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May 15th, 2004 10:21 PM | ||||||
James | Which explains why I'm a genius. Thank, McClain. | |||||
May 15th, 2004 05:50 PM | ||||||
McClain | James, most people that have invested thousands of posts in this forum actually get smarter as time goes on. | |||||
May 14th, 2004 07:13 PM | ||||||
Anonymous | Frankly, I'd prefer you go the other way and just keep quiet on the subject of games, but that works too. | |||||
May 14th, 2004 03:44 PM | ||||||
James | Well, every time I come across a game I like, I'll be letting you all know. | |||||
May 14th, 2004 03:28 PM | ||||||
Anonymous | Yeah, we just don't hear much about the ones you like. Damndest thing... | |||||
May 14th, 2004 01:55 PM | ||||||
James | I like a lot of games, but I also don't like a lot of others. It's the damndest thing. | |||||
May 14th, 2004 12:54 PM | ||||||
Anonymous | Well there you go. I ask only for a point of reference because the only one I could remember was Kingdom Hearts. | |||||
May 14th, 2004 10:38 AM | ||||||
James | Well, yes, SOCOM is a great game. But I guess the last game I liked would be Dark Cloud 2, which I'm playing now. | |||||
May 14th, 2004 04:29 AM | ||||||
executioneer |
socom ![]() |
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May 13th, 2004 10:02 PM | ||||||
Anonymous |
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May 13th, 2004 09:31 PM | ||||||
Perndog | I greatly disliked Postal 2 as well. The wacky violence wasn't interesting enough to cover for the utter lack of other good qualities. | |||||
May 13th, 2004 08:52 PM | ||||||
bigtimecow |
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May 13th, 2004 07:51 PM | ||||||
ArrowX | I agree with oatmeal I downloaded it too Because it was too shitty to pay $60 Canadian for it Even tho i liked it | |||||
May 13th, 2004 07:28 PM | ||||||
BlueOatmeal | This game better be cheaper than 20 dollars. I liked Postal 2 but I downloaded it. There was no way in hell I was paying 50 bucks for a 10 dollar game. | |||||
May 13th, 2004 06:30 PM | ||||||
AChimp |
James is kinda right... Postal 2 wasn't anything special aside from the chaotic violence factor, which is always fun. It gets boring kinda fast, though. ![]() Not like Serious Sam. ![]() |
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May 13th, 2004 06:04 PM | ||||||
phnompehn | Wow, I never realized a second stringer game could produce so much debate. This is about as intellectual as arguing whether Orbit or Big Red is the better chewing gum. | |||||
May 13th, 2004 04:51 PM | ||||||
James | How foolish of me. Next time, I'll come to you to buy me a game when I'm not sure if I'll like it or not. | |||||
May 13th, 2004 04:34 PM | ||||||
Mockery |
You've based your entire opinion of Postal 2 on an early demo?![]() |
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May 13th, 2004 02:58 PM | ||||||
James |
Well... Um... OK, you got me. I hate ALL VIDEO GAMES THEY ARE FOR FAGS. ![]() By the way, I wasn't aware they fixed the load times issue, since I had only played the demo. Good to hear. |
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May 13th, 2004 02:49 PM | ||||||
Anonymous | What was the last game that you liked, James? | |||||
May 13th, 2004 12:57 PM | ||||||
Mockery |
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![]() Lighten up man, it's a silly game. If ya don't like it fine, just don't keep bitching about it when those of us who do enjoy the pointless slayings of Postal feel like talking about it. |
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May 13th, 2004 12:16 PM | ||||||
James |
Here, I will make an attempt at a more intelligent discussion about the expansion pack: "20 New Maps - Visit all new areas of Paradise including the Elephant Preserve and the Taliban Training Camp." I have to assume each "map" is another area attached to the town, which means that there are at least 20 new places where you get to sit and wait for the new area to load up. One thing that was incredibly annoying about Postal 2, was the frequency of load times you would encounter, which made exploration fairly discouraging. I'd like to think this will be fixed for the expansion, but I doubt it. More imporantly, the Taliban Training Camp thing really sticks out here. I don't know the context of it's purpose in the game, but I'm pretty sure I don't care either. If I had to make an assumption, I'd guess that RWS is just trying to add more shock value to get attention, or worse, stirring up more of that anti-terrorism fear and hatred to appeal to those who want nothing more than to kill Middle Easterners. It wouldn't surprise me if other new areas include a day care center and Saddam Hussein's prison. "New Melee Weapons - Hack your enemies to meaty bits! - Includes the amazing boomerang Machete, the Scythe and the head-popping Sledgehammer." Aside from the IDEA of using these new weapons, what significance will they have in the gameplay? I can't imagine there being any new animations or graphical adjustments accompanied by these weapons, nor would I imagine them to have any significant strengths or weaknesses. Will decapitating someone with a scythe be any more entertaining or important than decapitating someone with a shovel? "New Characters - New enemies abound, including MadCow-infected Tourettes Zombies, Killer Attack Cats and suspiciously Gary Coleman-esque Demonic Midgets." Umm... Right. So enemies that shout obscenities (SHOCK VALUE!), cats that actually fight back, and more Gary Coleman. Part of me wants to believe that they deliberately wanted to use Gary's likeness again for some sort of humor, but the other part of me believes they were too lazy to make unique character models. "Story Driven Gameplay - Amusing cinemas advance the "story". Look Ma, we made a game with a plot! Sort of." And this is the main problem. A game like this is just pure, foolish violence. At the very least, it needs a story to really give you a reason to play. Look at GTA, for example. If you don't have anything driving the game along, you're just playing a game for it's violence level, which isn't even that high to begin with in this game. And the frequent load times really detract from this reason to play, as well. And maybe I'm missing it, but I see no mention of allowing players to design their own levels. Only thing I could think of is making your own textures of mods, which you can do in pretty much any FPS these days. So really, I don't see anything here that would advance the original game, which was mediocre at best to begin with. And I do hope I made enough of an intelligent discussion to please you all, despite that fact I don't like the game. Quote:
But if you like it, that's fine. I just don't see the point, and I get easily frustrated when people like things that I don't. |
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May 13th, 2004 12:15 PM | ||||||
Mockery |
It's not meant to be a big game with an in-depth story. It's just like the very first Postal game in which you play it just to blow off some steam and have a few chuckles. Simple as that. Hell, that's the only thing I ever played GTA for... never even bothered with the story. Just loaded up the cheats and destroyed everything in sight. Never had time to play the game all the way through the real way. |
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May 13th, 2004 11:41 AM | ||||||
James |
Will you pay for hosting fees? I think I only said it before once or twice, and you jumped on my case then, too. I could be wrong, and am willing to admit I could have goen on about it more. And I'll admit right now that my method of voicing my dislike for the game isn't the most intelligent (does it really need to be?). But still, I just don't see what's so great about this game. |
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May 13th, 2004 11:19 AM | ||||||
Mockery | Thanks James, we really needed to hear you repeat yourself for the umpteenth time regarding Postal 2. In fact, can you do us a favor and make a web site about your disdain for Postal 2 and link to it in your signature? Then we could all go visit it anytime we felt like seeing what you think about the game. That'd be just tops. | |||||
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