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  #101  
Sam Sam is offline
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Old Apr 18th, 2008, 11:15 PM       
I ALREADY PRE-ORDERED THE SUPER SPECIAL COLLECTOR'S EDITION LIKE A WEEK AGO.
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  #102  
Guitar Woman Guitar Woman is offline
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Old Apr 19th, 2008, 04:04 PM       
my favorite part is how they were all DON'T WORRY, GUYS, THIS WON'T BE OBLIVION WITH GUNS
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  #103  
Chojin Chojin is offline
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Old Apr 19th, 2008, 07:30 PM       
I mean, what is the point of role playing if you can't even look at your character? Aren't you just SELF-PLAYING at that point?
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  #104  
Fathom Zero Fathom Zero is offline
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Old Apr 19th, 2008, 08:45 PM       
I have no idea where you were trying to go with that. You're still playing a role; yourself in a post-apocalyptic future destined for bigger things.
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  #105  
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Old Apr 19th, 2008, 10:12 PM       
Okay, let me back up a bit. When making Max Payne, Remedy decided on a 3rd person perspective because so much of the story involved the character himself that they felt he should always be represented on screen.

In an RPG, you're building a character that is generally intended to be a character separate from yourself and different in many distinct ways. For that reason (and others), the overwhelming majority of RPGs are not in 1st-person perspective - what's the point in making a character different from yourself if you rarely see that character?

In Metroid Prime, the 1st-person perspective was used as an immersive angle when your character's face was reflected off her mask when firing. Prime, however, is not an RPG. Simply playing as someone other than yourself doesn't make a game an RPG. Even if you are destined for great and magical things.

In Oblivion, Bethesda gets halfway around the issue by showing your character in full detail every time you enter your inventory. Also, most of the weapons are based in melee. Ranged weapons and spells significantly alter gameplay from its skills-based roots (as is common for any RPG) and this is a cited problem with the series.

The problem here is that the 1st-person perspective for RPGs is largely a covenant designed for and used exclusively by the elder scrolls series - not as a means of further enriching the genre, but as a deviation, and in deviating it builds interest (you could also call this a gimmick).

Extending this type of gameplay to Fallout doesn't make sense, design-wise. Most of the weapons are ranged and the character itself is a large part of the immersive factor and - as I was saying before - integral to the ROLE-PLAYING aspect of the game. Moving the series from an isometric perspective puts the emphasis on twitch gaming, which is largely separate from basic RPG skills-based mechanics, and wholly different from the system Fallout had in place before.

Their plan to let you pause and select body parts is interesting, but doesn't address all of the problems inherent to their decision to use a 1st-person perspective.

What is more irritating to me than the decision is the reason it was likely made - my money is on someone in corporate saying "Our best-selling games are first-person. Therefore, our next game will be first-person."

Does that address your concern, you pithy fuckbucket.
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  #106  
Fathom Zero Fathom Zero is offline
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Old Apr 19th, 2008, 10:57 PM       
No.
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  #107  
Fat_Hippo Fat_Hippo is offline
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Old Apr 20th, 2008, 06:49 AM       
Okay, in the old Fallout games, your character looked exactly the same as about 30% of the other people in the world, depending on what armor he was wearing, which completely negates the point of seeing you character, at least in the way your argued. What's the point of being able to see your character if you can't tell him apart from anyone else? How does that further role playing? (and since this is about Fallout, we'll be using Fallout as a basis for a real RPG.)

And LOTS of old RPGs used the first person. Games like Ultima Underworld. Elder Scrolls didn't invent first-person perspective in RPGs: it's just the only series that's still around and has stuck with it.

Other than that: yes, I get what you're saying. I'm sceptical about what the combat and gameplay is gonna be like. I just don't see how this is gonna make it less in terms of how good the role playing will be.

Unless they fuck up dialogue, as everyone expects them to. And the npcs.
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  #108  
Chojin Chojin is offline
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Old Apr 21st, 2008, 10:17 PM       
The character doesn't look different in Fallout 1/2. That's great and all, but it's already established that you have a character gen and face creation system in the new one. So maybe you should see it once in a while. A good vehicle for this would be the system the game's used the last two times.

I said that the 1st person perspective is LARGELY exclusive to oblivion when it comes to RPGs, which is true if you bother to look outside the US and past the year 1982 when that's all that came out anyway.
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  #109  
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Old Apr 21st, 2008, 11:42 PM       
Is System Shock II an RPG? They never really give the character a name or face, only a gender and a cybernetic rig.
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  #110  
Guitar Woman Guitar Woman is offline
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Old Apr 22nd, 2008, 12:07 AM       
No, you look like a techno Beatle.
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  #111  
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Old Apr 22nd, 2008, 03:50 AM       
I never actually beat it so
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  #112  
Dr. Boogie Dr. Boogie is offline
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Old Apr 22nd, 2008, 01:04 PM       
I'd say SS2 is an RPG. The whole game is in the first person perspective, but the emphasis is more on things like character development and solving puzzles in the world, rather than precision shooting.

Bioshock, on the other hand...
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  #113  
Zomboid Zomboid is offline
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Old Apr 22nd, 2008, 06:21 PM       
Any game that focuses on those things is an RPG. Being first-person doesn't change that.
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  #114  
Zomboid Zomboid is offline
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Old Jul 13th, 2008, 07:10 PM        FALLOUT 3
I just pre-ordered the collector's edition because Sam is a faggot and wouldn't order the survival edition for me because it "costs too much."

It comes with an art book, pip-boy bobble head, making-of DVD, a metal lunch box, and maybe some other stuff. The survival edition has all that and a PIP-BOY CLOCK, but you can only order it in the US.
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  #115  
MetalMilitia MetalMilitia is offline
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Old Jul 13th, 2008, 07:23 PM       
Is there a release date yet?
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  #116  
Guitar Woman Guitar Woman is offline
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Old Jul 13th, 2008, 08:05 PM       
Despite my disdain for Bethesda and utter inability to be good at Fallout I'm really excited :<
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  #117  
Zomboid Zomboid is offline
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Old Jul 13th, 2008, 08:36 PM       
You merged my thread with a fucking ARROWX thread? When the last post was in April? Do you think before you do things?

Edit: No official release date yet. The game is supposed to ship in early October, and they keep saying FALL 08, so it'll probably be around there.
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  #118  
Dimnos Dimnos is offline
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Old Jul 14th, 2008, 11:58 AM       
I thought it was going to be a mix of 1st and 3rd person
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  #119  
Fathom Zero Fathom Zero is offline
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Old Jul 14th, 2008, 03:04 PM       
I heard everything from September to October.
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  #120  
Dimnos Dimnos is offline
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Old Jul 22nd, 2008, 01:14 PM       
So.... For what platform will you buy Fallout 3 and why? PC? 360? or PS3?
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  #121  
Guitar Woman Guitar Woman is offline
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Old Jul 22nd, 2008, 04:27 PM       
PC so I can mod all the inevitably broken gameplay elements
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  #122  
Guitar Woman Guitar Woman is offline
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Old Jul 22nd, 2008, 04:27 PM       
Like the stealth system where everyone automatically knows where you are after seeing you even if you leave their line of sight and teleport to china

or how everyone in the game is the same level as I am

and how all the characters are just fucking UGLY
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  #123  
MetalMilitia MetalMilitia is offline
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Old Jul 22nd, 2008, 04:45 PM       
So how are into the game are you Guitar Woman?

These sound like particularly informed opinions.
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  #124  
Dimnos Dimnos is offline
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Old Jul 22nd, 2008, 05:06 PM       
The PC for the mods is the way to go i think. and not every character is ugly, Dogmeat looks kinda hot actualy
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  #125  
Fathom Zero Fathom Zero is offline
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Old Jul 22nd, 2008, 05:08 PM       
360.
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