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was never good
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Oct 22nd, 2007, 07:49 PM
Assuming silent hill still uses radio feedback to warn you about enemies, they could do that through the remote speaker. Aiming would be done with the pointer, dodging would be done with nunchuk shakes, the rest would be mapped to normal buttons.
The game would be fine on Wii, probably more playable than the other versions and less pretty. However, the consumer market has been punishing companies for paying contractors to hack out Wii ports, and Konami therefore likely requires the development team to produce the 360 and Wii versions of any games in-house (with the ps3 version being hacked out by another team from the 360 version). It looks like this team isn't suited - conceptually - to Wii development, especially if they're making comments like the ones in the thread's title.
So, it's a shame, but fuck 'em. The 360 and Wii are competing for different markets anyway, and their target on the 360 (with ps3 porting tacked on) for this type of game may indeed be the right decision.
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