at level 60, just like you are now, even when the expansion comes out. An epic quest (of REALLY epic proportions) for each hero class will be made available to level 60 players. The only way to break the level 60 barrier will be to go on one of these quests to become a hero class. The quest will require the player to do a lot of solo content as well as a variety of group and raid content. Upon completion of the quest, the player will become a level 61 hero class . They can then once again begin their normal level progression. A hero class is not innately more powerful than a normal class (but the level differentiation makes them more powerful of course). Hero classes will be available to everyone and although the hardcore players will naturally get their hero classes first, it is designed so that players of all play styles will be able to become a hero class in a reasonable amount of time. Blizzard's implementation of hero classes will accomplish a lot of things. It will create a natural barrier at level 60 that will insure that the average player will experience more of the content Blizz has developed, it gives players a way of further differentiating themselves, and it adds a huge amount of new dynamics between different classes.

Each race/class combination will have 2 hero classes available to them (with several overlapping). This presents a monumental balance job (there are about 50 hero classes), which is probably another reason why Blizzard is delaying the information release. Choosing your hero class will be irreversible, much like the tradeskill masteries. Some hero classes are an extension of the "father" class, some have tweaked mechanics, while others are radically different. The easiest example I can think of is a Night Elf priest, for which the 2 hero classes are a Priest(ess) of the Moon (a continuation of the priest's current form) and Demon Hunter (an agility-based combat hero with a variety of discipline-esque abilities).

So without further ado, here is a brief overview of some of the hero classes:

Druids

Night Elf Druid
Arch Druid: This will be a hybrid class in the same vein as its "father" class, and Storm Crow form may make a reappearance.

Keeper of the Grove: The druid will sacrifice some of his shapeshifting abilities in exchange for improved healing and casting, and will even be able to command treants on occasion.

Tauren Druid
Arch Druid: see above

Elder: This is essentially a druid that has lost some shapeshifting abilities and gained some beast-like abilities similar to the hunter. The casting and healing abilities are also amped up, but not nearly as much as the Keeper of the Grove. The Elder also has a bit of the Diablo II druid mixed in for good measure.
Hunters

Night Elf Hunter
Ranger: The Ranger is sort of a hunter/rogue mix. The Ranger will use the energy bar, will have a few stealthy abilities (but not of the same caliber as the rogue), and will no longer have a pet.

Beastmaster: The Beastmaster focuses more on the beast aspect than the ranged aspect of the hunter. He gains new beast abilities, such as switching pets in battle, and is a bit meaner in melee combat in exchange for a lot of his ranged hitting power.

Dwarf Hunter:
Mountaineer: The Mountaineer is similar to the ranger (no pet, energy bar), but without the stealth aspects. The Mountaineer is hardier in melee combat than the hunter and and also has more extensive tracking and detection abilities.

Beastmaster: see above

Orc Hunter:
Outrider: The Outrider is very similar to the wolfrider from Warcraft III, focusing on swift maneuvers and incapacitating enemies. He uses the energy bar.

Beastmaster: see above

Tauren Hunter:
Tracker: The Tracker uses the energy bar like the Mountaineer, but still retains the hunter pet, and as a result is not as tough as the Mountaineer.

Beastmaster: see above

Troll Hunter:
Shadowhunter: This is essentially a hunter that drops some of it's beast and survival abilities for some shadow spells (think Hex). The Shadowhunter still uses mana.

Headhunter: The Headhunter still has the ranged emphasis of the hunter, but it focuses on throwing weapons (a massive revamp for throwing weapons is planned). The Headhunter uses energy, has more combat abilities, and drops the pet.
Mages

Human Mage:
Archmage: The Archmage is an exact extension of the mage class, with arcane, fire, and frost spells. Apparently one of the abilities being toyed around with is Summon Water Elemental. The planned incarnation of the spell will be a long-cooldown summon that will not function like a normal pet, and will instead function more along the lines of the Mechanical Yeti (no player control).

Necromancer: The only similarity between the Necromancer and the mage is the emphasis on magical damage. The necromancer uses shadow damage and has a major focus on pets, similar to the warlock. However, unlike other pet classes, the majority of the Necromancer's damage will come from the pet instead of the Necromancer. I do not know if the Necromancer will be able to have multiple pets out at once.

Gnome Mage:
Archmage: see above

Arcanist: The Arcanist is similar to the mage, with a focus on arcane magic. The Arcanist does slightly less damage than the Archmage, but gains added utility and new support spells.

Undead Mage:
Archmage: see above

Necromancer: see above

Troll Mage:
Hydromancer: The Hydromancer is similar to the Arcanist, but with a focus on the frost tree. The Hydromancer may also receive the Summon Water Elemental spell. In addition to added utility and support spells, the Hydromancer will also get some limited healing abilities.

Shadowcaster: The Shadowcaster is essentially a mage that uses shadow magic instead of fire and frost.
Paladins

Human Paladin:
Templar: The Templar is the holy warrior that so many paladins wanted their class to be. The Templar has limited healing, but receives a slew of new combat abilities, making the Templar much better at tanking and melee damage than the paladin.

Cleric: The Cleric is the other side of the paladin spectrum. Instead gaining new combat abilities, the Cleric gains improved healing, more utility and support, and some holy damage spells.

Dwarf Paladin:
Templar: see above

Cleric: see above
Priests

Human Priest:
High Priest: The High Priest is essentially a priest that drops the shadow tree, but gains new damage spells from holy and discipline. The High Priest will be the most powerful healer in the game.

Spellbreaker: The Spellbreaker wears mail, has several combat abilities and diminished healing, and has several anti-caster abilities.

Dwarf Priest:
Thane: The Thane is basically a priest in mail, with a slight hit to healing abilities but a few new combat abilities.

Runelord: The Runelord is similar to the High Priest, although not as healing heavy.

Night Elf Priest:
Priest of the Moon: The Priest of the Moon is similar to the High Priest as well, but has some extra damage and utility spells coming from arcane and nature magics.

Demon Hunter: The Demon Hunter is radically different in playstyle from the priest. The Demon Hunter is a mana-using melee damage hero class. The Demon Hunter has a mix of discipline spells and combat abilities with some shadow spells mixed in.

Undead Priest:
High Priest: see above

Shadow Priest: The name is pretty self-explanatory. The Shadow Priest does not have all the healing abilities of the High Priest, but makes several gains in the damage, utility, and crowd control departments.

Troll Priest:
Shadow Priest: see above

?:
Rogues

Gnome Rogue:
Assassin: The Assassin is an extension of the rogue with damage, stealth, poisons, and martial arts.

Scout: The Scout has slightly less damage than the Assassin, but is tougher in combat, and has the ability to use traps among other new utilities.

Human Rogue:
Assassin: see above

Scout: see above

Dwarf Rogue:
Assassin: see above

Pitfighter: The Pitfighter is a rogue without stealth, but with improved combat and defensive abilities.

Night Elf Rogue:
Assassin: see above

Scout: see above

Orc Rogue:
Assassin: see above

Pitfighter: see above

Undead Rogue:
Assassin: see above

Scout: see above

Troll Rogue:
Assassin: see above

Scout: see above
Shamans

Orc Shaman:
Farseer: The Farseer has more emphasis on healing and casting than the shaman, and as a result has less combat ability. The Farseer doesn't use totems but gains it utility from other abilities. Feral Spirit might make an appearance using a system similar to the Water Elemental.

Spirit Walker: The Spirit Walker is a more direct extension of the shaman than the Farseer, maintaining a rough balance of combat, casting, and healing ability.

Tauren Shaman:
Farseer: see above

Spirit Walker: see above

Troll Shaman:
Witch Doctor: The Witch Doctor is similar to the Farseer, but has a heavy emphasis on totems. In addition to the elemental magics the Witch Doctor also uses some shadow magic.

Spirit Walker: see above
Warlocks

Human Warlock:
Master Warlock: The Master Warlock is an extension of the warlock class, keeping the pet and the vast majority of the warlock mechanics.

Shadowguard: The Shadowguard has more melee emphasis than the warlock, and loses the demonic pet. The Shadowguard on his own is weaker than other melee classes, but is aided by demonic-type abilities (such as burning blood and fiery breath) to power himself up.

Gnome Warlock:
Master Warlock: see above

Shadowguard: see above

Orc Warlock:
Master Warlock: see above

Shadowguard: see above

Undead Warlock:
Master Warlock: see above

Shadowguard: see above
Warriors

Blizz hasn't fleshed out warrior hero classes as much as the others, so I wasn't able to get much on them. However, it has been confirmed that Orc warriors do have the option to become a Blademaster!

Question marks (?) denote a hero class that hasn't been decided on by the developers yet. I don't know the Blood Elf hero classes. I don't know the new Alliance race (although I hear they're going to reveal it soon). I have no idea how talent/abilities are going to work, I don't know what will happen to armor requirements and class specific sets, etc. Everything I know I've posted here, and it is subject to change as it is still in fairly early development stages.

See, I like the idea of being able to switch talent specs and a little gear and completely change my class role, and this will screw with that pretty hardcore.

AChimp Aug 8th, 2006 01:03 AM

Shadowguard for warlocks sounds really stupid. I rarely melee something unless it's PvP and I want to humiliate my opponent!

BTW, Sartura and Fankriss down!

DamnthatDavid Aug 8th, 2006 01:59 AM

I think that is a fabrication. Blizzard is still working on more pet things for hunters. Half of the hunter hero classes lose the pet.

If they go hero classes, I still think they will go down the talent tree you have the most points in, and just add more racial abilites that you can learn. (limited ammount, like 10 new for each race. Select only 6, etc etc)

Carnivore Aug 8th, 2006 07:11 AM

Shit, Chimp! You trying to catch up or something? We're currently putting work in on Twin Emps. Not doing all that well on it atm :/ That means we'll probably have it down in two weeks and be working on C'thun :P

AChimp Aug 8th, 2006 10:32 AM

We've made some pretty crazy progress. We've wiped on Sartura for two weeks, and went in on Sunday and one-shot her, then made three attempts on Fankriss before he went down (it was messy, but next week there will be improvements).

The guild's getting pretty popular now. We have like 4-5 applications per day and need to add people to our ignore lists. Stupid thing is it's all rogues and warriors, which we're completely full on.

We'll be making Huhu attempts this week, most likely. I gotta get my SR up, because I think we'll be using the warlock tanking strategy to start with. :eek

ziggytrix Aug 8th, 2006 11:51 AM

Quote:

Originally Posted by AChimp
Shadowguard for warlocks sounds really stupid. I rarely melee something unless it's PvP and I want to humiliate my opponent!

Half of that stuff sounded gay as hell to me, and later on someone pointed out that the same rumor had been around for months and months, so I think it's just some fan-boy posting his idea as though it were smuggled out of Blizzard's dev office.

But you reminded me of something fun we used to do in DAoC when our caster group ran into someone in a PvP area who just had no business being in the PvP area (in WoW terms, think: a level 40 running around solo in WPL). Someone would call out "staff beatdown!" over teamspeak, and then we would procede to pummel the opponent to death.

AChimp Aug 13th, 2006 12:37 PM



I've graduated to Jedi Master. :)

Dr. V Aug 13th, 2006 09:38 PM

I've finally cancelled my account. Fear not though, I'll be back for the burning crusade. I just need a nice long vacation.

ziggytrix Aug 14th, 2006 12:50 AM

i took a nice long vacation from WoW and played another MMO the entire time :(


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