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Funky Dynamite
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Join Date: Mar 2005
Location: Help, I'm lost!
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Feb 19th, 2011, 05:12 PM
Tried the demo for "Dungeons" last night.
It has some of the Dungeon Keeper feel to it, but I didn't really like the gameplay as a whole. Instead of accumulating wealth and fending off snooping heroes, you have to build up wealth and use it to bait heroes to visit your dungeon, killing them only after they've had their fill of your gold (filling their "need" bar), but before they can escape. You can lay down monster lairs, but the monsters mainly exist to fill the heroes' combat "need" bar. Plus, they never leave their lairs for any reason.
So whenever you need to kill a hero, you have to do it yourself with your evil avatar. It sounds fulfilling, but in practice you feel more like you're micromanaging a daycare center.
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Dr. Boogie: Everything is so simple when you have a rocket launcher for an arm!
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