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Aug 17th, 2008 04:57 PM
Ant10708 I enjoyed Bioshock. The story defiantly moved the game along but I didn't hate the game play. It seems the people who dislike the game have a lot of time on their hands to express more than necessary how they dislike the game.
Aug 10th, 2008 01:19 PM
LordSappington Not really. For them, it's less about getting the best developers ever, and more about buying out as many developers as they can, so that there's less competition and they're pumping out more games. However, the old EA used to actually work with the developers to help make it a good game; these days, they tend to actually shape the game based on how the sales on other games went. Basically, if some platforming game got great sales and reviews because it had lava-spewing dinosaur tanks, the next platforming game will probably have something similar to lava-spewing dinosaur tanks. Most other publishers and developers actually tend to find new things to do.
Aug 10th, 2008 02:01 AM
Guitar Woman Isn't EA mostly a publisher?

I would think the developers they choose to work with are the awesome ones.
Aug 10th, 2008 01:25 AM
LordSappington EA games used to be freaking awesome, until they became greedy bastards. THat Game Infarcer article about them putting a logo on the moon explains everything.
Aug 6th, 2008 03:40 AM
OxBlood
Quote:
Originally Posted by Guitar Woman View Post
Except System Shock came first, which makes Bioshock a BIG STEALER

or, since most of the same people developed it, it makes them really, really lazy

We should rather be thankful that the concept survived since EA sits on Systemshock like...well something big and ignorant sitting on a piece of gold. Beschissen, I say.

Anyway, itīs good that Bioshock came out because it made EA think "hey, maybe we could use this old license here...bit dusty but good".
The only problem will be - EA. Simple, dumb games. Mostly at least. I guess System Shock 3 or "Rebirth, Return of Shodan" or whatever will be even simpler than Bioshock in terms of RPG-Elements. And that, by the way, is what I expect Dead Space to be. A simple shooter with horror-elements. Yawn.
Aug 5th, 2008 07:43 PM
LordSappington I liked the parts when you'd turn around and all of a sudden there was someone RIGHT THERE behind you. I swear I turned around and three Houdini Splicers wer circled around me, just staring. Then I blew us all up with the grenade launcher.
Aug 5th, 2008 02:52 PM
Guitar Woman Except System Shock came first, which makes Bioshock a BIG STEALER

or, since most of the same people developed it, it makes them really, really lazy
Aug 5th, 2008 02:43 PM
Sam How many times ya'll gonna bitch about Bioshockkkkkkkkkk
Aug 5th, 2008 03:05 AM
OxBlood
Quote:
Originally Posted by Guitar Woman View Post
I think the point here is that System Shock 2 is a better game, anyway.
After playing SS2 first and Bioshock right after it, I can say this: Theyīre basically the same game in terms of design. System Shock offers more control over the character-building, true, but in the end, itīs pretty much the same with the plasmids. SS2 had the additional reparing and maintenance-thing, yeah, but I never felt like it had a big impact on my way of playing System Shock 2. Research is in both, Weaponmodding is also there, 80% of the PSI-Skills are useless in SS2 and so are 80% of the Plasmids in Bioshock...

I like both of them, but if I had to choose, Iīd choose System Shock, because I prefer Sci-Fi over 50īs.

Also I donīt think System Shock is a lot more complex than Bioshock, the different features are just handled a little differently.
Aug 4th, 2008 10:09 PM
LordSappington I found Bioshock to still be a great fame. It just could have been way better. Like halo-killer better, almost.
Aug 4th, 2008 05:57 PM
Guitar Woman I think the point here is that System Shock 2 is a better game, anyway.
Aug 4th, 2008 03:33 PM
Schimid
Quote:
Originally Posted by Zomboid View Post
I don't see what's so hard to understand about that concept either. It's not the first time it's shown up in sci-fi and it certainly won't be the last.
I get that, it's just part of the reason I don't really like science fiction. Sure, I can roll with that whole "UH, THAT'S JUST HOW IT IS," but for a game being as hyped as this one is, game of the year, being touted as high literature that borrows heavily from Ayn Rand's objectivist writings, it'd be kind of a disservice not to ask a few questions.

It's not like I didn't like the game, it's that I got tremendously bored on my way out of Fort Frolic and that it never really picked up afterward. Sure, the story was still moving along, but I thought the level design was incredible until that point and never again after. I think of this game in the same way I think of Silent Hill, where the combat and gameplay are really secondary to the story and environment. It just felt a lot more tedious when I didn't actually want to explore that environment.
Aug 4th, 2008 02:14 PM
Nick
Quote:
Originally Posted by LordSappington View Post
This is also assuming that he permanently ages exponentially. He could have been engineered to grow crazy fast the first year or so, then slow down to a normal metabolism and whatnot.
Also, the downloaded plasmids are worthless. (
That's what I'm saying. They took an embryo that had been fertilized by Ryan, designed Jack to mature quickly, and sent him to the surface. It's not like you have to look hard to see this information, the game practically shoves it down your throat.
Aug 4th, 2008 02:04 PM
LordSappington This is also assuming that he permanently ages exponentially. He could have been engineered to grow crazy fast the first year or so, then slow down to a normal metabolism and whatnot.
Also, the downloaded plasmids are worthless. (
Aug 4th, 2008 01:50 PM
Nick Clearly the game shows that the protagonist ages the same way all humans do, seeing as he lived long enough to watch all the girls grow up and become parents themselves.
Aug 4th, 2008 12:43 PM
Zomboid I don't see what's so hard to understand about that concept either. It's not the first time it's shown up in sci-fi and it certainly won't be the last. The fact that you're sitting there, doing MATH on it, schimid, is what's amazing to me. Do you people just not enjoy games anymore? It seems like you take all the fucking fun out of everything.
Aug 4th, 2008 09:51 AM
Nick
Quote:
Originally Posted by Schimid View Post
I completely forgot about one of the last Suchong tapes you get. In short, he says that when you were one year old, you weighed 58 pounds and had the gross musculature of a 19 year old.

So theoretically he ages TWENTY years for every one, making him at least a sprightly 320 fucking years old.

What the hell.
Like I said, they aged him 20 years, and then sent him to the surface.
Aug 4th, 2008 05:27 AM
ItalianStereotype fuck, I liked bioshock. if you disagree, I propose that your time may be better spent eating a bag of dicks.
Aug 4th, 2008 02:51 AM
LordSappington Bloody sploicers, indeed.
Aug 4th, 2008 12:59 AM
Schimid I completely forgot about one of the last Suchong tapes you get. In short, he says that when you were one year old, you weighed 58 pounds and had the gross musculature of a 19 year old.

So theoretically he ages TWENTY years for every one, making him at least a sprightly 320 fucking years old.

What the hell.
Aug 4th, 2008 12:11 AM
Guitar Woman Oh, SS2 is also better because you can stage 4 man co-ops through the game that are batshit hilarious :<

I highly reccomend it if you ever get the opportunity
Aug 3rd, 2008 07:32 PM
Nick I'm pretty sure they only aged him into his twenties.
Aug 3rd, 2008 04:28 PM
LordSappington Really I kept playing because I went into laughing fits every time he said boyo; I have no idea why I found it funny.
Heh. 'boyo'.
Aug 3rd, 2008 03:03 PM
Guitar Woman My main problem with Bioshock was how after about an hour I could predict every single level to go like this:

ALL ROIGHT, BOYO, YA FOUND THA ELEVATOR, TOYME TA KILL ROYAN

LARGE EXPLOSION

GODDAMN SPLOICERS! WOULD YA KOINDLY FOIND A WAY AROUND


System Shock 2 pulled this shit all the time, too - it took me 4 hours to complete virtually the first objective I'd been given - but at least it was a little creative with it. Like, say, a parasitic network of fungi had implanted themselves within the elevator shaft, and I'd have to run all over the hydraulics deck trying to find neurotoxins to kill it with.

Now that I think about it, I hate System Shock 2 almost as much as Bioshock, except Bioshock has the taint of not being original with anything; same basic plot structure, same retarded fetch quests, same audio logs and ghost sequences, etc. It even falls completely apart in the last hour or so and has an idiotic, nonsensical ending.

Bioshock's just way, way stupider since there are pretty much no RPG elements and everything is retardedly simplistic. Also, In System Shock 2, if you ran out of Hypos in the middle of a fight and died because of it, there was pretty much no way in hell you could keep playing after restarting in the Vita Chambers, since you'd keep dying against whatever killed you and you'd run out of money sooner or later. I usually just reverted to an earlier save if I died, it was way less of a hassle.

In Bioshock, I killed an Elite Bouncer with a wrench and fire. It cost nothing, except about 5 minutes of my time.
Aug 3rd, 2008 12:20 PM
Chojin I got up to the part where Ryan gasses that chick and it wanted me to tool all around the planet looking for some part or something and my boredom finally overcame my desire to say that I've beaten the game.
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