May 31st, 2003, 03:28 AM
They've run out of centuries. This one goes back to the first ever Belmont vampire hunter and how/why he came to become one. It's really meant to flesh out why you've been rekilling Dracula for the past 20 goddam times. And it also develops how Dracula came to be. Story is good.
Subweapons can be inbused with orbs to give them new elemental and special abilities.
They studied almost every 3D game they could get their hands on to see what works, and what doesn't. They also studied the N64 games to see why they were such huge lumps of shit, and know what not to do this time.
Camera is a fixed overhead view, that pans in closer for times where you aren't fighting. That way, you can see how far enemies are, and shitty cameras won't fuck you over by not being able to see.
No numerous weapons. The whip is all you got, with exception to relics and subweapons. It can be imbued with various elemental effects at times, and will upgrade as the story progresses. Is also used Indiana Jones style to grab onto certain things so you can clicm higher or swing.
Relics are like in past games, where you need the ability to access other areas.
RPG elements are gone this time around. So no more running around in the same place for hours to get strong enough to kill a boss in one hit. This is meant to provide an actual challenge. In other words, similar to the classic games. But there are still enhancement items like health up and strength up things.
There ARE combos. You have a light attack and a hard attack, and you can mix them up and pull off combos. Combos are handled rather well, so it's not just button mashing against a mass of enemies like some other games (Dynasty Warriors).
There's puzzle solving, traps, hidden passages, etc.
5 areas of the castle: Cathedral, Laboratory, Garden, Opera House, and Dungeon. But each area is going to be very large, so you can't compare it to the 50,000 little shit areas of your latest GBA CV.
For people who like the GBA games so fucking much, you like to complain about graphics. Anyway, the next 6 months will focus on giving them a final polish, so you can't determine how it really looks until that's done. Besides, they focused on gameplay before anything. And gameplay is where it's at.
Voice acting will be in English and Japanese when it's released here. And they're just fine, because it was supervised by the head guy working on this, and done at a hollywood recording studio. If you think it sucks, it's either because it's not what will be in the final version, or because you're a fucking faggot.
PS2 exclusive.
There's liitle bits here and there, and everything makes a lot more sense when you read it in the magazine rather than my paraphrasing. So go and read the fucking magazine.
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