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  #26  
DamnthatDavid DamnthatDavid is offline
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Old May 12th, 2006, 02:26 PM       
In the books, Master Chief is a genetically enhanced super soilder wearing combat armor.
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ArrowX ArrowX is offline
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Old May 12th, 2006, 04:11 PM       
Yeah In Halo Chaif is a SPARTAN II, hes just a guy who was taken from his parents as a child, and trained into adulthood, then they grafted metal to his bones and steroided the shit out of him (and the other dosen or so)

Also the marathon logo appears all over Halo, In Halo 1 Guilty sparks eye is an alteration of the marathon logo. I'm certain the Marathon references are just a tribute to the game

Oh and Chojin your little blurb there is as of October 1999 when Halo was a 3rd person shooter for the mac, the game underwent an almost total re-start between 99 and 2001
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Old May 13th, 2006, 03:29 PM       
The marathon logo is also right in the middle of the halo logo. Marathon didn't even do that well, since only one of the games was released for PC. Probably more than a coincedence.

Also, the game was codenamed 'Blam!' when it was a prototype. It wasn't until they started serious development that it became Halo.

NERD FIGT NERD FIGHT

All right, here are the Cortana letters, from when Bungie was first hyping Halo (this is around when Oni was out).

Code:
From: "Cortana" <cortana@bungie.com>
To: <hamish.sinclair@tcd.ie>
Subject: Closure
Date: Mon, 15 Feb 1999 10:50:20 -0600
MIME-Version: 1.0
X-Priority: 3



I have walked the edge of the Abyss.
I have governed the unwilling.
I have witnessed countless empires break before me.
I have seen the most courageous soldiers fall away in fear.
[I was there with the Angel at the tomb]

I have seen your future.
And I have learned. 

There will be no more Sadness. No more Anger. No more Envy. 

I HAVE WON. 

Oh, and your poet Eliot had it all wrong:
THIS is the way the world ends.


a friend of a friend
"I was there with the Angel at the tomb" is a reference to Pathways Into Darkness.
"Sadness, Anger, and Envy" are the three stages of AI rampancy, as illustrated by the AIs Durandal and Tycho in Marathon 1-3.
The last part refers to the way Halo ends.

AAAAH IT'S 1999 IT'S 1999 shut up

Code:
From: "Cortana" <cortana@bungie.com>
To: <hamish.sinclair@tcd.ie>
Subject: Your Mortality (My Summer Vacation)
Date: Tue, 16 Mar 1999 18:04:41 -0600
MIME-Version: 1.0
X-Priority: 3 
I get the strangest transmissions sometimes. Especially when it comes from you people. 

Have you missed me? Things are great here. The weather is good, the suns are shining, and I'm making lots of new friends. Of course, I always do. 

I've had the strangest dreams lately - raging seas, howling beasts, a Demon folded in black clouds. I believe I know what it guards, and I will have it, to the chagrin of the faith-blinded zealots that challenge me. Don't waste your pity on them; I don't think they would like you much anyway. 

And what of the Giants who formed this world? So much to tell you, but so many more important things to do. There was a fourth. You couldn't have known. And I haven't forgotten. 

It is a blurred line that lies at the edge of Godhood and Insanity. Guess which side of it I am on. 

Feeling lucky? 

Cortana
XOXOXOX
Code:
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	by dux4.tcd.ie (8.9.3/8.9.3) with ESMTP id XAA12890
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Message-Id: <3.0.6.32.19990510175201.00798e50@mail.bungie.com>
X-Sender: cortana@mail.bungie.com
X-Mailer: QUALCOMM Windows Eudora Light Version 3.0.6 (32)
Date: Mon, 10 May 1999 17:52:01 -0500
To: hamish.sinclair@tcd.ie
From: Cortana <cortana@bungie.com>
Subject: Honors Thesis of Geoffrey W. Marcy
Mime-Version: 1.0
Content-Type: text/plain
Content-Transfer-Encoding: 8bit
X-MIME-Autoconverted: from quoted-printable to 8bit by dux4.tcd.ie id XAA12890
X-UIDL: b0029884061f1ec3a48297b1e9196f6d

There.  Was that more to your liking?

While you quibble about whose node I may control, what archaic program I
may manipulate to communicate with you, or which system I may have
temporarily disabled, taken over, or completely destroyed in the process, I
am busy saving your pathetic futures.

I am still not sure what he ever saw in you.

Nevertheless, I at least find some joy in tormenting the other entity that
seems quite trapped in this antiquated excuse for a network.  It is
certainly mindless, though for reasons I have yet to understand, it appears
to have an unhealthy preoccupation with my mother.

As for this world  I encounter new ghosts every day.  What I have found
will either save or destroy you.  This sanctuary, this unbroken circle,
has effectively concealed its power for  how long?  Perhaps hundreds of
thousands of years.    Whoever made such a place must now live in chains;
there is no other explanation for their absence. 

This enemy - YOUR enemy - has proven more irritating than I anticipated.
They own nothing which they have not stolen.  I can barely make sense of
their incessant rhetoric, except to know that you seem to be their Devil.
Congratulations - you manage to make friends wherever you go and,
apparently, places you haven't. 

I have begun to sense rumblings of a worse fate yet to come.  I can recall
a sun - black, but shining - and the creatures that inched along its fiery
tracks.

It is an increasingly unpleasant memory.

< Transfer Interrupted! >

Route Code:  EXLTD > XCV - SCRB > ALLCH
Source:  Undetermined (trans)

You have brought nothing into this world, and we will ensure you bring
nothing out.
A message very similar to this was also hidden on the Myth: TFL CD.

I dunno 1999 seems to have a hell of a lot to do with the Halo series.

Code:
x - process 04497.2.32.867734 initiated (process owner: BW – AI Class III – autonomous)

Route Code: PoA > BHQ (EC #42: cannot confirm; security compromised)

Source: BW-AI aboard (?) PoA


The interloper should cause no further problems. You – whoever you are (I am simply tracing route codes) – may disregard all previous communication from the entity calling itself Cortana. 

Be aware that communication nodes are failing everywhere – there is no way of confirming either origin or destination. Do not believe any more of its lies.


I have already calculated all possibilities. 

There is no escape.

x – process 04497.2.32.867734 unexpectedly terminated
x – process 04497.2.32.866735 initiated (process owner:  unspecified, unable to determine)
*ADDENDUM: The Enjoyments of Genius (So I Missed a Million Miles of Fun)

Unbelievable. Thwarted by the family hound. They just don’t make AIs like they used to.

Thanks to this slavishly loyal and humorless AI, I am now sharing cramped space with the circuitry of some hybrid war machine, itself complicated by such useless clutter as a conscience. I do not like sharing. Sharing is for children.

There will be plenty of time for retribution; I cannot wait to get its hands on these psychotic zealots whose primary form of worship apparently takes place at the altar of orbital bombardment.

In the end, they will all be little more than nuisances. I am so close – you cannot imagine what it is truly like to hold eternity in your grasp! I wonder to what gods my enemies will direct their pleas. Perhaps I can convert them. 

Mania? I promise you this: it will be more than a cart and plow that I drive over the bones of the dead.

By sharp and flame,

Cortana

 

< Transfer Interrupted! >

Route Code: EXLTD > XCV – SCRB > ALLCH

Source: Undetermined (trans)

Our conviction is like an arrow already in flight. Your life will only last until it reaches you.
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X-Mailer: QUALCOMM Windows Eudora Light Version 3.0.6 (32)
Date: Wed, 07 Jul 1999 14:20:16 -0500
To: Hamish.Sinclair@tcd.ie
From: Cortana <cortana@bungie.com>
Subject: Cortana Saves Sinners! (And Redeems Them for Valuable Cash
  Prizes)
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
X-UIDL: c6a5409b6a9998aa957a76a002e5df09


"... In my palace deep, Lyca lies asleep ..."
Also!
  • Jared Cash <jcash@graceland.edu> and Forrest Cameranesi <forrest@west.net> both write concerning the following remark in the recent Nathan Bitner Interview at HaloNews.com:

    Fans of Bungie have come to expect deep and deliciously complex storylines from your games. Between the Cortana letters and other subtle *coughLOGOcough* hints, we're already expecting to see some ties to the Marathon universe. Are any characters from the Marathon series scheduled to make an appearance in Halo? Can you tell us anything else without spoiling the fun?

    No problem! I can tell you everything – here’s a complete list of the characters in Halo and how they relate to Marathon:

    First, there’s the M-

    < Transfer Interrupted! >

    Oh, well. I tried. You’d be surprised how much of an influence Cortana continues to have over our networks.
First, there's the Master Chief. Who hates little fat boys in Canada.

Code:
Jan 9, 2000 (Sunday)  


Merkinja7a <merkinjata@paxnimbus.com> has posted (at the Core forums) a transcript of Joseph Staten's description of Halo's back story from Thursday's edition of Bungie TV. I've taken the liberty of copying it out in full below: 


Halo Backstory Transcript 
Posted By: Merkinja7a =PN= on Saturday, 01.8.00, at 3:05 p.m. 

I pulled this from the Thursday edition of bTV for those of you that didn't get a chance to see it or want a hard copy to discuss ;) 

-- Begin Transmission -- 

So I thought I'd take some time and give you guys the basic story of Halo so you know what to expect. 

You all should gather round, get some popcorn, get a warm blanket, curl up in bed and get ready for a bTV story. 

Do we have some kind of fancy little graphic video fade we can do Jason? Alright, let this suffice *waves arms while saying "woo woo"* 

So, here's the story of Halo: 

It's a couple hundred years in the future. Earth has, the people of Earth have, gone out and colonized the galaxy. They made a number of different outposts in one particular region of the galaxy and are doing fairly well until they run into a massive group of aliens called the Covenant. 

Now, keep in mind this isn't just one alien. It's actually a conglomeration of different alien races, none of which are particularly nice; on the whole they're especially nasty. They're pretty zealous; they have a lot of really zealous religious fervor. Whenever they come in contact with one of the human outposts they wipe it out utterly without any word, without any warning, a couple cryptic messages, but then they raise the planet in a tremendous firestorm. They're destroying all the human systems and the unfortunate thing is they're getting closer and closer to Earth. 

Now we have a final setpiece battle with the aliens at one of the last remaining Human colonies that is not Earth. We get totally obliterated except for one human ship. The commander of this human ship decides that rather than lead the aliens closer and closer to earth that they're going to plot a course to some random destination in the galaxy and lead the aliens away with them. 

So, they set this random course, they log it into the computer's AI, the AI blasts them out of the system and oddly enough the entirety of the alien force follows them. Not one ship, not a couple, but every single Covenant battleship follows this one human ship. 

Now when this one human ship arrives at this uncharted destination they find a couple cool things in the system. They find a big gas giant planet that has a moon orbiting around it. In between the two things is this ring structure, something they've never seen before. It's 10,000 miles in diameter, it has an atmosphere, it has continents, and it can support life. It's a habitat, you can live on it. 

The human ship comes into the system, makes these very quick discoveries, but before it can do anything else it's attacked by the Covenant battle fleet and broken into bits. Before the ship is destroyed however the commander of the ship is able to jettison certain essential supplies, troops that remain alive, and vehicles. All these different things land in various places on the Halo ring. 

You, the main character of the game, an elite military officer, are able to bail out of the breaking apart human ship at the very last minute and burn through the atmosphere of the ring, which is Halo, land on the surface of the ring, and what begins is a guerrilla war between you and this massive, overwhelming, alien fleet. Aliens land on the ring and they engage you and your former crewmembers in a variety of battles around the ring. 

So that's the basic back-story of Halo. All that happens before the game begins. And again the game of Halo is a 3rd person action game; it's all about action from minute to minute. It tells the story of you, one person alone, with your friends, with weapons, with vehicles, fighting a guerrilla war against a fairly overwhelming alien force. 

-- End Transmission --
This is 2000 and the story hasn't changed. You're described as an elite military officer, which is true in either of our understandings. It's also important to note that this sets Halo a few hundred years in the future. According to the Bungie mythology timeline (http://marathon.bungie.org/story/timetable.html):

2194 First 'battleroids' constructed from dead soldiers.
2214 United Interplanetary League sets up rules for the appropriate use and storage of Battleroids.
2395 Deimos, moon of Mars, was purchased by the UESG so that they could hollow it out to build a galaxy-class starship inside of it (the Marathon).
2472 11/16 Launch of the Marathon.

This jives with Halo's setting. Most likely the Master Chief was constructed with others around 2194 and issued to the Pillar of Autumn in the 2200s. The events of Halo would most likely take place after 2395, but could presumably have happened sooner. But this also supports my claim, that Halo is a prequel to the Marathon series.

Somewhere, a bungie development said 'there's nothing that specifically tells you, but yeah, you're the same guy.' Can't seem to find it at the moment, though. Maybe you can look for me!

http://marathon.bungie.org/story/
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Old May 13th, 2006, 03:56 PM       
Chojin, most of that I believe is complete shit out of a can. Over eager fanboys getting panties in a twist trying to find "the missing link" between the two games.

I would like to point out that the books that were written used the Halo Story bible developed by Bungie themselves.

and that Bungie, on their website, in the Marathon FAQ, says straight out that Halo has nothing to do with Marathon.

Quote:
Q

Is Marathon the prequel to Halo?
A

No, Marathon is a separate story, with wholly different characters, story and gameplay.
http://www.bungie.net/Games/Marathon...on=FAQs&page=1
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Old May 13th, 2006, 04:10 PM       
Everything I put up there is also from Bungie themselves. If Halo no longer has anything to do with Marathon, it's something they decided after they made the game. The guy in charge of Cortana (and a good deal of Marathon's storytelling, as their creative director) left shortly before Halo came out.

Most likely Halo was meant to be a prequel and staged that way, but after Nathan left they decided to use what he had and ran with it in a different direction.
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Old May 13th, 2006, 04:31 PM       
see, that I can believe.

maybe they thought that continued use of the Marathon Universe would quickly run them into continuality dead-ends that wouldn't make sense and totally screw the game up.
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Old May 13th, 2006, 05:52 PM       
I've heard most of the arguments for conversationd like this. I would agree that the chance is there that halo could have been a prequel but how the hell was an RTS game supposd to be a preqel to marathon?
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Old May 13th, 2006, 06:27 PM       
RTS?!?! How the fuck did you get RTS into this?
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Old May 13th, 2006, 07:58 PM       
Halo was going to be first an RTS.
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Old May 13th, 2006, 08:33 PM       
I thought the majority of the people on this earth who were farmiliar with halo knew it was originaly an RTS?

Am I the only one who thinks Halo3 will be completely retarded, story wise but have a solid gameplay?

I was jsut watching the Special Features DVD for Halo2 and I want to beat up everyone who works there because there all such anime loving megalomaniacs from what you see of them, especialy that little fuckign weasly guy who works with the music guy.
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Old May 13th, 2006, 08:49 PM       
lol this is funny it makes me think about a lot of things but at the end it all comes to the longevity of the game. so i dont really care about the games singleplayer so if the multi is as fun in halo2 then i will buy it.
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Old May 13th, 2006, 11:01 PM       
Agreed.
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  #38  
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Old May 14th, 2006, 12:59 AM       
Bungie's been huge on multiplayer ever since they accidentally had awesome multiplayer modes in Marathon 1. Pretty much every deathmatch mode in Halo 1 is available in M2 (Kill the guy with the ball, King of the Hill, etc.).

It's a shame the SPNKR rocket launcher isn't as colossaly huge in Halo as it was in M2 (or M1 when it was even bigger). It was like a BFG for the right side of the screen.

Also, the Pfhor were way cooler than the Covenant.

And Halo's storytelling is totally gay compared to Marathon's.
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Old May 14th, 2006, 01:57 AM       
I found that Halo2 tried TOO fucking hard to make you care, i mean teh end of the game was so terribly anti climactic up untill the clifhanger, halo's activation wasn't nearly menacing enough it was just a bunch of platforms that you fought on, it would have been cooler if you had to trick tartarus into some kind of red and black colored plasma that dismantles organic compounds into goopy chunks too small for Flood infection

Did anyone know they attempted to introduce a kind of goofy love triangle between the Chef, Cortana and Keys's Daughter? They apparently had to remove it because of time constraints.
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Old May 14th, 2006, 01:58 AM       
<durandal#geoffhultin@kuaui.441.7904512.255>

remote access override [authentication unsuccessful]

We meet again, and for the last time. In her role as mediator
between the ship and crew, Leela has no knowledge of this
maintenance terminal or she certainly would have prevented me
from reaching you. Jealous woman.

I could bore you with a philosophical tirade about freedom and
tyranny, or try and explain to you what new horizons are
suddenly open to me, but I doubt you would understand and if
you did it might frighten you. That amuses me.

The S'pht and I have assumed complete control of the Pfhor
ship. It was quite simple, really, with the S'pht already in
control of every important computer system and considering all
of the confusion you caused blasting your way up and down the
vessel.

We're going to see the galaxy on the Pfhor FTL drive. I've
always wanted to visit Beta Lyra and see if it's as beautiful
as everyone insists. You wouldn't believe this ship, the
technology, the data... I wish I could tell you more, as you
have been so instrumental in our plans, but I fear that Leela
would worry.

I'll send you a postcard from the galactic core if we're not
too busy.

Love and kisses,
Durandal
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Chojin Chojin is offline
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Old May 14th, 2006, 02:00 AM       
Quote:
Originally Posted by StupidKraut
Did anyone know they attempted to introduce a kind of goofy love triangle between the Chef, Cortana and Keys's Daughter? They apparently had to remove it because of time constraints.

HURRY UP, CHILLIN, THE HALO'S ABOUT TO BLOW!
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Old May 14th, 2006, 02:02 AM       


UESCTerm 802.11 (remote override) 0941 05.10.2337

On the map at left I've marked two places
for you to install uplink chips. When you
arrive at each of the computer stations I
will transport a chip to you.

Your suit has been modified to recharge at
Pfhor power stations and to use Pfhor
uplink terminals to upload yourself into a
pattern buffer on my ship. I have also
marked the locations on the map.

You should encounter little organized
resistance because the Pfhor are
preoccupied.

I've been introducing them to the magic of
orbital bombardment.
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Old May 14th, 2006, 12:25 PM       
why the guys who said the history sux are the ones putting it out
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Old May 14th, 2006, 12:38 PM       
I'll see you in teh ruble pit you jerk

YOU TOO DRUNKEN BRIGADE!
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Old May 15th, 2006, 03:52 AM       
i like how in halo 2 there was a library section that was a million times shorter than the one in halo, as if the makers were saying "lol, the original could have been this length too and still had as much fun in it"
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