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Topic Review (Newest First) |
May 4th, 2008 09:12 PM | ||
Pentegarn | If it was good enough for the droid army and sith, it should be good anough for you | |
May 4th, 2008 07:38 PM | ||
Phoenix Gamma | It would be nice knowing I was killing millions of different individuals and not millions of clones of some dude. | |
May 4th, 2008 07:25 PM | ||
Emu | Because it would be a huge waste of resources and time to make a bunch of unique enemies? | |
May 4th, 2008 03:51 PM | ||
LordSappington | I hate those shooter games that have the same anonymous cannon fodder grunts everywhere. Like they don't even TRY to make each person look anywhere near unique. | |
May 4th, 2008 02:47 PM | ||
BurntToShreds |
Quote:
That's why I loved Red Faction's Geo-Mod engine. You could just blow through the wall and get the key. |
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May 4th, 2008 07:19 AM | ||
executioneer | yeah i'm not 100% sure you understand what a cliche is | |
May 3rd, 2008 11:47 AM | ||
Fat_Hippo | Okay, what the hell game did that happen in, because that is something I have NEVER seen before. All games I've played completely ignored the barbs on any barbed wire. | |
May 3rd, 2008 10:27 AM | ||
Karmapolice |
bump Dying while standing next to barbed wires. I know you do when it comes to fire but barbed wires? You can survive multiple gunshot wounds from calibers ranging from .22-7.62mm but you die from mutiple barb cuts. How is that even possible? |
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Mar 25th, 2008 11:46 AM | ||
Fat_Hippo | I wouldnt exactly call that a cliche. Its really more a case of lazy game design. But yes, that IS annoying. | |
Mar 24th, 2008 10:11 PM | ||
Dr. Octogonopus | And why don't most characters change their appearance when you give them different armors/weapons? i hate it when you give your character fancy new full metal armor and a entirely different sword, and they look EXACTLY THE SAME. | |
Mar 24th, 2008 06:11 PM | ||
executioneer | not if you patch it | |
Mar 24th, 2008 05:54 PM | ||
Hangie |
I wish RPGs actually had role playing in them nowadays. I hate it when patches get delayed. |
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Mar 24th, 2008 05:44 PM | ||
Girl Drink Drunk | Oblivion is kind of like that too | |
Mar 24th, 2008 04:47 PM | ||
executioneer |
yeah no kidding if you want a constant difficulty curve go play a NON rpg or final fantasy 8, which i suppose is the same thing |
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Mar 24th, 2008 04:36 PM | ||
Fat_Hippo | I thought leveling up is the whole point of rpgs... | |
Mar 24th, 2008 01:37 AM | ||
executioneer | I DISAGREE | |
Mar 23rd, 2008 10:20 PM | ||
Karmapolice | And then everything gets boring when you reach a certain level because you can kill everything in one hit. | |
Mar 23rd, 2008 08:12 PM | ||
Dr. Octogonopus | Slowly leveling up. I hate it when you start out, and everything can kill you in like four hits. You should have the same health and take the same damage throughout the game, on a sensible scale. | |
Mar 20th, 2008 03:09 PM | ||
Roggs |
Quote:
I think it's equally bad in survival horror and RPGs. For example, I've been playing Lost Odyssey and Condemned 2, and it's pretty ridiculous in both. |
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Mar 20th, 2008 12:00 PM | ||
EisigerBiskuit | What couldn't you do with that thing? It was everything but the swimming skill. | |
Mar 19th, 2008 10:13 PM | ||
Guitar Woman | I liked how Deus Ex let you bust down doors with the GEP gun and whatnot. | |
Mar 19th, 2008 10:02 PM | ||
EisigerBiskuit | Please refrain from blowing up the wooden door and find the key to open the lock in the other side of the house. | |
Mar 19th, 2008 09:14 PM | ||
Dr. Octogonopus |
Wow. Hive mind? The blocking rubble was always a bitch in FPS games. You can easily jump over them, but even if you do that, there's an invisible wall. I think all games should get invisible walls banished forever. |
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Mar 19th, 2008 06:48 PM | ||
Fat_Hippo | What a coincidence: I was downloading it's soundtrack while you wrote that post. | |
Mar 19th, 2008 06:38 PM | ||
MetalMilitia | I don't think any game will best Red Alert 2's background music... ever. | |
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