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Topic Review (Newest First) |
Jun 14th, 2005 04:18 PM | ||
niktamer | Really nice game | |
Jun 10th, 2005 06:38 PM | ||
James | ;( | |
Jun 10th, 2005 06:13 PM | ||
Chojin | That's because I stopped falling in love with internet women 3 years ago, though. | |
Jun 10th, 2005 05:27 PM | ||
James |
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From now on, I'm just going to have Chojin post all my opinions for me. Edit: And Ackbar? Is this a Fark game? |
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Jun 10th, 2005 04:48 PM | ||
Zbu Manowar | Also it would work better if they had a few more differences between the fighters..and worked on the running, that bugged me too. Especially the ninjas who were annoying as hell. | |
Jun 7th, 2005 06:45 AM | ||
FS | Pretty fun. I just wish I could hang on to a weapon long enough for me to use it. These damn alley-ninjas are too quick for me. | |
Jun 6th, 2005 06:43 PM | ||
pjalne | I haven't really played it enough to comment on that. I'll definitely give it some more time, and I do find it fun. It's like an updated version of River City Ransom. Or, as it was called in Norway, Street Gangs. | |
Jun 6th, 2005 06:38 PM | ||
Dr. Boogie | Fair enough. What other areas, aside from the artwork and graphics, really comes up short? Difficulty (or lack thereof)? The difference in characters? The plot? | |
Jun 6th, 2005 05:59 PM | ||
pjalne |
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Jun 6th, 2005 03:13 PM | ||
Guitar Woman |
This game is ok, but I definantly liked the first ZSX better. Rofl |
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Jun 6th, 2005 03:09 PM | ||
Chojin |
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I think part of the reason why this game upsets me so much is that it has potential to be awesome, but falls short in a few key areas. |
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Jun 6th, 2005 07:38 AM | ||
Mr. Fugo | Punks, dude! I'm gonna go shop at Hot Topic now | |
Jun 6th, 2005 04:07 AM | ||
Dr. Boogie |
To run, you have to double-tap left or right. If you hold it after the second time, you'll quit running after a couple steps. It takes a little getting used to. As for the price, there is quite a bit more in the game than there was in ZSX, so I could see it being $15, but $20 is a bit up there. |
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Jun 6th, 2005 03:24 AM | ||
Chojin |
Some of the effects and engine animations are cool, but this is obviously a development team of only programmers. The art is godawful, the game has about 2 sound effects in its library, and sprites have non-transparent artifacts that flicker and look extremely careless. If the art was better, the gameplay mechanics improved (in order to keep running, I had to hit down or up after starting the run, otherwise the run breaks after two steps), and the title overall felt more polished, the game would be worth $20. As-is, it's worth about $5 in my opinion. I mean, christ, Katamari Damacy was $20. This is not worth $20. |
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Jun 6th, 2005 01:48 AM | ||
Mockery |
NEW GAME FEATURE: "ZOMBIE SMASHERS X2" Totally Screwed Software is finally back with the sequel to Zombie Smashers X. Dr. Boogie got to take an in-depth look at the game and what's new about it. Be sure to download the demo and participate in the contest in which you can win a fully-registered version of Zombie Smashers X2! NEW GAME FEATURE: "ZOMBIE SMASHERS X2" -by Dr. Boogie http://www.i-mockery.com/game-features/zsx2 Enjoy... and start smashing! |