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  #26  
Chojin Chojin is offline
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Old Jan 24th, 2008, 10:14 PM       
It was brought up on SA the other day and the Marathon community seems to be pretty happy about it :D

Glad you like it too ;>
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  #27  
Fathom Zero Fathom Zero is offline
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Old Mar 23rd, 2008, 02:43 AM       
http://youtube.com/watch?v=H6QV8yxhQEM

I have a serious problem with this.
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  #28  
Chojin Chojin is offline
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Old Mar 23rd, 2008, 07:24 PM       
Says it was removed due to a terms of use violation?

Anyway, there's an update on the dev blog for this game and I'll have a new video up within the week, most likely :o

http://marathonmax.blogspot.com
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  #29  
liquidstatik liquidstatik is offline
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Old Mar 23rd, 2008, 07:44 PM       
looking gooodd :]
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  #30  
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Old Mar 23rd, 2008, 08:20 PM       
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Says it was removed due to a terms of use violation?
it was basically the first part of your youtube but with an ad for a ringtone website pasted over the bottom sixth or so of the screen, i know that i reported it
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[COLOR=purple][COLOR=Magenta]SHAME ON A [COLOR=Pink]NIGGA WHO TRY TO RUN [/COLOR][URL="http://www.youtube.com/watch?v=NVGI6mhfJyA"]GAME[/URL] ON A NIGGA[/COLOR]
[/COLOR]
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  #31  
Chojin Chojin is offline
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Old Mar 23rd, 2008, 11:15 PM       
haha :< I AM FAMOUS
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  #32  
Fathom Zero Fathom Zero is offline
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Old Mar 24th, 2008, 07:13 AM       
Yeah. It was probably removed because there was a banner at the bottom for Max Payne/Marathon ringtones.

Which is very funny in retrospect.
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  #33  
Chojin Chojin is offline
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Old Mar 24th, 2008, 07:00 PM       
no shit, I'd murder a dog for a marathon ringtone
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  #34  
executioneer executioneer is offline
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Old Mar 24th, 2008, 07:16 PM       
man you just need to get a phone that lets you make your own ringtones for it no dog murder is required
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  #35  
Chojin Chojin is offline
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Old Mar 29th, 2008, 01:56 AM       
Just uploaded a new deathmatch video of Marathon//Max to Gametrailers. It's embedded in my development blog:

http://marathonmax.blogspot.com

You might have to scroll down a bit to find it.
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  #36  
Fathom Zero Fathom Zero is offline
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Old Mar 29th, 2008, 01:22 PM       
Slick, very slick. You've persuaded me to buy the Max Payne pack on Steam.

I wonder, though. Is this going to be a strict throwback to Marathon or will you offer your take on it? Not to say that a Marathon mod for Max Payne isn't unique, but the old school FPS games of yore started to meld together, their environments had a sameness to them. Is it going to be a deathmatch only affair, or will there be some sort of single player story involved.
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  #37  
Chojin Chojin is offline
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Old Mar 29th, 2008, 02:06 PM       
Right now my plan is to have a 3-4 level single player game and a bunch of deathmatch levels. I don't want to get too involved with the single campaign since I'm mostly doing this project for my portfolio and the max-fx engine (and the lack of multiplayer) isn't going to allow this game as much exposure as it could get.
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  #38  
Chojin Chojin is offline
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Old Jun 11th, 2008, 05:14 AM       
HEYO NEW UPDATES

http://marathonmax.blogspot.com/
:rog

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  #39  
Fathom Zero Fathom Zero is offline
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Old Jun 11th, 2008, 01:40 PM       
Wicked rocket launcher.
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  #40  
Chojin Chojin is offline
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Old Jun 11th, 2008, 06:08 PM       
Thanxx, I'm updating the blog soon with a direct render of it. As I'm learning the ropes of 3d studio max, I'm learning how to keep polycounts down, work the smooth groups better, and UV map decently, so I'm pretty proud of it.
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  #41  
Fathom Zero Fathom Zero is offline
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Old Jun 11th, 2008, 10:43 PM       
Seriously, the textures look pro.
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  #42  
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Old Jun 12th, 2008, 10:53 AM       
He spends a lot of time on this. He's actually playing through and double checking things right now as we speak on the second map he's made.
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  #43  
Chojin Chojin is offline
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Old Jun 26th, 2008, 06:52 PM       
Because i know that none of you read the blog, and some of you are interested!

http://marathonmax.blogspot.com/2008...er-marine.html



little-known fact: the backs of marines in the future are lego-compatible

also i am gonna single-handedly bring back the 3d model + wireframe promo photo thing from the 90s, WHO'S WITH ME?



kapwinng



This is an I-MOCKERY EXCLUSIVE SCREENSHOT WEEEOEOWOWOEOW because this picture mostly sucks, but you can get a much better look at the SPNK-R rocket launcher here than in other pictures. You can even see the comfortable shoulder padding!

there's more content in the blog post, so if you care, go read it there.
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  #44  
Fathom Zero Fathom Zero is offline
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Old Jun 26th, 2008, 07:01 PM       
Looks comfy. In the last shot, are those random barrels or shotgun shells?
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  #45  
Chojin Chojin is offline
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Old Jun 26th, 2008, 07:09 PM       
Shotgun shells - all the ammo in Marathon is comically huge when it's on the ground so that you can actually spot it.

Most of what's taking me so long on this mod now is my complete lack of references both in 3d studio max and in the max payne modding 'community' (I did find a couple helpful people on 3drealms' forums, but they mostly work with Max Payne 1 because it's more mod-friendly).

But I could really use some help with 3d studio max - nothing in specific, just crits and some insight on faster and better ways to do things. Thus far, I've been figuring almost everything about this mod out on my own, and that takes a lot of time.

So, uh, let me know if you run into anyone like that, I guess!
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  #46  
Chojin Chojin is offline
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Old Jul 28th, 2008, 01:22 PM       


pop pop
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  #47  
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Old Jul 28th, 2008, 10:23 PM       
WHAT DO YOU HAVE TO SAY ABOUT THIS, FATHOM?
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That was very funny. Well done.
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  #48  
Fathom Zero Fathom Zero is offline
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Old Jul 29th, 2008, 12:32 AM       
Nothing much, to be honest.
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  #49  
Chojin Chojin is offline
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Old Sep 21st, 2008, 09:20 PM       
DEAR ZOMBOID

WHAT DO YOU THINK OF THIS VIDEO

http://www.youtube.com/watch?v=A4oXt1NSRaA

YOUR #1 FAN, CHOJIN
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  #50  
Sam Sam is offline
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Old Sep 22nd, 2008, 08:31 PM       
DEAR CHOJIN

I THINK YOU SHOULD CALL IT "MAXATHON"
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