I respect they're trying something new with the whole psychological tests and the flashlight. Recently I've realized that I love Silent Hill 4 because they tried a lot of new things. Most of them didn't work but man, almost. The titular room was a stroke of genius, I wish they'd invested more time into that part of the game.
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Originally Posted by Guitar Woman
especially the real-time landscape morphing.
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This sort of thing is what makes me feel they missed the point. How long does it take to build that sort of game mechanic? And yet it has no effect on the atmosphere, if anything it kills the mood. They probably shouldn't be showing the transition in the first place, it's bad for ambiguity.
I could bitch and moan until the cows came home but regardless of what I say I'll definitely end up playing this game eventually. Even if I'd known Homecoming was going to turn out the way it did I'd still of played it because I'd need to see it for myself.