View Full Version : DOOM 3!!!
AChimp
Jul 14th, 2004, 07:46 PM
Doom 3 finally went gold today. I'm not afraid to admit that I wet myself. >:
eggyolk
Jul 14th, 2004, 10:43 PM
yes and its out, and we are all playing it
executioneer
Jul 15th, 2004, 01:34 AM
eggyolk do you have any idea what "going gold" means
because its not the same for video games as it is for music
The term "Gone Gold" means that it has completed development and is entering the manufacturing stage in order to produce X number of units in order to ship them on the predetermined shipping date.
Matt Harty
Jul 15th, 2004, 07:32 AM
haha give him a wedgie
eggyolk
Jul 15th, 2004, 09:25 AM
DOH LOL :(
James
Jul 15th, 2004, 10:00 AM
After all this time, and all the secrecy and delays and such, I really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really hope this game sucks.
eggyolk
Jul 15th, 2004, 10:30 AM
i hope the same for half life 2, but i know doom 3 is going to suck
u can just predict this shit
Matt Harty
Jul 15th, 2004, 10:42 AM
But you've already played it. :rolleyes
Mockery
Jul 15th, 2004, 11:17 AM
I just want to hear the music from the game. There's no way my comp could run it.
HickMan
Jul 15th, 2004, 12:47 PM
Buy an Xbox :rolleyes. I can't wait to play this bad mother
ArrowX
Jul 15th, 2004, 01:43 PM
I saw a video for it on an xbox magazine disk and I may very well just shit myself at the checkout counter!
AChimp
Jul 15th, 2004, 04:17 PM
The XBox version will smoke cock. You can't compare a console system to a 2.8GHz powerhouse >:
ArrowX
Jul 15th, 2004, 05:04 PM
so true
it'll look nice but the framerate will be terrible :(
whoreable
Jul 15th, 2004, 05:33 PM
I have a feeling the sounds and music are gonna be the most amazing part of this game. In fact I almost want the xbox version more just because it will be on my home stereo.
But I plan on getting it for pc anyways, along with a decent upgrade.
AChimp
Jul 15th, 2004, 05:50 PM
You should hook up your stereo to your PC. :(
HickMan
Jul 15th, 2004, 08:29 PM
I have a cock smoking computer, so. I might as well enjoy some version of it :(
eggyolk
Jul 15th, 2004, 09:23 PM
my computer is pretty TIGHT
i play doom3, half life 2 and world of warcraft on it, i think im going to play doom 3 now
C-YA
eggyolk
ArrowX
Jul 15th, 2004, 11:16 PM
wait HL2 is out?
executioneer
Jul 16th, 2004, 01:03 AM
so arrowx dynamic dustin m is pretty slow huh :lol
the_dudefather
Jul 16th, 2004, 09:21 PM
im celebrating the occasion by changing my avatar
ok there will probobly be no massive 100 monster death waves like in doom 2, but it should be good.
august 6th, PREPARE TO MEET THY DOOM (uk anyway)
whoreable
Aug 2nd, 2004, 12:58 PM
ive been playin this a bit now, its pretty intense. at least the first level. it runs ok on my 2.1gig athlon xp and ati 8500 at the lowest graphic settings, but it still looks good. the lighting effects and sounds really are amazing.
i really need to get a new graphics card though :(
Guitar Woman
Aug 2nd, 2004, 03:02 PM
Isn't Doom 3 the fourth Doom game? I think there was a Doom 64 too.
Also My computer is a Pentium 2 but I Sure can play a lot of New shit on this old piece of crap.
AChimp
Aug 2nd, 2004, 03:38 PM
Final Doom was really just a collection of new levels. It was more like an expansion pack than a totally new game.
PS. Your computer won't run Doom 3.
executioneer
Aug 2nd, 2004, 06:14 PM
mine will too bad i'm not buying it :lol
ArrowX
Aug 2nd, 2004, 06:47 PM
It comes out tomorow! :eek
Jim Duncan - Weather
Aug 2nd, 2004, 07:02 PM
I already got it, even though my computer will never be able to run it. :(
whoreable
Aug 2nd, 2004, 08:38 PM
its pretty damn good, especially for the first hour or so. then to me it seemed about like any other fps.
ArrowX
Aug 2nd, 2004, 09:44 PM
Does it give you a sense of insignifigance when youre killing some of the larger monsters? Like they promised. I can't wait for S.T.A.L.K.E.R: Shadow of Chernobyl
eggyolk
Aug 4th, 2004, 09:37 PM
i bought it gusy
Driscoll
Aug 4th, 2004, 11:47 PM
I've been really anticipating this game. I was a DooM freak when I was little. It was one of my first "real" (non-shareware) PC games.
So yeah. I hope they don't (or didn't, in this case. So it's out now?) screw it up.
jaz013
Aug 5th, 2004, 12:29 PM
Well, Doom 3 sucks, why?, just because my PC can't handle it!!!! This goes for every new game :P.
I hope I can get a new PC with enought power to run that damn game (at lest decently). Then it won't suck anymore :D. Meanwhile, I'll find someone with a decent PC and obligate him/her to buy it.
eggyolk
Aug 5th, 2004, 12:43 PM
god damn! why must i be plagued with shitty PCs. >: i cant run this game for shit
AChimp
Aug 5th, 2004, 01:29 PM
I got it today, and I promptly creamed my pants at how good it looks. The sound effects alone are amazing, too.
A note about the requirements, though. I have a 2.4 P4 with 1GB of RAM and a Radeon 9600, and I cannot run it playably in any resolution higher than 1024x768, and if I even turn on the lowest level of anti-aliasing (2x... it goes up to 16x), the play bogs down like a motherfucker, although the still shots that I get to see make me blow my load. ;)
I can run it on "ultra-high" quality, which really just ups the polygon count and increases the texture detail, but there are minor pauses when there's lots of stuff happening, making it impractical for normal play. It gives you a warning when you set it to ultra-high, too. It tells you that it's going to be using 500MB of RAM just for textures. :O
1024x768, no anti-aliasing (it really doesn't need any) and high detail is smooth as silk. :wank
The best things about it so far are:
- fire effects rival those in pre-rendered CG movies
- models cast shadows on themselves, even their noses and dimples do.
- faces move to match words
- lighting effects are fucking amazing. I walked around for a few minutes turning the flashlight on and off. :O
- exit wounds on bad guys :eek
I also got a free copy of KotOR from the store when I bought it.
Spectre X
Aug 5th, 2004, 01:51 PM
I got it today, and I promptly creamed my pants at how good it looks. The sound effects alone are amazing, too.
A note about the requirements, though. I have a 2.4 P4 with 1GB of RAM and a Radeon 9600, and I cannot run it playably in any resolution higher than 1024x768, and if I even turn on the lowest level of anti-aliasing (2x... it goes up to 16x), the play bogs down like a motherfucker, although the still shots that I get to see make me blow my load. ;)
I can run it on "ultra-high" quality, which really just ups the polygon count and increases the texture detail, but there are minor pauses when there's lots of stuff happening, making it impractical for normal play. It gives you a warning when you set it to ultra-high, too. It tells you that it's going to be using 500MB of RAM just for textures. :O
1024x768, no anti-aliasing (it really doesn't need any) and high detail is smooth as silk. :wank
The best things about it so far are:
- fire effects rival those in pre-rendered CG movies
- models cast shadows on themselves, even their noses and dimples do.
- faces move to match words
- lighting effects are fucking amazing. I walked around for a few minutes turning the flashlight on and off. :O
- exit wounds on bad guys :eek
I also got a free copy of KotOR from the store when I bought it.
Oh fuck. I just came.
AChimp
Aug 5th, 2004, 02:47 PM
There's some in-game cut scenes, too, when they introduce certain monsters. :eek
I'm loving this game. I haven't had this much fun in years. It's been a long time since an FPS actually startled me, and Doom 3 has done that a couple times already. Locked doors that suddenly buckle because something on the other side is trying to get through, monsters that can crawl on walls, monsters dropping from the ceiling... :eek
Spectre X
Aug 5th, 2004, 03:13 PM
It sounds like it's the manifestation of most known terrors, wrapped up in a canister of awesome filled with liquid swank in order to keep it from melting down to the core of absolute fright.
ArrowX
Aug 5th, 2004, 04:43 PM
shit you'll be walking along in a relatively clear room then WHAM one of those huge ass Hell knights or whatever comes smashing through a fucking wall.
I like the way they got rid of the "Hanna-Barberra effect"
Matt Harty
Aug 5th, 2004, 04:54 PM
I just might get this game :o
eggyolk
Aug 5th, 2004, 06:45 PM
me 2
AChimp
Aug 5th, 2004, 09:58 PM
SCREAMING FLYING HEADS OF DEATH :eek
AChimp
Aug 6th, 2004, 11:23 AM
http://nitrogen.cs.umanitoba.ca/~umkurzme/images/doom3-2.jpg
This is what many places look like in the game.
http://nitrogen.cs.umanitoba.ca/~umkurzme/images/doom3-3.jpg
Turning on your flashlight is necessary and it makes pretty lighting effects. You can't really tell from the screenshot, but they've made it so that you can see DUST moving in the fucking air really close to the light.
http://nitrogen.cs.umanitoba.ca/~umkurzme/images/doom3-1.jpg
OMG HUNCHBACKS WITH CHAINSAWS :chatter
Mad Melvin
Aug 6th, 2004, 11:29 AM
I. Want. This. Game.
eggyolk
Aug 6th, 2004, 11:31 AM
Oh shit, I haven't gotten that far. :eek
AChimp
Aug 6th, 2004, 12:06 PM
http://nitrogen.cs.umanitoba.ca/~umkurzme/images/doom3-4.jpg
FAT GUY - FACE + WRENCH = :lol
I'm trying to get a good screenshot of the imps, but they are too fast and if you don't kill them right away they tear you to shreds. They can crawl on walls and leap down hallways by crouching and springing forward. They can toss you around and when you get hit, the screen goes blurry for a second. :O
Matt Harty
Aug 6th, 2004, 02:27 PM
I'm running it on the lowest settings possible with anti aliasing off and it still slows down when im in large areas. :(
Still playable, although this game is very linear.
Mr. Vagiclean
Aug 6th, 2004, 03:18 PM
damn chimp, post a picture of you shooting one of those things in the head for us poverty stricken fellows and i will sleep with happy thoughts :(
AChimp
Aug 6th, 2004, 03:35 PM
http://nitrogen.cs.umanitoba.ca/~umkurzme/images/doom3-5.jpg
I got a close-up of an imp :O At least, that's what I'm calling them.
http://nitrogen.cs.umanitoba.ca/~umkurzme/images/doom3-6.jpg
Skeletons with rocket launchers hurt. GETTING THIS SCREENSHOT ALMOST KILLED ME >: :(
http://nitrogen.cs.umanitoba.ca/~umkurzme/images/doom3-7.jpg
Dead skeletons with rocket launchers. :)
When you kill demons, their corpses disintegrate like they're burning up. They turn into those funky orange dots like in this picture.
AChimp
Aug 6th, 2004, 05:45 PM
Old server broke. Need to fix the links. :(
http://nitrogen.cs.umanitoba.ca/~umkurzme/images/doom3-8.jpg
CRAZY ROBO-BULLDOG THINGS :eek
It jumped out of the way of my plasma gun. :(
whoreable
Aug 6th, 2004, 05:46 PM
yea those demon guys are awesome, i love the first part you see one.
AChimp
Aug 6th, 2004, 06:01 PM
Yeah, the expression on your marine's face is perfect.
They're not as tough to kill as they made it seem, though, but it is still awesome because it instilled pants-shitting, run-up-the-nearest-ladder fear of them in me for a little while. :)
As those cutscenes go on, the marine's expression is turning into anger rather than surprise at each new monster. :rock
Jim Duncan - Weather
Aug 6th, 2004, 06:33 PM
Does this game have any parts where you can just be like, fuck it, I just wanna run in and kill everything in my way and not give a shit about my health?
AChimp
Aug 6th, 2004, 06:44 PM
You can do that pretty much everywhere, but you will die pretty quickly unless you're just fighting zombies. The bigger things will toss you against a wall and prevent you from moving; recipe for quick death.
Captain Goodtimes
Aug 6th, 2004, 08:09 PM
God Mode :lol
ArrowX
Aug 6th, 2004, 09:02 PM
Are there any secondary characters besides the Doom Marine who have a major part in the game? Or do they just open a door only to be torn apart?
Mad Melvin
Aug 7th, 2004, 04:37 PM
This game is fucking amazing. The level design is unbelievable, the monsters are detailed and some of them almost made soil my pants, and the story is quite interesting. The voice acting is pretty good too. I can honestly say that this is the best FPS at the moment.
AChimp
Aug 7th, 2004, 05:26 PM
Are there any secondary characters besides the Doom Marine who have a major part in the game? Or do they just open a door only to be torn apart?
There's NPC's at the beginning. So far, I've encountered a couple scientists, too, that will give you directions or something before dying.
AChimp
Aug 7th, 2004, 05:56 PM
http://nitrogen.cs.umanitoba.ca/~umkurzme/images/doom3-9.jpg
WASP BABIES
:eek :eek :eek
Captain Goodtimes
Aug 7th, 2004, 06:20 PM
So, is the game okay chimp? :lol
Mr. Vagiclean
Aug 7th, 2004, 06:39 PM
are you nuts? he was on a ROLL >:
AChimp
Aug 7th, 2004, 06:43 PM
Wasp babies, man. Fucking wasp babies.
This game is perfect. Wasp babies. :love
ArrowX
Aug 7th, 2004, 07:02 PM
I want to se the per poly damage detail shit. Wherever the bullet connects theres an entry and exit wound. (depending on the piercing power of your weapon.
Captain Goodtimes
Aug 7th, 2004, 07:02 PM
Until they make a game with an 8 bit Ted Danson, then that game is perfect.
ArrowX
Aug 7th, 2004, 07:04 PM
The last boss should be tony danza in a 2 peice swimsuit and a flamethrower.
Captain Goodtimes
Aug 7th, 2004, 07:06 PM
I said ted danson, you fucking moron.
ArrowX
Aug 7th, 2004, 07:16 PM
I said tony danza you cunt. >:
AChimp
Aug 7th, 2004, 07:48 PM
Fuck you for ruining this thread. And there are exit wounds, dumbass. I already said so earlier. >:
Methuselah
Aug 7th, 2004, 11:18 PM
I got this game like 3 days ago, I must say I don't jump at video games but this one has made me do so many times. The multi-player is excellent too, just like any other but it is much harder to land bullets on your target since the hit boxes are not gay anymore.
AChimp
Aug 8th, 2004, 12:06 AM
Arch-viles are the same naked white aliens that they were in Doom II. Rather than resurrecting monsters, though, it seems like they can summon an endless supply of imps...
Usually while standing on a balcony above you. >:
Matt Harty
Aug 8th, 2004, 01:54 AM
I think Achimp is actually incredibly dissapointed in this game and is trying to fool us. :(
pjalne
Aug 8th, 2004, 01:08 PM
http://www.encyclopedia-obscura.com/ext/d3shit.jpg
:x
AChimp
Aug 8th, 2004, 01:16 PM
http://nitrogen.cs.umanitoba.ca/~umkurzme/images/doom3-10.jpg
OH FUCK. :(
ArrowX
Aug 8th, 2004, 01:23 PM
why doesn't he hold the light in one hand and use gun with the other? (not aplicable to anytiung larger than the handgun.
Mad Melvin
Aug 8th, 2004, 02:56 PM
MINOR SPOILER!
I have a question. Does it matter if you send the SOS from the communication tower or not? I mean, are there different endings or something?
Methuselah
Aug 8th, 2004, 04:35 PM
I was wondering the same thing, I chose not to since I figured they would try to take the ships back to Earth. :(
AChimp
Aug 8th, 2004, 04:53 PM
I sent the message, and Swann was all like, "You fool! Now they will use the ships to get to Earth." :(
I think it might make a little bit of a difference for the various bits of info that you pick up on PDAs. What happens when you don't send the message?
Mad Melvin
Aug 8th, 2004, 05:26 PM
when you dont send it, the guy with the sunglasses says that you are cool and you can come hang around with them at the monorail. Then the sergeant, or whatever his rank is, gets all pissed off and says that you violated a direct order and tries to talk you into sending the message.
Stabby
Aug 8th, 2004, 07:36 PM
I need a new computer real bad now.
Anyone want to buy some organs? :(
eggyolk
Aug 8th, 2004, 07:46 PM
dunno...what you got?
ArrowX
Aug 8th, 2004, 11:33 PM
This thread has inspired me to start playing the first 2 games again.
AChimp
Aug 9th, 2004, 04:08 PM
I passed it. :wank
I took a couple screenshots of the end, but I'm only linking to them so no one whines about spoilers.
Needless to say, you face the big boss monster, and the ending is left open for a sequel (duh.)
ROAR! (http://nitrogen.cs.umanitoba.ca/~umkurzme/images/doom3-12.jpg)
Something for a little size comparison. (http://nitrogen.cs.umanitoba.ca/~umkurzme/images/doom3-11.jpg)
The marine is a little over two stone blocks high from what I can tell.
ArrowX
Aug 9th, 2004, 04:11 PM
Cyberdomon!:love
Methuselah
Aug 9th, 2004, 10:15 PM
I just beat Doom 3 as well. All in all I would say the game is a easy A+. I do have to say that the ending to this game was really good comared to most games where they leave you thinking there should be more. But in this case it leaves the ending open but the marine's story ends...for now.
Oh and I think they are going to have it be Doom 4: Hell on Earth even though Doom 2 was called Hell on Earth.
subterfuge
Aug 10th, 2004, 05:39 AM
:( I can't afford $55.00.
Anonymous
Aug 10th, 2004, 08:35 AM
Am I the only one here that thinks a lot of this game is really stupid?
I can only play it in 2 hour installments on account of it boring the fuck out of me. You go through the same-looking corridors over and over again, and you can't ever see shit. It's just way more irritating and visually impressive in ways that only a nerd can enjoy than it is fun.
And I've officially witnessed more complex, over-sized piping than even Mario ;<
pjalne
Aug 10th, 2004, 08:57 AM
Right now, I'm getting kinda tired of fighting the same enemies in similar-looking surroundings, but I've hard that when stuff has been really monotonous for a while, things get more interesting.
Anonymous
Aug 10th, 2004, 04:43 PM
The whole recurring bit with enemies appearing in closets behind you gets old really fast.
Some reviewer described the game as a "23-hour heart attack". Whatever. There were a couple of scares, but there's only so many times you can open a door and be surprised by some monster diving through said door.
whoreable
Aug 10th, 2004, 04:48 PM
i agree, that was only effective during the first hour or so of play.
AChimp
Aug 10th, 2004, 05:57 PM
The whole recurring bit with enemies appearing in closets behind you gets old really fast.
Hello? That's what the original Doom did, and that never hurt its popularity. You can't expect them to come up with a trillion ways to surprise your ass and keep you entertained for 20 hours when they spent 99% of their time building the engine. At least there's a plot this time.
From the technical standpoint, this game is a milestone. It's raised the bar for what FPS (and all games in general) are going to be expected to look like. It's a huge "F.U." to console games, too, because there isn't a console on the market that can compete with these kinds of graphics. The quality has to be cranked down to below "low" for it to run smoothly on X-box; just look at the screenshots and compare the two platforms.
From a gameplay standpoint, it's just like the original Doom. There's a few unique situations later on in the game, but no major innovations. I think it doesn't need them, though.
Mr. Vagiclean
Aug 10th, 2004, 06:23 PM
i just wish the damn bodies would stay solid on the ground so i can shoot/club/punch it more :(
Anonymous
Aug 10th, 2004, 08:48 PM
You can't expect them to come up with a trillion ways to surprise your ass and keep you entertained for 20 hours when they spent 99% of their time building the engine.
So you're saying that the game can suck as long as it has good graphics. I must say that I disagree with that point of view.
From the technical standpoint, this game is a milestone. It's raised the bar for what FPS (and all games in general) are going to be expected to look like. It's a huge "F.U." to console games, too, because there isn't a console on the market that can compete with these kinds of graphics. The quality has to be cranked down to below "low" for it to run smoothly on X-box; just look at the screenshots and compare the two platforms.
I agree, it's a new standard in graphics. That's it. I mean, I liked Doom, but it did get old after a while. The difference between Doom 3 and the original is that Doom managed to be a new standard in both graphics and gameplay.
Matt Harty
Aug 11th, 2004, 12:32 AM
Right now, I'm getting kinda tired of fighting the same enemies in similar-looking surroundings, but I've hard that when stuff has been really monotonous for a while, things get more interesting.
That's my exact feeling but the intersting stuff isn't coming. :(
Captain Goodtimes
Aug 11th, 2004, 12:51 AM
I can only play it in 2 hour installments on account of it boring the fuck out of me. You go through the same-looking corridors over and over again, and you can't ever see shit. It's just way more irritating and visually impressive in ways that only a nerd can enjoy than it is fun.
Agreed, Every Doom game is like that.
Anonymous
Aug 11th, 2004, 02:12 AM
Well, at least in other doom games, it was fast-paced. Now, it's just RAAAR omg two guys just teleported on opposing sides of me, and my marine is too retarded to swtich to another weapon when I'm out of ammo instead of casually reloaded while my face is being et. Better quickload, then just toss grenades around, now that I know it's going to happen!
What a game like this could SERIOUSLY benefit from:
-Come on. Flashlights throw out more light than that, due to light refracting from objects. Considering how much other bullshit is being numbercrunched this shouldn't be a problem, but if there are processor concerns just have the flashlight raise the ambient light level of the room a bit to compensate.
-Marine cannot hold flashlight and pistol simultaneously for what reason? Because It'd actually give you a reason to use the pistol after stage 5?
-Quickloading causes the game to cycle to another pattern of enemy placement
-Quicksaves are limited per level (as most other games like this have figured out already)
-Performing futuristic maintenence tasks were never at the top of anyone's wishlist in gaming
-Being in the dark is only scary when you have something to contrast it to. Have some areas that don't involve pipes and playing flashlight tag.
-Use the zombies, which are seriously awesome, in ways other than having 1 or two appear sometimes for the purpose of being instantly annihilated by whatever weapon you have. This game would have RULED if you had very little ammo and the base was flooded with zombies, as opposed to scary lizards that try to hit you with glowing rocks.
-There isn't a lot of point in having ragdoll effects if your enemies are goign to burn up or explode and vanish almost every time you kill them.
Much as I hate to say it, Quake 3 has actually brought me more entertainment thus far. The only real upshot I see of this whole situation is anticipation of the future games that will be made with this engine.
Tallyho
Aug 11th, 2004, 02:41 AM
Hahah, Doom has always sucked. I really don't know why anyone thought this would be any different.
executioneer
Aug 11th, 2004, 03:08 AM
oh w/e the original doom was awesome :rolleyes
DeadKennedys
Aug 11th, 2004, 09:34 PM
One Question...
*SPOILER*
There was one point in the game where you come down some stairs into a bloody room (surprise), and there is a door with a white light above it. You hear a sound like something huge is stomping, and every time you hear it, said light, and the rest of the room, are momentarily bathed in red. When you get close to it, a head sticks out from between the doors, says something (in Aramaic?) and then disappears, and the sounds stomp.
What the hell was that? Is it Betruger's head sticking out of that... thing, you see at the end of the game?
I spent a long time terrified of confronting this monstrosity, then was sorely disappointed. So what the fuck was it, anyway?
AChimp
Aug 11th, 2004, 09:44 PM
That thing in the end movie is Betruger.
I can't remember the room of which you speak, but speaking of lights, if you are in a room with those hanging fluorescent lights, try shooting one of them. :)
DeadKennedys
Aug 11th, 2004, 10:11 PM
Well, I'm sure someone remembers it... right? It's not that far into the game, but far enough.
I'm also confused. Is Betruger the devil? Or did he mutate himself into that thing? Or did he fuse himself with it?
AChimp
Aug 11th, 2004, 10:28 PM
I dunno. He ends up becoming a demon with HELL POWERS, I guess.
I remember an arm pops out of a door, and then you can't go through the door because it's all bent to shit.
DeadKennedys
Aug 12th, 2004, 10:30 AM
I dunno. He ends up becoming a demon with HELL POWERS, I guess.
I remember an arm pops out of a door, and then you can't go through the door because it's all bent to shit.
It's after that
Ant10708
Aug 12th, 2004, 03:44 PM
Doom 3 may put consoles to shame in respect to its graphics but who cares. Some of the most entertaining games came from the 8-bit and 16-bit era. Halo 2 won't be able to compete with Doom 3 on a graphical level but it will most likely be a hell of alot more fun to play in single player and have great replay value with the multiplayer options. From what I've heard Doom 3 doesn't provide anything special in terms of multiplayer and it doesn't seem like the single player is so great besides graphics and sound.
Graphics are always nice to have but if thats all it has then I'll just look a demo of the game in a store to experience its graphical power.
Xbox will be getting 20 Sonic games on 1 disc for 20 bucks!
Horrible graphics to todays standards but I bet I'll get more then 20 hours of playtime out of it.
DeadKennedys
Aug 12th, 2004, 04:42 PM
Doom 3 doesn't have those graphics just to be pretty, they're there to create the mood of the game, and that's one of the few ways to achieve that.
Ant10708
Aug 12th, 2004, 05:37 PM
From what I read from people who have played the game, on this board, is the mood of the game becomes dull and repetitive so I guess having the most superior graphics to create a mood of a game isn't the most effective technique.
The people who made Doom3 said that the game is meant to be played at night, alone and in the dark with the sound cranked up. I havn't played the game so maybe under those circumstances it rules.
I'd add getting high before hand since its mindless killing(so you dont need to not be high to beat it I am assuming) and being paranoid should help keep the scares fresh.
Eternal Darkness created a 'scary' mood and it used N64 graphics. Its the only game besides Resident Evil(when the dogs jump thru the windows) that has made me jump.
AChimp
Aug 12th, 2004, 07:21 PM
You can't compare a game like Sonic to Doom 3. The genres are too different.
The best way to play Doom 3 IS with the lights off, and with good headphones. Also, rather than treating it like a non-stop kill-fest, pretend that you actually are the marine and give a damn about your health level; that means playing it somewhat realistically. :(
BTW, the marine holds the pistol with both hands (one on the handle, and the other supporting the wrist).
Ant10708
Aug 12th, 2004, 11:28 PM
I wasn't comparing the two just pointing out graphics don't make a game fun.
Like I said I havn't played it for myself so I really don't know if its great or not. I planned to just rent it for 5 bucks when it comes out on Xbox and play it one night with a friend on co-op.
Matt Harty
Aug 13th, 2004, 08:59 AM
I think light mounted guns would still have a scarier effect.
As opposed to getting blindsided in pitch black, having to take out the flaslight while still being hit, find out where and what the attacker is, change to a weapon and fire hoping that you hit it.
DeadKennedys
Aug 13th, 2004, 11:39 PM
It's sad but true that Doom 3 won't last forever. But it sure was one hell of a ride.
I started playing through it again on Veteran, and there were at least 5 occasions during the first 20 minutes of the game that I nearly shat myself.
CaptainBubba
Aug 14th, 2004, 12:54 AM
Its basically AvP but you can only be a marine, the graphics and A.I are way better, and it scares the fuck out of you. This will be a fun game to play drunk late at night when I'm bored, but its not something I'm going to eagerly pursue finishing.
Imps are the stuff of nightmares.
eggyolk
Aug 14th, 2004, 02:27 PM
shut up it sucks
Anonymous
Aug 14th, 2004, 08:57 PM
FUCKING CHRIST, WHEN DOES IT ENNNND
I feel compelled to beat it, but apparently spent 9 hours playing it today. The good news is that the game gets a lot better from the Delta area onward, and you FINALLY get some real doom action in the areas after hell, where there are tons of enemies and you're running and gunning :o
Speaking of hell, when I think of places that are NOT shrouded in mystery and EVERLASTING FUCKING DARKNESS, HELL is pretty close to the top of the list. What is John Carmack's problem with over-dramatic lighting? In the intro to the game the scientists were working in horrid lighting conditions to begin with, and a big window with a view of the martian landscape casts heavy dark shadows on the guys sitting around in the lounge. I had to go look up the flashlight key before the game even told me about it because I couldn't tell in the very first room you're in whether or not I was about to drop to my death. And for some reason, HELL is equally dark and sad, and you somehow misplace your flashlight before entering it.
I also feel smart for getting the BFG9000 twice before you're 'supposed' to get it from Sarge (Once in the containment area in the sealed room and once on a hidden ledge in hell ;<)
I cannot say I feel the designers are smart for doing some very stupid things with the bosses. Why I have to shoot the lil blue orb above the big monster's head is a mystery to me and stupid, when I should be able to just shoot HIM if all the fucking voices are saying he's vulnerable. LITTLE DO YOU KNOW THEY REALLY MEAN 'PRETTY UPTIGHT ABOUT GETTING HIS ORB SHOT.' And tank-boy was annoying because there are only two healths in the room, plus the soul cube, to keep you alive through the BFG blasts, which still chip away at you even when you shoot the blasts. And what the fuck is the point of him opening up the pillars to reveal ELECTRICITY?
But yus, I just maimed mister tank and been through hell and the fucking game still won't end and I have work to do but I must finish this first for no adequately explored reason. >:
the_dudefather
Aug 14th, 2004, 10:09 PM
i got doom3 the other day (plus t-shirt and poster) and i personally think it rocks!
it seems a lot of anti-doomers seem to hate it becuase they where expecting something new. its not like there was much difference in doom 2 compared to doom1, or final doom to doom2.
in short. doom is doom. it doesnt revelutionise the genre, but defines the 'guns blazing gameplay' element of it.
ok the multiplayer kinda sucks, but there is quake3 for that (sorta like unreal2 => unreal tournement 2003). it would have been cool if there was a co-op mode, but a mod will sort that out eventualy (sven co-op for doom3 maybe?)
playing the game 'as intended' in the dark and with 5.1 stereo is the best way to play it (as stated millions of times before) and it does become a heart attack inducting perilous experience.
but why isnt there a super shotgun? my Fo-averate doom2 weapon.
(rant / fanboy-praise mode off)
mubert
Aug 15th, 2004, 12:48 AM
Doom 3 is like going to a scary ass movie. I seriously shit my pants when I hear a clanking sound, and I get scared and misfire. The scariest enemy in it is prolly the mutants who throw fireballs at you, cause they take random lunges at you from like 30 feet away. :/ The fact that my comp's speakers are basically surround sound, and really large doesnt help matters. :lol
Anonymous
Aug 15th, 2004, 08:32 AM
Doom3 is nothing like previous doom titles, DF. THAT'S WHY PEOPLE ARE UPSET.
AND NOW FOR THE SEGMENT ON OUR PROGREAM WE LIKE TO CALL "ACHIMP IS AN IDIOT":
BTW, the marine holds the pistol with both hands (one on the handle, and the other supporting the wrist).
http://www.popnko.com/imock/doomgun1.jpg
HOW TRUE. BUT OH WAIT, I WANT TO SHOOT SOMETHING!
http://www.popnko.com/imock/doomgun2.jpg http://www.popnko.com/imock/doomgun3.jpg
OMG! I GUESS I COULD HAVE USED THE OTHER HAND FOR A FLASHLIGHT AFTER ALL! :eek
It's also sad how little what the guy in the mirror resembles what you actually do. He's routinely a half-second late with weapons and it gets really weird when you hold out the grenades.
the_dudefather
Aug 15th, 2004, 10:09 AM
Doom3 is nothing like previous doom titles, DF. THAT'S WHY PEOPLE ARE UPSET.
ok, maybe my 'doom is doom' statement was somewhat inaccurate, but what i mean is, from what i gathered, people are upset because it is squarely an 'old skool' shooter, without any halo-esce elements that many FPS games have now.
I feel that the single player side of id's FPS games has not changed too dramatially over the years, the main big change was an extra dimension via quake and the main gameplay of Doom3 is very much like quake2, but with less backtracking.
in my view it seems the main concern of id when making Doom3 (apart from a lovely engine) was atmosphere and gameplay so it would have been better to stick to tradional game design.
(this ends my attempt to look like a sophisticated Edge writer :)
Anonymous
Aug 15th, 2004, 10:59 AM
It isn't an old-school shooter, either. It's a 1st-person survival horror game with way too many teleporting fags.
Last boss fight is the best part of the whole game because you actually get to use your rockets instead of hoarding them like some dragon from ADND. And it's the first time you actually get to enjoy the ragdoll effects as the demons go whipping and spinning through the air as you pound away at the cyberdemon.
I notice I keep killing him with the soulcube, is that the only thing that does damage to him or is it a sort of Bald Bull effect where you have to whittle him down before using the soul cube to finish him off? I've noticed he screams and cries when I hit him with the BFG, too.
AChimp
Aug 15th, 2004, 11:49 AM
Now I see why you're whining about it being too dark everywhere. Unless you've compressed those JPEGs down to 30% quality, the colours are all washed out. Look at my screenshots or post something uncompressed for comparison.
Yes, there are pitch black areas, but that an experienced FPS player can't handle. There's flickering lights in most places.
Still regarding the pistol, boo hoo. I didn't stand in front of the mirror shooting guns and timing the processor delay and adding up ultra realism points (faster computers don't have this delay). The flashlight thing is a minor issue that only people who were spoiled by Half-Life's suit-mounted light are complaining about. You stop getting pistol ammo for the entire middle part of the game, and anything leaping out of the dark at you definitely doesn't deserve the pistol treatment, especially once you get the chainsaw.
As for the BFG, they tell you near the beginning of the game where to find it.
Anonymous
Aug 15th, 2004, 01:37 PM
Now I see why you're whining about it being too dark everywhere. Unless you've compressed those JPEGs down to 30% quality, the colours are all washed out. Look at my screenshots or post something uncompressed for comparison.
Actually, I had to increase the brightness on those pictures in photoshop by 48 points just so you could see anything :lol
http://www.popnko.com/imock/doomgun1.jpg http://www.popnko.com/imock/doomgun1dark.jpg
I didn't stand in front of the mirror shooting guns and timing the processor delay and adding up ultra realism points (faster computers don't have this delay).
It isn't a processor-related issue at all - it's an entirely seperate animation from what's actually happening.
You stop getting pistol ammo for the entire middle part of the game, and anything leaping out of the dark at you definitely doesn't deserve the pistol treatment, especially once you get the chainsaw.
You constantly get pistol ammo from dead people, and recover the pistol itself on both occasions that you lose it, despite it being relatively worthless. It is not nearly as worthless is the chainsaw, however, which does about as much damage as your flashlight and offers about as much not-getting-raped protection therein.
As for the BFG, they tell you near the beginning of the game where to find it.
Sort-of. They tell you about 1/3rd of the way in what the code to the door is, and you have to reference the audio log and change it from what the email tells you. But the PDA with the information is so far away from the area with the BFG that it made me feel smart. :picklehat And the part in hell that has it is ridiculous too, since it's in one of the many pitch black areas, on a ledge, behind a rock.
post something uncompressed for comparison
http://www.popnko.com/imock/doom3shot.jpg
Welcome to 99% of the game.
AChimp
Aug 15th, 2004, 01:50 PM
I don't see what you're complaining about. Those original shots look fine. I didn't have any trouble seeing things in those conditions. You're supposed to be on a ruined base on fucking Mars. If a burning pit to Hell opened, do you really think that everything would still stay at full power and completely lit, just for your benefit?
It isn't a processor-related issue at all - it's an entirely seperate animation from what's actually happening.
:lol Learn more about programming before talking about what is and isn't a processor-related issue. More animations mean more CPU speed is required to make everything happen fast enough for you not to notice. That delay is caused by the same reason why it can take up to a minute to load a new level or the game pauses for a second when you enter a new room.
The chainsaw works differently than it did in the previous Dooms. You have to move around with it and run into the bad guys. Holding fire and standing there won't damage anything, because a lot of the monsters have reach and don't charge blindly into the sawblade; they're smart enough to avoid it. I was confused by that to begin with, too, until I figured out how to use it.
Anonymous
Aug 15th, 2004, 02:03 PM
I don't see what you're complaining about. Those original shots look fine. I didn't have any trouble seeing things in those conditions. You're supposed to be on a ruined base on fucking Mars. If a burning pit to Hell opened, do you really think that everything would still stay at full power and completely lit, just for your benefit?
Well, the elevators and doors do, for the most part. But that's not the point: Even before the shit goes down everything is PLUNGED INTO ETERNAL DARKNESS, and hell, of all places, is like that too.
It isn't a processor-related issue at all - it's an entirely seperate animation from what's actually happening.
:lol Learn more about programming before talking about what is and isn't a processor-related issue. More animations mean more CPU speed is required to make everything happen fast enough for you not to notice. That delay is caused by the same reason why it can take up to a minute to load a new level or the game pauses for a second when you enter a new room.
I love how you think that no-one else has a clue when it comes to things that you seem to think are esoteric. But speaking of clues, here's one: The model of the marine and the model of your weapons are two seperate things, with seperate animations. If they weren't, (for one thing) you'd be able to see yourself when you looked down. I was making fun of how wildly different the animations are. Not only that, but the 'idling' animations are ALSO completely different, and make it look like you're just hanging out with some guy in another room. Which is more or less what's really happening anyway.
The chainsaw works differently than it did in the previous Dooms. You have to move around with it and run into the bad guys. Holding fire and standing there won't damage anything, because a lot of the monsters have reach and don't charge blindly into the sawblade; they're smart enough to avoid it. I was confused by that to begin with, too, until I figured out how to use it.
Which makes it about as useful as, say, the flashlight? IF ONLY I HAD MADE SUCH A POINT EARLIER. :tear
ArrowX
Aug 15th, 2004, 02:08 PM
from this board I gather that it fucking sucks ass but is scary >:
Fuck you all for ruining the disfigured magic >:
eggyolk
Aug 15th, 2004, 07:32 PM
oh shit look out its a zombie but wait there is another behind you, where did he come from though!?
ArrowX
Aug 15th, 2004, 09:10 PM
They had it running at future shop today when i went to get new headphones (damn cat) The 9year old before me took off afteryou see the first hell knight. Of the 6 minutes i played i think in the long rin it would be a huge pain in the ass to keep pulling the flashlight out.
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