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Mar 29th, 2005 09:59 AM
the_dudefather i dont know the verb 'ban'
Mar 28th, 2005 10:41 PM
executioneer THIS IS AN IRRELEVANT DISCUSSION, AS THE ORIGINAL TOPIC WAS TEXT ADVENTURES AND THE GUY WHO POSTED IT IS BANNED NOW
Mar 28th, 2005 10:12 PM
the_dudefather particle effects, rotating sprite/views and lotsa other neat stuff

my new game, metal gear rex VR pilot is cominging along nicely...
Mar 27th, 2005 10:39 PM
emujunkies Yea I know the full version kicks ass, lot of cool extra features.
Mar 27th, 2005 09:46 PM
the_dudefather game maker rocks, i gots the registered version and everything (yep, legaly :0 )

while admitingly i havent tried anything non-graphics based, it would be worth a try
Mar 27th, 2005 04:33 PM
MetalMilitia Oh shit its a bigger version of WINO.
Mar 27th, 2005 03:23 PM
emujunkies Just use Game Maker
www.gamemaker.nl
Jan 10th, 2005 05:07 AM
executioneer oh wait i didnt read your post all the way! if you want to make a text adventure you should use AGT
Jan 9th, 2005 03:35 PM
Guitar Woman Thanks.
Jan 9th, 2005 03:20 PM
MetalMilitia Looks pretty much like C. Get Visual studio. Its kind of like MS office but with programming tools. You will probably have to perfect your syntax and whatnot but it looks llike you wont have too much trouble.
Jan 9th, 2005 03:06 PM
Guitar Woman I know how to program pretty well. Graal NPC scripting is just like regular programming language.
Example:

if (created) {
setimg beer.png;
}
//CLIENTSIDE
if (playertouchsme) {
playerhearts +=100;
hide;
}
if (playerchats&&strequals(#c beer)&&playerrupees =>11) {
show;
playerrupees -=10;
}

This is a script for beer, which is used a lot in playerhouses. If you touch it, it refills your health to full and goes away because you "drank" it, then if you say "beer" it will appear again and take 10 dollars from you (for buying annother one). Clientside means that it only effects one player, because graal is a MMG, and all the players in the same room as the NPC suddenly losing 10 gralats is kind of annoying. Yeah, there are some differences, but I'm good at adapting to these kind of changes. So, where do I actually go to write the program? Please help, I don't want to have to make a text adventure using Graal NPCs. ;_;
Jan 9th, 2005 11:34 AM
AChimp I recommend putting game programming ideas aside for now and learn how to program first.

Text parsers are actually pretty sophisticated.
Jan 9th, 2005 07:29 AM
executioneer or you could do one in QuickBasic if you wanted to be really silly

http://home.blarg.net/~mobbswm/qb71.exe

that one doesnt have a help file though which is annoying but you should be able to find like a bunch of tutorials on "quickbasic" or "qbasic" on google or w/e, especially if its a fairly simple program
Jan 9th, 2005 06:19 AM
MetalMilitia Visual Studio .NET 2003 -Quite a user friendly suite of programming tools. But still no walk in the park for a beginner.

You could write a dos based program in C++ or C. But to use the windows environment VB is probably best.
Jan 9th, 2005 03:07 AM
Guitar Woman *graal
Jan 9th, 2005 03:06 AM
Guitar Woman
Programming

So I want to write a program. I need to keep myself from being bored when I can't sleep, and I've thought of making a text adventure. I have experience in NPC programming in Grall online, but now I want to make a program that is executable from windows. Nothing special, just a dos based thing. So, uh, where do I go to write it?

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