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View Full Version : Aliens vs. Predator


Fathom Zero
Jan 25th, 2010, 03:45 AM
EXCITED, YEAH

It's very pretty looking and the differences between the three classes(?) should make things awesome, just as much as the old games.

darkvare
Jan 25th, 2010, 04:27 PM
predators for the win!!!!!!

Bubsy
Jan 29th, 2010, 12:36 AM
best jaguar game!!!!!!!!!!!!

well..... OKAY second BEST!!!!!!!!!!!!!!!! :lol :lol :lol

Mockery
Jan 29th, 2010, 01:04 AM
The best Jaguar game was Kasumi Ninja because it had a Scottish fighter character named Angus MacGreggor who lifted up his kilt and shot fireballs at his enemies.

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Babs
Jan 31st, 2010, 04:26 AM
illegal Aliens vs. sexual Predators. Now THAT'S a fight worth seeing.

WhiteRat
Jan 31st, 2010, 03:33 PM
I'm eagerly awaiting this version of AVP as I played the first and second ones to death when they came out.

Still to this day one of the funnest times I ever had playing video games was a 10 hour multi-player session with 4 of my roommates on AVP 2. Predalien=gay.

Dimnos
Feb 2nd, 2010, 10:24 AM
Did I hear that the demo will be up for download this weekend? Or maybe next?

Fathom Zero
Feb 2nd, 2010, 11:35 AM
It is! It is!

I AM EXCITE for this and 3D Dot Game Heroes.

Dr. Boogie
Feb 6th, 2010, 04:00 PM
Fine, I'll put this shit in here.



I finally got a chance to try the multiplayer demo the other day (since the developers finally released a patch that allowed you to join/play multiplayer games). I'm kind of on the fence at the moment. I couldn't select predator from the get go, which was kind of strange. Still, I've found the Alien to be pretty rewarding, once you figure out that Focus lets you do killer tackles.

I'd say let's get an I-Mock game going, but the demo only supports quickmatches.

Dr. Boogie
Feb 6th, 2010, 05:01 PM
I discovered that Focus actually sucks for the alien, and that trying to melee a predator is ill-advised. In fact, not playing as the predator is ill-advised.

darkvare
Feb 6th, 2010, 05:42 PM
game informer gave it a 5.7 for whatever that's worth

http://gamegrep.com/news/29601-first_aliens_vs_predator_review_surfaces_from_game _informer_ouch_575/

Dr. Boogie
Feb 6th, 2010, 06:07 PM
I do feel like I'm struggling with the melee, but that might be because I can't find any documentation to explain it.

For the marine, melee combat is simple: if you get melee'd, you're fucked. I get that you can do light and heavy attacks, but for the alien at least, I have yet to successfully land a heavy attack. You wind up like a major league pitcher, then I assume something else happens because I usually get hit shortly after that.


Also, there's very little reason to use any weapon other than the pulse rifle as the marine. The shotgun would be good if close range didn't mean immediate death for the marine, and the flamer is half as effective as the shotgun. Maybe the sniper rifle is good, but I haven't been able to use it that much.

Fathom Zero
Feb 6th, 2010, 07:22 PM
It feels slower for me than I would think, probably because my computer is urgh-worthy. But I found the marine a lot of fun and more tense than I imagined. In other video games, I don't find myself at such a disadvantage when it comes to mobility and things like that. But being a marine in AvP, I feel slow and if I could see my character, I'd probably be hugging my rifle as close to me as possible.

I've gotten good with the shotgun, almost to the point where I'm better with the rifle. So I dunno. Maybe it's a to-each-his-own thing, or maybe I just play with people that suck.

I can count the number of games I played on one hand, though, so take that for what you will. Coming off of playing AvP 2000, I thought it was a lot of fun and very different. I jumped a few times being trophy-killed. I've never had more fun dying.

Dr. Boogie
Feb 6th, 2010, 07:32 PM
Believe me when I say that scripted death sequences get old pretty fast. Especially when performing one gets you killed because you're standing perfectly still for almost ten seconds.

I'm finding it easiest to win games as the marine, both because of the simple directness of your attacks and because players in the other roles are trying to figure out the controls. In one game, a marine found a smartgun somewhere. Would love to know where that thing is.

And the focus button is not making any sense to me. It seems like a lock-on button, but that lock is broken really easily. Performing a heavy attack, for instance, instantly breaks the lockon.

darkvare
Feb 6th, 2010, 07:38 PM
i think this game would have really benefitted from a public beta

Dr. Boogie
Feb 6th, 2010, 08:14 PM
I have a feeling that's what this is.


And I just got out of another match that ended with the host ragequitting right as I was getting ahead as the marine.

Fathom Zero
Feb 6th, 2010, 08:24 PM
I love matchmaking. >: :rolleyes

Zhukov
Feb 6th, 2010, 08:24 PM
I remember I used to play pretty well as the alien. The heavy attack isn't something you charge up? All I remember is charing it up, running around and letting go when I ran into someone, rather than having to wait for it to be ready once already engaged in close quarters.

Dr. Boogie
Feb 6th, 2010, 08:30 PM
No, I thought that too, but there's no charging here. When you're near someone, attacking triggers a sort of partial lockon that's a little disorienting, rather than the old way of either charging your attack or flailing wildly while you try and keep the other player in focus.