Go Back   I-Mockery Forum > I-Mockery Discussion Forums > Gaming 'n Toys
FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
StuntDouble StuntDouble is offline
Forum Virgin
 
Join Date: Jan 2010
Location: Va
StuntDouble is probably a spambot
Old Apr 15th, 2010, 10:49 AM        Are modern consoles more glitch prone?
Rob's latest post put the mental wheels in gear; are the newer systems more prone to glitches than the older generation systems, or are we just more aware of them now thanks to the internet? Or, to throw another wrench in the fire, is it the complexity of the games themselves that are responsible for the increased number of glitches?
Reply With Quote
  #2  
Angryhydralisk Angryhydralisk is offline
What Video Games?
Angryhydralisk's Avatar
Join Date: Dec 2006
Location: Too Carefree For It's Own Good, Kentucky
Angryhydralisk is probably a spambot
Old Apr 15th, 2010, 12:05 PM       
I don't know about glitches, but they are more prone to breaking and falling apart (PS2 back then, XBox360 now)
__________________
Quote:
Originally Posted by bigtimecow View Post
THEY HAVE PERSONAL LIVES TOO YOU GUYS

j/k fuck them
Reply With Quote
  #3  
Mockery Mockery is offline
Pickled Patriarch
Mockery's Avatar
Join Date: Dec 1969
Location: Los Angeles, CA
Mockery is probably a real personMockery is probably a real person
Old Apr 15th, 2010, 03:26 PM       
I think you hit it on the head with the second part of your post. As the complexity of games increase, so does the potential for glitches. Imagine the amount of testing that has to go into a game like God of War III on the PS3 versus the amount of testing that went into a game like Pitfall on the Atari 2600. There's obviously a lot more that can break with games that huge.

For the classic style web games I make with my chums, we usually only need 1-2 people testing them for glitches. For huge multi-million dollar games like GoW3, they need big teams of people constantly testing them, and even then, glitches still sneak on through as seen in my latest video:



BTW, the name's Rog, not Rob. :P
__________________
Talent, vigor, drive...
You'll eat peanut butter the rest of your life.
Reply With Quote
  #4  
Fathom Zero Fathom Zero is offline
frappez le cochon rouge
Fathom Zero's Avatar
Join Date: Nov 2005
Location: cancer
Fathom Zero won the popularity contestFathom Zero won the popularity contestFathom Zero won the popularity contestFathom Zero won the popularity contestFathom Zero won the popularity contestFathom Zero won the popularity contestFathom Zero won the popularity contestFathom Zero won the popularity contestFathom Zero won the popularity contestFathom Zero won the popularity contestFathom Zero won the popularity contest
Old Apr 15th, 2010, 05:48 PM       
Okay, Rob.

But it's a law, somewhere, in physics that the propensity for a system to break down varies directly with the complexity of that system.

Simply put: more moving parts = more opportunities for things to go wrong.

Which is why my Super Nintendo still works and my first Playstation does not.

Some would say the same rationale can be applied to software, hence all the glitchiness. Not that I didn't have my fair share of glitches on the Gameboy. But they never had many problems would animations or missing textures or object collision, did they?
__________________
Quote:
Originally Posted by Jixby Phillips View Post
Oh god fathom zero, you are revealing yourself to be completely awful
Reply With Quote
  #5  
dextire dextire is offline
Cranberry Everything
dextire's Avatar
Join Date: Sep 2009
dextire is probably a spambot
Old Apr 15th, 2010, 06:33 PM       
Also remember that every time a system patch comes out, it has the potential to brick the entire system.
Older systems didn't have the option for patches, now it's a monthly requirement.

Yes. I would say that modern consoles are more glitch/crash/brick prone.
Reply With Quote
  #6  
Dr. Boogie Dr. Boogie is offline
Funky Dynamite
Dr. Boogie's Avatar
Join Date: Mar 2005
Location: Help, I'm lost!
Dr. Boogie is probably pretty okDr. Boogie is probably pretty okDr. Boogie is probably pretty okDr. Boogie is probably pretty ok
Old Apr 15th, 2010, 07:03 PM       
More complexity means more opportunities for failure, sure, but in the case of the 360, it doesn't help that the first run of the consoles were made with inferior parts.
__________________
Dr. Boogie: Everything is so simple when you have a rocket launcher for an arm!


Reply With Quote
  #7  
StuntDouble StuntDouble is offline
Forum Virgin
 
Join Date: Jan 2010
Location: Va
StuntDouble is probably a spambot
Old Apr 15th, 2010, 08:47 PM       
Crap. Sorry about that Rog. That's what I get for not watching where I'm typing.
Reply With Quote
  #8  
mew barios mew barios is offline
dead end
mew barios's Avatar
Join Date: Nov 2000
Location: Rainbow Cemetery
mew barios is probably pretty okmew barios is probably pretty okmew barios is probably pretty ok
Old Apr 16th, 2010, 06:46 PM       
i was talkin about this somewhere earlier but i forget. as games get more complex and the lifespan of a console shortens between generations, we're starting to see the negative effect of a 2year+ development cycle. this stuff has to be shoved out the door with a certain number of what is deemed to be acceptable flaws if they want to keep the flow of $dollarsigns. i would expect this to be the norm from here on out. kinda makes console gaming more of a bummer but i've mostly given up on it anyway.
__________________
Reply With Quote
  #9  
Ant10708 Ant10708 is offline
Mocker
Ant10708's Avatar
Join Date: Nov 2003
Location: New York
Ant10708 is probably a spambot
Old Apr 16th, 2010, 07:48 PM       
I think the games themselves are more glitchy and not the systems themselves. Although the systems seem to be more prone to breaking down. fucking xbox 360!
__________________
I'm all for the idea of stoning the rapists, but to death...? That's a bit of a stretch, but I think the system will work. - Geggy
Reply With Quote
  #10  
darkvare darkvare is offline
taco loving zombie
darkvare's Avatar
Join Date: Oct 2003
Location: zacatecas mexico bitches
darkvare is probably pretty okdarkvare is probably pretty okdarkvare is probably pretty ok
Old Apr 16th, 2010, 09:02 PM       
it also has a lot to do with dead lines sometimes they just don't have enough time to release test them correctly but at least now they can patch stuff up
__________________

SANTO el enmascarado de plata
Reply With Quote
  #11  
Anselm Anselm is offline
Forum Virgin
Anselm's Avatar
Join Date: Apr 2010
Anselm is probably a spambot
Old Apr 17th, 2010, 10:32 PM       
The games may be graphically more complicated, but a lot of how things are done haven't changed. Where once a line of code told the system to display, say, a red square, it can now tell it to display a pre-determined item that is far more complex. Like an object that has adjustments done to it based on lighting, distance, and orientation to the viewer.

I think it's more a matter of moving parts and laziness.

The moving parts wear out. Now that technology is pushing so much through a circuit, you have to cool those components. Fans wear out and heat breaks down the epoxy and plastic that everything is built on. Let's not forget about the spinning disks. My Atari had ZERO moving parts. 34 years later I can still play Yar's Revenge. The same holds true for my Nintendo, Genesis...all the way to the Nintendo 64.

The Playstation is where things started to go south with the introduction of spinning parts. It just got worse when they added the cooling fans. It has reached it's peak with the online capabilities.

Back when cartridges were sold, a company knew that whatever mistakes they missed would be eternal. They also saw how this could make or break there ability to sell the next product (E.T. anyone?). Now that they can patch a game by forcing you to log on, they don't care about quality control so much. They know that a game like God of War III can be fixed on the next system/ software patch. I think this is what has led to some shoddy programming, missed code that can cause a system crash, and general mayhem.

Call me nostalgic, but I miss the day I could fall asleep with my Nintendo on, not notice the red light for several days, then turn on the TV and start playing again.

~Anselm~
Reply With Quote
  #12  
MarioRPG MarioRPG is offline
I hate this hacker crap!
MarioRPG's Avatar
Join Date: Jan 2006
Location: Ontario, Canada
MarioRPG is probably a real personMarioRPG is probably a real person
Old Apr 18th, 2010, 02:55 PM       
I guess it doesn't really matter any more, because they'll just come along with another system in 5 - 8 years from the release of one.
__________________
Quote:
Originally Posted by Esuohlim View Post
HAPPY BIRTHDAY, YOU PUNY LITTLE BASTARD. I DIDN'T HAVE ENOUGH TIME TO MAKE A MAN OUT OF YA, OBVIOUSLY, BUT COME BY ANY TIME AND I'LL WHIP YOUR SUPPLE LITTLE GIRL BODY INTO A SHAPE

LOVE, YOUR FIJIAN HOST DAD
Reply With Quote
  #13  
Hax0rKyo Hax0rKyo is offline
Semi-sane Romhacker
Hax0rKyo's Avatar
Join Date: Mar 2009
Location: The Desert.
Hax0rKyo is probably a spambot
Old Apr 20th, 2010, 04:58 PM       
for sure! my NES, SNES, and Genesis all still work great. I got my 360 in April of 09 and it's all ready RROD'd on me.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

   


All times are GMT -4. The time now is 04:50 PM.


© 2008 I-Mockery.com
Powered by: vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.