![]() |
Tattoo Assassins
Automatically generated comment thread for Tattoo Assassins.
|
Wow, makes Pit Fighter look good. Never thought I'd say those words.
|
Why did I waste all my time on an accounting degree...My guidance counselor never told me about the career path of the Cyber-Mercenary.
"the few, the pale, the cyber-mercenaries" |
This is like the Action 52 of fighting games or something. Still the video with all the fatalities made me laugh.
|
I got only one thing to say.
FLAMED! |
i wish this game had been finished, it looks like a hoot
i don't suppose there's anyone with the resources AND interest to do it now, though |
I actually have an old issue of EGM² with an arcticle on this game where they show all the characters and their moves. I didn't know the game never came out, lol.
|
Quote:
|
There's a terrific (as in "creates terror") view inside the creation of Tattoo Assassins here, where if you scroll down the page you've got the story told from one of the programmers. It sounds pretty harsh, which means it's damn funny since it didn't happen to us. The idea that people not only created this game, but endured pain and suffering to do so is tragic.
|
AC Current causes one quote to come to mind:
"IT'S ALL RIGHT MA'AM, EVERYTHING'S GOING TO BE FINE. I'M FROM THE INTERNET." |
Quote:
|
I've seen write ups on this before, but I didn't realize how close they were to finishing. Good shit, Boogie.
|
I admire your guts sir.
I couldn't possibly endure what you endured to make this article happen. I would have just cried at looking at the intro and thinking that I had to play it. |
In the fatality video, abbout five minutes in, does anybody have any idea what they were thinking when they made the bird tattoo take an acidic crap on the opponent?
|
Quote:
"Ugh. It's 3am, I've been working for the past 11 hours, and I need to come up with some more fatalities. Okay... a bird. It eats a guy, it claws a guy, it craps on a guy, it pecks a guy... ok, that's four right there. 200 to go..." |
So...my guess would be that they spent most of thier time creating 2000+ half-assed fatalities, rather than pouring any talent into the rest of the development?
|
Wow!
And, I thought War Gods had stupid character concepts. And, the graphics are really horrible. I guess the MK games are the only decent games to use digitized actors. Anyway, thank you Dr. Boogie for writing this article. It was hilarious and serves as a guide of how not to make a fighting game (which is useful since I am actually making one). |
It's like Mortal Kombat and Pit Fighter had a bastard, crack baby, love child! Nothing smites a vanquished foe more than excreting a self-replicating bouncing turkey plater at them from one's backside.
|
This reminds me of another craptacular fighting game called Thrill Kill. If you're reading this Dr.Boogie, that game is in desperate need of an article(or at least a weekly review).
|
If anyone actually cares newer versions of MAME fix the ending screen glitch this is what Karla ending is supposed to look like.
![]() I don't think they would have had any copyright issues calling it DISNEYLAND TODAY do you? |
Quote:
|
Oh man. I had to stop reading halfway through because I was laughing so hard and my mum was looking at me like I was mental.
|
okay, lemme try to categorize theses.
-There's the gory Fatalities; -the animalities; -the reversed animalities (turns the other player into an animal); -The nudalities; -the dressalities; -and the whatthebloodyfuckisthisalities. |
I'd buy a copy of Disneyland Today to frame it but I don't think I can spare the 50 Koldaks.
|
On the Tattoo Assassins website that Max Radical linked to, a game tester for the game mentions the diarrhea move:
I remember that there was a very damaging move: up, right, up, right, up, right, up, right while holding block, then press punch. Your character would then turn around and fire acidic diarrhea at your opponent. If you got hit by it, say good-bye to 25% of your health. If you get that to work, throw up a screenshot for us! |
All times are GMT -4. The time now is 02:56 AM. |
Powered by: vBulletin
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.