Thread: FFX-2
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James James is offline
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Join Date: Feb 2003
James sucks
Old Jun 5th, 2003, 04:45 PM       
The movement around the world involves more than running around like in past games. Yes, it may seem small, but it opens up all new options for designing the worlds you explore. And the combat has nothing to do with any of that. It's the active time battles as seen in past games.

Sure, Yuna uses guns for part of the game, so what? Does that make it any less Final Fantasy or any more Tomb Raider? I think not. Guns have appeared in the games before it.

Amongst that, there are plenty of other new things. A mission-based gameplay in which you take on specifc tasks however you wish allows for more freedom than seen in previous games, and also serves as a new form of building up your characters. The return and madification of a job system is another example. Plenty of changes to make this game just as unique as the ones before it, rather than really feel like a tacked-on sequel to squeeze out some more cash.

The FF series has always been about taking risks (that's how it came to be in the first place). Besides, who here has a first-hand opinion of the game, hmm? Anyone here played a copy yet, and can verify if it's as craptacular and people are already considering it to be?
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