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Jul 29th, 2006 06:31 PM | |
Chojin |
I have this rom. Technical-wise, it's really neat and good. However, the music makes it unplayable and they really should have changed certain aspects of the game to make it compatable with NES hardware (4 sprites per line max means you rearrange some of those moving lifts you idjits). |
Jul 29th, 2006 03:10 PM | |
Guitar Woman | was there any point to doing this |
Jul 28th, 2006 05:17 PM | |
Grislygus |
It also looks like a lot of effort went into it, and I'm the type of person who gives credit where credit is due. However, the sprite animation and collision detection looks a tad bit off. Other than that, it seems like quite a decent attempt. |
Jul 28th, 2006 05:47 AM | |
funkyamunky | looks like shit |
Jul 28th, 2006 05:29 AM | |
Daikun |
Super Mario World goes 8-Bit A gaming hacker managed to import a Super NES game onto the original NES system. That game: Super Mario World. Since the technological aspects for both systems are extremely different, the look and feel of the game has been completely transformed. http://www.youtube.com/watch?v=S3FtRV2VqkE Note: There are two videos for this. You'll find the other in the playlist. |