I actually like the idea of that Shadow-Sam. But it shows how...untactical the enemies are, doesn´t it? They assume you´re where they´ve last seen you and fire on that spot. I understand what it´s supposed to do gameplay-wise but in terms of realism? I dunno.
Sank about 25 hours into Way of the Sambadancer 3 now and after exploiting the Groundhog Day-Aspect of the game to max one or two weapons (great on hard difficulty but almost too powerful already) and learn all dualsword-moves I´ve gone back to play actual stories, now that I can use any NPC-Skin and have almost all accessories to modify my character
I especially like to play as the old Biwa-Minstrel who saves your game normally, he´s badass :D