Go Back   I-Mockery Forum > I-Mockery Discussion Forums > General Blabber > Super Mario World goes 8-Bit
FAQ Members List Calendar Today's Posts

Thread: Super Mario World goes 8-Bit Reply to Thread
Title:
Message
Image Verification
Please enter the six letters or digits that appear in the image opposite.


Additional Options
Miscellaneous Options

Topic Review (Newest First)
Jul 29th, 2006 06:31 PM
Chojin I have this rom. Technical-wise, it's really neat and good.

However, the music makes it unplayable and they really should have changed certain aspects of the game to make it compatable with NES hardware (4 sprites per line max means you rearrange some of those moving lifts you idjits).
Jul 29th, 2006 03:10 PM
Guitar Woman was there any point to doing this
Jul 28th, 2006 05:17 PM
Grislygus It also looks like a lot of effort went into it, and I'm the type of person who gives credit where credit is due.

However, the sprite animation and collision detection looks a tad bit off. Other than that, it seems like quite a decent attempt.
Jul 28th, 2006 05:47 AM
funkyamunky looks like shit
Jul 28th, 2006 05:29 AM
Daikun
Super Mario World goes 8-Bit

A gaming hacker managed to import a Super NES game onto the original NES system. That game: Super Mario World. Since the technological aspects for both systems are extremely different, the look and feel of the game has been completely transformed.

http://www.youtube.com/watch?v=S3FtRV2VqkE

Note: There are two videos for this. You'll find the other in the playlist.

Posting Rules
You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

   


All times are GMT -4. The time now is 03:49 PM.


© 2008 I-Mockery.com
Powered by: vBulletin
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.