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Mar 16th, 2008 11:38 PM
Zomboid Calm down with all the talking, you

I don't think a sequel is a far fetched idea. There's a few different directions they can go in. I just wonder if it'll be same setting or if they'll branch out.
Mar 16th, 2008 10:45 PM
Dr. Octogonopus Maybe these other guys come upon Rapture, and they explore and ZOMG THEY NEED TO SURVIVE and then they get plasmids. Or.... hell, I don't know, zombie splicers? A genetic 'disease' caused by splicers making it to land? That could work.
Mar 16th, 2008 10:40 PM
Emu Another story.
Mar 16th, 2008 10:12 PM
Fathom Zero What could possibly be left of the story?
Mar 16th, 2008 09:48 PM
Ant10708 Bioshock 2 is being made.
Mar 14th, 2008 10:16 PM
Originally Posted by executioneer View Post
i still haven't played this but it's still sounding really inferior gameplay and storywise to system shock 2
Its the same. If you like one you'll like the other. Unless you'll miss all the worthless item clutter and psy abilities that never got used.
Mar 10th, 2008 03:43 PM
DuFresne oh, I actually didn't get the joke before you did that
Mar 10th, 2008 03:42 PM


Mar 10th, 2008 01:29 PM
Fat_Hippo Well, that would make this thread a bit redundant, wouldn't it? More so, I mean.
Mar 10th, 2008 01:48 AM
Mar 9th, 2008 11:13 PM
Dr. Octogonopus the one thing i wish it had was more plasmids, enemy types, and weapons. there were enough types to get you through, but i just wish there were more. like maybe a....... stake..... gun. yeah.
Mar 9th, 2008 05:57 PM
Are you planning on playing ANYTHING over xbox live anytime soon? It's been forever
Yeah, I'll be back.
Mar 9th, 2008 03:00 AM
Fathom Zero It's not really steampunk. When I look at it, the whole thing reminds me of Metropolis. How the past viewed the future, in a Fallout sort of way.
Mar 9th, 2008 01:42 AM
Captain B O'Hare I like the Steampunkishness.
Mar 9th, 2008 01:26 AM
Fathom Zero

Mar 9th, 2008 12:49 AM
Zomboid Yeah, that's true
Mar 8th, 2008 10:58 PM
Fathom Zero

Mar 8th, 2008 05:41 PM
Zomboid Are you planning on playing ANYTHING over xbox live anytime soon? It's been forever
Mar 8th, 2008 02:14 PM
timrpgland I actually haven't wanted to play it again since the first playthrough.

I did like it but it was more like an entertaining movie. It's seen, not really played but I sometimes like it that way for a change.
Mar 8th, 2008 03:10 AM
Roggs The biggest problem with Bioshock's story is that they create an incredible banquet of environment immersion, but without characters (you're just some faceless nobody, while the only other people in the game just talk at you over the radio), you never really get to sit at the table.

Early on, the game also feels a little bit too much like Lost, with all kinds of weird shit going on but almost no answers. (Unlike Lost, though, at least it ties up its loose ends, for the most part.)

Setting - A
Story - C-

Still a great game, though. The plasmids could have been a little more fun to use, but the gun and ammo customization aspects are pretty great. I'll play it again.
Feb 23rd, 2008 02:12 PM
Fathom Zero And Telekinesis wasn't a gun, either, fat hippo. I just found myself running and gunning through the whole game.
Feb 23rd, 2008 01:24 PM
Dr. Octogonopus I don't know what you're talking about, I could always see pretty well.
I really liked the chameleon plasmid, where you hold still and become invisible. That was always really handy, because it let me get the jump on splicers, and evade the security drones when I'd trip the cameras, which was like every other second. :<
Feb 23rd, 2008 08:12 AM
Fat_Hippo Yeah, the telekenesis gun sucked balls for most purposes. Whenever you picked up anything big enough to actually do a reasonable amount of damage, you couldn't see anything anymore, and were only likely to get your ass kicked. The only thing it was good for was taking out rocket turrets, and even then it was only okay.
Feb 22nd, 2008 07:39 PM
Dr. Octogonopus
Originally Posted by Guitar Woman View Post
I had fun for the brief time I played it, but I also noticed a whole bunch of problems, the AI being a big one.

Also, the telekinesis plasmid is basically a really broken and shitty gravity gun.
The AI was a little shoddy. I pretty much went through the game dodging behind their leaps and killing them with the wrench. But the wrench was pretty kickass.
The TK was okay. The gravity gun WAS definitely better balanced, but I stand by the hilarity of lethal flaming cat corpses.
Feb 22nd, 2008 06:59 PM
Guitar Woman I had fun for the brief time I played it, but I also noticed a whole bunch of problems, the AI being a big one.

Also, the telekinesis plasmid is basically a really broken and shitty gravity gun.
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