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  #6176  
10,000 Volt Ghost 10,000 Volt Ghost is offline
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Old May 9th, 2011, 09:14 AM       
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Im around level 340 I think and still liking it a lot for some mysterious reason. Crafted a nice trident with 130 damage that reaches across half the battle screen, my Pre-Explosion Armor seems to gain levels and for some reason I have a permanent 50% Reflect on me that seems way OP. Really theres no reason it should be there. Im confused.

Huh. So apparently the 50% Reflect is just the normal Rate that all Characters have...okay, why not. Craftet myself a nice 234 Atk Naginata, now I can almost idle the desert. The Sandgiant-thingy might get me though but luckily I found the protection ring again so my stuff is safe at least.
I didn't even know you could craft weapons :0 I need to level up my fighter a lot, I've only made it to the 3rd screen.
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Old May 9th, 2011, 09:32 AM       
Yeah, crafting is new and nice so far. I still have my pre-explosion weapons but they suck in comparison to the new stuff I crafted. I also learned the Pixelthrow-Ultimate and then like the idiot I am, clicked it. 65.000 Pixels wasted on a white enemy...a well, the Pixels come in so fast now it hardly matters. And I already managed to save up the 1.000.000 Pixels for the bestiary
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Old May 9th, 2011, 12:58 PM       
Yeah, they really upped the rewards from fighting. I stay in one area at a time until I meet the achievement requirements, so really I've been using the Dark Gun exclusively and not having a problem being too weak by the time I move on to the next area. I'm at the Deadlands right now.
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  #6179  
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Old May 9th, 2011, 01:28 PM       
I just unlocked everything in Streets of Rage Remake. I love this game.
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Old May 9th, 2011, 06:13 PM       
I bought my first XBOX360 recently and got a shitload of games I hear are good. Playing Red Dead Redemption and Alan Wake at the moment. Love 'em. Brutal Legend, Mortal Kombat, UFC2010 and Dead Rising are waiting for their turn.
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  #6181  
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Old May 10th, 2011, 02:40 AM       
Alright, fuck that last character. It's way too hard playing the game when you kill everyone, considering it's almost impossible to get steady supplies of stimpacks, armor, and weapons/ammo.
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Old May 10th, 2011, 03:39 AM       
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Alright, fuck that last character. It's way too hard playing the game when you kill everyone, considering it's almost impossible to get steady supplies of stimpacks, armor, and weapons/ammo.

You could make an exception for specific vendors. Or you could have invested in repair instead of lockpick, I mean, who else but you is gonna repair your stuff when you kill the whole planet?

You donīt rely on the Gunrunners, not on the Energy-Chick either, it should be pretty easy keeping your weapons in shape and stockpiling a mountain of unarmed weapons and normal armors, right? Of course your caps are useless if your policy is to kill everything on sight

I prefered my Mr. Gideon (also an Unarmed specialist). He was an asshole and evil but he was predictable. Chaotic evil maybe, Iīm not very good with the D&D Morale-Compass. But I do know that I myself am pretty much true neutral
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Old May 10th, 2011, 09:45 AM       
I pretty much made it her thing to kill everything on sight. She bludgeoned the doctor to death the instant I got control of her weapons.
The lockpick was so that I could get into safes and stuff, because those tend to have some pretty good loot.
It really didn't help that I had the NCR Rangers stalking me, and none of my weapons were good enough to do any decent damage. I was finally able to take one out when I circle-strafed and punched her into unconsciousness with boxing gloves.
It was a fun character at first, but quickly became not worth it.
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Old May 10th, 2011, 12:42 PM       
Alright, let´s see what Brink can do...
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Old May 10th, 2011, 09:15 PM       
Brink's been getting some really iffy reviews. I'm avoiding it. Looks really sloppy.

Sword and Sorcery for iPhone/iPod Touch/iPad is required playing for anyone who owns one of those devices. It's like if the Ico/Shadow of the Colossus guy made a game for the app store, except a teeny bit funny, and with an emphasis on music.

A coworker of mine has no friends, so I did Portal 2's coop with him even though I beat it. It was kind of frustrating, but I think everyone needs to experience the puzzle where you slam into each other.

I think I might start up Mega Man X again. I just got this in the mail yesterday and it's the bitchinest Mega Man figure ever. It even has extra faces and like a thousand points of articulation. I've been humming MMX music ever since now and I need to get it out of my system
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Old May 10th, 2011, 11:41 PM       
Right, so, I loaded my main save, expecting to start in Vault 3 with Cass and ED-E tagging behind my kleptomaniac diplomat. Instead, I start in the middle of Goodsprings. In my underwear. At level 1. With the "generic, uncustomized male" face. All my skill points set to 15, and every SPECIAL attribute set to 5.

Autosave doesn't work, either, meaning my last salvageable game was 7 levels and two million hours ago.

God fucking damnit, Bethesda. Again. You've manhandled me for the last time, and no more shall I pay for the eldritch abortions of code that you attempt to pass off as finished product.

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  #6187  
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Old May 11th, 2011, 12:42 AM       
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Old May 11th, 2011, 01:24 AM       
Brink seems to have technical problems mainly, the bigges being constant freezes. I really hope they fix that soon.

Apart from that, the only thing that I really don´t like about the game is the aiming. It´s that fucking accellerated aiming FarCry2 used, it´s horrible for me. Why can´t they use the COD-aiming, about the only aiming that is perfect on consoles.
Anyway, those two things aside, I like Brink, especially the interaction of the different classes. You´d think that ammo is not that big an issue so the Soldier is just there to blow stuff up, but no, you only have about 3 clips of ammo on you so without a soldier around, you´re pretty much fucked.
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Old May 11th, 2011, 01:43 AM       
I was excited for Brink; now that it's out, it looks like crap. The HUD is covered with too much crap, the characters look stupid, and the gameplay looks... boring. I like that it encourages teamwork, but I've heard the only way to make decent points is capturing objectives, and that sounds annoying.
I'm looking forward to Rage, though...
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  #6190  
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Old May 11th, 2011, 01:58 AM       
It's so pretty. Whereas rage is mehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
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Old May 11th, 2011, 01:58 AM       
I think making kills mostly worthless is about the only way to get the people to focus more on teamwork which is what Brink is about It doesn´t encourage it, it´s absolutely mandatory if you want to get anywhere in the game. It´s pretty clear that, unless your main task is to defend a spot, you WILL lose if you don´t work together in a senseful manner.

What´s wrong with the HUD for you? Looks fine to me, all the info I need.

The thing I don´t get is that reviews describe the game as complex or sometimes even complicated...honestly, what the fuck? It´s just a normal objective-based teamshooter, what´s complicated about that? People like that must think Deus Ex is a work of witchcraft :D


Rage on the other hand...looks boring. SO boring. 7 hrs of mindless shooting. Again. Thanks but no thanks.
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Old May 11th, 2011, 02:00 AM       
From what I can tell, you get little to no points for kills in Brink. If your teams sucks, then how are you supposed to get good EXP? At least with decent kill points you get something to walk away with.
And Rage looks pretty awesome to me; a tad generic, but it looks pretty as hell to me.
Oh, and as for the HUD, it looks WAY too damn crowded.
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Old May 11th, 2011, 02:17 AM       
The idea is that you can´t rack up decent XP with a bad team so your´re forced to be not as bad You can always grab a friend to play with, form a fireteam and try to do something useful like getting supportstations or something like that.

I still don´t see the crowded thing in the HUD, looks normal to me. Life, Objectives, Weapons, Equipment, Kill-Log, Minimap, Messages. Nothing special there as far as I´m concerned and you do need all that info anyway. Which parts would you get rid of?

The main thing with Rage is the graphics, right? No wonder it doesn´t do anything for me
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Old May 11th, 2011, 02:33 AM       
Only problem with that is it depends on your friends having the game, too; none of my friends are ever online, or really buy many new games.
I'd put the objectives, kill-log, and messages at least on a separate page, like most games. I also constantly see icons popping up everywhere, which bugs me.
The graphics look great, but the environments are what really have me hooked. The Dead City trailer looks like a real city for once, not just a bunch of random cement skyscrapers. The buildings all look different and unique, and have decayed differently from each other. The guns look neat, too; I like how it looks like you can hip-fire with decent accuracy, but still have iron sights. I hate that in most games now; if you fire from the hip, even from five feet away, the bullets go all over the damn place. This is even worse when sniper rifles have a area the size of your screen without aiming, causing your bullet to go in the ceiling when you're inches away.
Didn't mean to rant there...
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Old May 11th, 2011, 03:59 AM       
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Only problem with that is it depends on your friends having the game, too; none of my friends are ever online, or really buy many new games.
I'd put the objectives, kill-log, and messages at least on a separate page, like most games. I also constantly see icons popping up everywhere, which bugs me.
Ok that is a problem but they went through all that stuff to make the game enjoyable with strangers too...Iīll find out how well they did once more people have the game I guess.

The kill-log is pretty useless, on that I agree but the objectives and Icons are highly useful because they constantly keep you up to date on what has to be done. The objectives thing in the upper right shows you how far a repair or hackjob is and the time limit itself is pretty useful to know too because you only have a few minutes to fulfil a primary objective (which adds time again). The constant popups are important because they help your class do its job. You see the ammo-count of people when youīre a Soldier for example so you can tell when they run out. If they do, the game assigns you a little task to refill your comrades and if you do, you get bonus-xp.

A quick word about the progression-system. Itīs quite different from what most games do. XP is only for levels and levels only unlock new Outfits (which serve no purpose other than looking nice on you), the two other body-types, both of which are unlocked very early on and skill points of which you get 20 total in your whole carreer.

Weapons and all weapon-attachments are gained exclusively through Challenges which are pretty easy and short Singleplayer-Levels. This is strange but good at the same time since weapons are mostly the same anyway and this way you can unlock every gun before even playing the campaign or any online match.

The hard thing is deciding which perks to get. I personally am more a Medic and Engineer type of player so itīs pretty simple for me but all classes have extremely useful skills for the team. Even the Operative can help out if thereīs nothing else to do for him by spotting mines, hacking turrets and firewalling Supplypoints.



The things you say about Rage make me once again realize that I have no eye for details. It really gives me nothing if that city is realistic, Iīm all for gameplay normally. The only optical style I really love is pixel-art Do Rage like that and you got my interest.

I totally agree on the Sniper Rifle though, I know why they do that thing with the Zero-Accuracy from the hip but it makes no sense at all thematically...
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Old May 11th, 2011, 12:50 PM       
The gameplay looks pretty neat to me, as well; I haven't been reading up on it, but the trailers show a bunch of cool stuff like alternate ammo types, a bunch of neat gadgets and sub-weapons, like a spider drone that hops around, shooting things and making cool nosies, a sort of boomerang blade wheel thing, and a deployable turret. There'll probably be more.
Trying not to be some sort of pre-release fanboy, but I'm excited for it. I might also get Duke Nukem; I'm just trying to decide if I want to just go ahead and buy it, or wait a while. Only problem is every time I wait to buy a game, by the time I get it hardly anyone plays it.
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Old May 13th, 2011, 01:15 AM       
Alright, played some Brink the past few days and enjoying it a lot.

It´s apparently unplayable if it pairs people from different regions of the world but SD is working on it. Played it with two to three guys from here and there were no problems at all, not even freezing. When it works, it´s a lot of fun and my initialy horrible aiming is getting better too
Right now, I prefer to play Engineer or Medic like I always do but those are also the classes I bought the most skills with, plus one of the guys I play with loves his soldier so much that we got that class covered anyway.

Still, I think Brink would fare better if they hadn´t invested any money in the SP-Cutscenes and writing and it cost around 20, 30 bucks retail.
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Old May 13th, 2011, 09:45 PM       
All right, nerds, I'm faced with a frightening amount of free time right now so I'm going to try to get back into video games.

What are some really good offline computer RPGs that I've missed out on in the last five years? Offline because I'm not really interested in spending money and competing with other jerks in real-time
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Old May 13th, 2011, 10:51 PM       
you should get into an o nline one thats free so we can play together :O :O
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Old May 13th, 2011, 11:00 PM       
The only online game I'm familiar with is POKER and the gay cunts at the fbi took it away forever
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