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Mar 23rd, 2003 05:18 AM
Spectre X
Quote:
Originally Posted by jin
- Robo Hitler
I knew he was still alive someplace!



nice art
Mar 23rd, 2003 01:33 AM
jin I like it too, but to me the room does seem a little off perspective or on different planes as well.

The shading is really good though considering the limited palette.

JIN* also tried pixel art, well video game sprites anyway.

Here is a few Sprites I did for a game my friend made for some computers class.

At the time i was extremely into Wolfenstein and decided to make them all based on a nazi theme (With a camo by Psycho Mantis )

The game had no animation and only one frame for each direction so it was especially hard to come up with anything that looked animated in the game but i am pretty happy the way these turned out.

- Psycho Aryan

- Robo Hitler

- Maxim Soldat

- Elite Guard

- Uber Soldat

- PSYCHO MANTIS

w00t. Psycho aryan rules!

aHEhaEhahehahehaHEA
Mar 23rd, 2003 12:47 AM
Cap'n Crunch What is it for? It is good. You should make GBA games.
Mar 18th, 2003 08:22 PM
Rez i was trying to give an explanation as to why the guy looked shiny...

but i do like it. not something i would since it looks like it requires drawing skills, which i'm an unrepentant failure at. that's why i take photos.
Mar 18th, 2003 07:10 PM
Helm
Quote:
Any chance you can scale it up about 200% so I can see a more detailed version of it?
If you want to inspect it, download it and zoom in on whatever paint program you use. I have limited webspace, and 640x480 images are a pain, esp. since the method I suggest doesn't cost me anything, and takes you about 20 seconds to use.

Quote:
why do you see the whole top of the furnace thing as from above but not the table (rounder) when the furnace is in the back?
And the guy is very shiny - his skin. The furnace is correct to be shiny since it would be metal, but the guy shouldn't be shiny.
The stove perspective thing is a correct crit. I don't know what I was thinking. I'll edit it later. As to the shiny skin. I was suggesting humidity. I tried to do oily skin. Besides, there's a technical reason for it. I didn't have many skin shades to use for downshading, so instead I had to push up the detail on the highlighting, otherwise the dude would look flat.

Rez: Yes?

Thanks for the c&c, Rez, Mock, and Mock's imaginary friend.
Mar 18th, 2003 06:38 PM
Rez harsh lighting...

:/
Mar 17th, 2003 09:16 PM
Anonymous why do you see the whole top of the furnace thing as from above but not the table (rounder) when the furnace is in the back?
And the guy is very shiny - his skin. The furnace is correct to be shiny since it would be metal, but the guy shouldn't be shiny.
Mar 17th, 2003 09:09 PM
Mockery Helm,

I think it looks pretty good, but it definitely doesn't remind me of the Final Fight style. I do think a few of the things in the picture look a little awkward, perhaps it's just the way they're drawn or the angle. Any chance you can scale it up about 200% so I can see a more detailed version of it?
Mar 17th, 2003 11:06 AM
Anonymous Mm hmm...
Mar 17th, 2003 10:33 AM
Helm Uhh, look at the floor.
Mar 16th, 2003 07:55 PM
Anonymous
Quote:
Originally Posted by Helm
Chojin, in FF type games, the background prespective is mostly a constant 45 degrees to the right.
Doesn't look like it to me in that FF screenshot above. :/
Mar 16th, 2003 04:54 PM
Helm Chojin, if you played any REAL arcade games besides that DDR faggy shit, you'd know that in FF type games, the background prespective is mostly a constant 45 degrees to the right, as in the slash: " / " whereas the objects are at any prespective the gameplay warrants, but usually head on two point prespective, like so: " | | "

Thanks guys, and FS, to what you said, it's true that 'real' artists look at pixel art and say "oh, how cute, you did this dot by dot? Goodie, maybe soon enough you'll grow up to fingerpainting, eh?" and I don't think it'll ever change. The problem is that half of the 1337ness in pixel art is keeping it 'oldskool' with the technical aspects of it, like colour count and whatnot. If you say that "hey, I used 23 shades for this whole thing. you could put that in a master system, you know. The master system was around in the late 80s. Cool, eh?" he's not gonna care at all. It's like saying you drew that amazing coal piece using your toes. It's a gimmick to them.

So, I don't see anyone ever giving credit to pixel art, even if it's the closest thing to the awe friscos of the romans, as long as it's tied to technobabble and, let's face it, computer games.
Mar 16th, 2003 02:13 PM
soundtest RADICAL! Looks so good I wanna dropkick that furnace and check for a turkey. Nice work Helm

Mar 16th, 2003 01:07 PM
Ninjavenom Wow, that's fuckin' good, man. The only real complaint i have is that his hair seems to start nowhere. Is it a mohawk in the middle, or just grows on the other side of his head? It looks to me like there's no base of the hairline where there ought to be just a little in our view.
Mar 16th, 2003 06:05 AM
FS Sweet, sweet pixel art. One day the art world will acknowledge it.
Mar 15th, 2003 10:51 PM
n0skillz gamer Pretty good, wish I could do that
Mar 15th, 2003 10:41 PM
Anonymous I like it, but it seems that the floor and door are on a different plane than everything else.
Mar 15th, 2003 07:46 PM
Helm
more pixel art, final fight style



23 colours, 320x240, pixelpushed. I like it.

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