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Nov 9th, 2008 05:17 PM
OxBlood
Quote:
Originally Posted by Supafly345 View Post
Please, expound more on the basic premace at length.
Aw come on, use words I know
Nov 9th, 2008 01:35 PM
LordSappington
Quote:
Originally Posted by darkvare View Post
is out november 11 for xbox 360 ps3 and january 2009 for pc
Freakin' sweet, I was under the impression it was for ps3 only from the commercials, so I was raging pretty badly.
Nov 9th, 2008 03:23 AM
Supafly345
Quote:
Originally Posted by OxBlood View Post
No indication of an emotion equals seriousnes on written text. You ask for a description, there you have it. Be thankful.
Please, expound more on the basic premace at length.
Nov 8th, 2008 12:10 PM
Fathom Zero Fun, but kinda meh. I'm not going to say I'm not going to get game because I'm bad at it, but man. I was screwing up and messing up the whole time. I failed the part in the tut where you jump, spin 180, and grab the ledge, even though I did it better than that bitch Celeste. And I'll tell you right now, she betrays you. Bet you a dollar.
Nov 8th, 2008 08:47 AM
OxBlood
Quote:
Originally Posted by Grislygus View Post
BE THANKFUL, BOY

ENJOY YER PIKTCHER SHOW
Something like that, probably
Nov 7th, 2008 10:29 PM
darkvare is out november 11 for xbox 360 ps3 and january 2009 for pc
Nov 7th, 2008 10:08 PM
liquidstatik ..
Nov 7th, 2008 12:31 PM
Grislygus BE THANKFUL, BOY

ENJOY YER PIKTCHER SHOW
Nov 7th, 2008 04:59 AM
OxBlood
Quote:
Originally Posted by Supafly345 View Post
I wasn't serious stupid.
No indication of an emotion equals seriousnes on written text. You ask for a description, there you have it. Be thankful.
Nov 5th, 2008 09:59 AM
Supafly345 I wasn't serious stupid.
Nov 4th, 2008 10:27 AM
OxBlood If you watched the Footage from earlier this year, showing the character running around on roofs, you know how the demo is like, because it is exactly that part of the game. That and a little tutorial.
Apart from the obvious jumping, running, wallrunning, swinging on bars, climbing obstacles, etc., you can also fight a bit. Punches, slide-kicks and jumpkicks are there, as well as disarming-maneuvers and bullet-time which builds by running around. It´s more or less a fun experience so far, but I also read that the game is just about 5 or 6 hours long and the plot is apparently not very good. But that´s just one Mag, what do they know...
Nov 1st, 2008 11:09 AM
Supafly345 The demo is out but somebody better describe it to me because you fucking need a live gold membership to download a non-multiplayer demo.
Oct 6th, 2008 04:54 PM
Supafly345 I am so pumped for this game. From what I have been reading, all that jumping, grabbing pipes, bouncing around and other shit is actually sort of challenging, the player in the videos is just really good. Like it doesn't automatically have your character gravitate towards the nearest foothold like in prince of persia or whatever, so its totally set up for MAXIMUM IMMERSION.

Having all the cut scenes in 2D cartoons sounds like a good way to get me to actually watch cinematics too.
Jul 17th, 2008 02:24 PM
Dimnos So a 3D rendered pipe that looks like every other pipe you have ever seen is art? Im not saying it has to be "artsy fartsy" or whatever, and im all for video game making as an art and maybe even video game playing to be an art, but the rendered images on the screen alone dont make art.
Jul 16th, 2008 02:11 PM
bigtimecow oh don't go there dimnos, wrong forum

video game art refers to just the visuals in the game. and i guess if you want to take it into more "artsy fartsy" terms then it is "visually pleasing" art rather than conceptually compelling
Jul 16th, 2008 01:58 PM
Dimnos Yea im with LordSappington, Looks great and i cant wait to try it out but im worried its going to be real repetitive. Rooftop level then sewer level then... And whats the "great art" the sites you guys are linking talking about? Looks like some really clean graphics but art? Some building, doors, pipes, cops, shotguns, sewers... nothing i would call "art". Still looks real fun.
Jul 15th, 2008 12:14 PM
Dr. Boogie So the whole game is like the part in Assassin's Creed after the actual assassination?
Jul 15th, 2008 10:48 AM
IMJ Finally a legitamately new looking premise for a game. Hopefully it lives up to the hype and the PS network movie....
Jul 14th, 2008 09:04 PM
Fathom Zero http://www.destructoid.com/e3-08-mir...5241.phtml#ext
May 11th, 2008 11:24 PM
LordSappington This looks pretty damn awesome. I'm a little afraid it might start to get repetitive, you know, like just run, jump, climb, knock down a guard, etc. Here's hoping it doesn't.
May 11th, 2008 11:08 PM
Fathom Zero Breakdown was a good one.
May 11th, 2008 08:57 PM
BurntToShreds The use of First-person reminds me of Breakdown on the original Xbox.
May 10th, 2008 11:22 PM
Schimid I really like the fact that the objects you're supposed to interact with have a brighter hue. I'm sure playing a game like this without that sort of treatment might get a little maddening during some tougher parts.
May 10th, 2008 11:20 PM
Chojin I thought this was a PS3 exclusive when I first read about it (it's under playstation 3 news at Kotaku), but since it's coming out for PC and 360 as well, I'll probably be getting it on PC.
May 10th, 2008 08:24 PM
Fathom Zero Thief III was for the Xbox, otherwise they were on the PC.

Old ass games.
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