View Full Version : Guild Wars
eggyolk
Apr 30th, 2005, 10:55 PM
what do you think :lol
MetalMilitia
Apr 30th, 2005, 11:19 PM
i think im not going to buy it.
MetalMilitia
Apr 30th, 2005, 11:20 PM
or pirate it
eggyolk
May 1st, 2005, 04:37 PM
:( ok...
EisigerBiskuit
May 1st, 2005, 05:07 PM
I have played the public beta release, and it was neat. Graphics were nice without any FPS loss, and combat was strategic, even if you didn't have many choices.
Who am I kidding it blows. Luckily if I ever needed a second way out, GW has no monthly subscription fee.
eggyolk
May 2nd, 2005, 02:02 AM
i like it :/ a lot
ziggytrix
May 2nd, 2005, 11:15 AM
Haven't even looked at it, but I got an email from a friend saying it was pretty neat. Instant transportation between major towns, only 20 levels, fully instanced PvE... um don't remember what other strong points he said it had.
iron mitchell
May 15th, 2005, 02:53 PM
it's the only mmorpg i've ever played, or probably will ever play. i like it.
AChimp
May 15th, 2005, 04:16 PM
WoW is better.
iron mitchell
May 15th, 2005, 06:48 PM
monthly fee.
AChimp
May 15th, 2005, 07:06 PM
Get a job!
iron mitchell
May 15th, 2005, 07:41 PM
i have one. that's why i don't play WoW.
Mr. Oysterhead
May 15th, 2005, 09:04 PM
WoW is better.
DeadKennedys
May 15th, 2005, 09:28 PM
There is no reason you should ever have to pay for a game you've already bought. Ever. No matter how good it is.
Ever.
iron mitchell
May 15th, 2005, 10:23 PM
correct.
MetalMilitia
May 16th, 2005, 08:40 AM
Well 2000 (or whatever) person servers are not cheap to run.
AChimp
May 16th, 2005, 09:38 AM
There's no reason why I should have to pay to drive my car after I bought it. :rolleyes
AngPur
May 16th, 2005, 10:01 AM
There's no reason why I should have to pay to drive my car after I bought it. :rolleyes
WoW won't drive you to work.
MetalMilitia
May 16th, 2005, 10:26 AM
But it will proably keep you up all night and make you late for work.
DeadKennedys
May 16th, 2005, 10:28 AM
There's no reason why I should have to pay to drive my car after I bought it. :rolleyes
Other than the fact that a car can't run without gas.
And if you saw a car that was just as expensive but you never had to buy gas or repairs, wouldn't you exchange your old car for it?
And haven't you ever felt cheated by the price of gas and how often you have to pay for it?
I rest my case.
Emu
May 16th, 2005, 10:48 AM
WoW CAN'T run without the monthly fee, either. Which is why I didn't get it. I waited for months for this game only to find out it had no single player quest. Which is colossally gay for a Blizzard game.
ziggytrix
May 16th, 2005, 10:58 AM
hey guys we already had the MMORPG fee discussion in the WOW thread.
DeadKennedys
May 16th, 2005, 05:58 PM
The only thing that I'm worried about with Guild Wars is if we really get what we pay for.
With WoW, the quality was not yet apparent in what we paid them monthly for by the time I quit. Lackluster/non-existant tech support, sporadic updates, etc. It was about five months before something as cool as the honor system came out, and it could be five more for battlegrounds. So, we were paying them to run the servers, I guess, or to do the job Blizzard should be paying them to do already, seeing as how they're employees and all.
So, if Guild Wars has no monthly fee, who's keeping the servers running? And who's designing new quests and updating the world? And who's answering the slew of questions that come in every day?
If Guild Wars turns out great, then we can all see that monthly fees are a jip. If it turns out badly, I guess I'll be shown that a monthly fee is necessary.
Emu
May 16th, 2005, 06:06 PM
I don't think the quality of one game is enough to make that kind of a judgment on.
DeadKennedys
May 16th, 2005, 06:16 PM
I don't mean necessarily how the game itself is at purchase, but rather how the two next-gen mmo's develop while taking two different paths, and that will tell alot.
ziggytrix
May 16th, 2005, 07:18 PM
Yeah, a year from now you'll see which schemes work and which don't. Anarchy Online has been doing a no monthly fee for the base game, trying to sell their expansions (which then requires a monthly fee), and also doing some weird shit with in-game advertising.
MMORPGs are have to be competetive, and they will learn from each other's successes and failures. So support the games with features you like, and if you're a member of the lowest common demominator, your favorite game will still be thriving in a couple years.
AChimp
May 18th, 2005, 08:29 PM
Guild Wars has very few servers. It's mostly P2P, which is gay and impossible for a persistent world like WoW, but great for something completely instanced like Guild Wars.
ziggytrix
May 18th, 2005, 10:34 PM
P2P huh? I wonder how hack-proof it is. Diablo was mostly P2P right? I wouldn't play it online anymore after getting sick of townkill hacks. :(
eggyolk
May 19th, 2005, 01:02 AM
It's not P2P or whatever. Everyone has there own instanced environments, except for the towns and outposts where trading and party forming is a must.
AChimp
May 19th, 2005, 08:55 AM
Learn a bit about distributed systems. Guild Wars is P2P. How else do you play with other people in your instance? When you visit a town or a place with a lot of players, you are then playing on one of the central servers.
This way the company only has to maintain a small number of machines since only a small portion of the players will be in the towns at any given time. Everyone else is communicating between themselves, and only with the people that they need to.
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