Go Back   I-Mockery Forum > I-Mockery Discussion Forums > Gaming 'n Toys > S.T.A.L.K.E.R
FAQ Members List Calendar Today's Posts

Thread: S.T.A.L.K.E.R Reply to Thread
Title:
Message
Image Verification
Please enter the six letters or digits that appear in the image opposite.


Additional Options
Miscellaneous Options

Topic Review (Newest First)
Apr 13th, 2007 01:59 AM
Dr. Boogie
Quote:
Originally Posted by ArrowX View Post
no because blahblahblahexcusesbah
Here's what ya do: take the job to kill the sniper. Go into the base, make your way to the tower, ducking and dodging behind stuff as necessary, climb up the tower, and shoot him in the face. Nobody will be the wiser. I did it, and when the time came for the raid, I walked right in with both sides neutral to me. Minutes later, when all the Duty guys were dead, I took their good stuff, along with some good Freedom stuff, sold the stuff I didn't need to the Freedom leader, and left a happy man.
Apr 12th, 2007 01:41 AM
kahljorn lol i might have a screenshot to post i didnt check if it took right since i pushed the wrong buttons but it was that vampire guy and he was sitting next to someone and it looked liked their arm was around him...

seriously ;p
Apr 12th, 2007 01:37 AM
ArrowX no because in order to beat the game you need to move north past Freedoms barrier to the last 3 areas of the game, if you side with duty to take their crap you still have to kill their sniper and then your there enemy for good, if you talk to duty, and then go to the freedom leader guy you get to take a fairly large group of guys to go and take down the duty camp. so you get a boatload of heavily armed friendlies in the later part of the game, PLUS the duty guys wicked shit.

this is as close to panoramic I can do for the Freedom Group you roll with during the duty raid.



To Kahljorn:
The original game play ideas for this game were equally insane, the stamina bar would only be permanently charged by sleeping, but you had to find a safe place to crash, hence the fires and why most NPC's group by them at night then wander off during the day. In addition to that it was originally an open Mercenaries style world, with vehicles and no load points (hence that one town on the west of the map that you can't get to) and a totally dynamic world where you could be beaten to the end and lose the entire game long before you even get to the northern area of the game.

Looking at the finished product I wonder where they went so wrong, it seems to me that they spent 6 years getting the basic framework of the game and none of the polish.
Apr 12th, 2007 01:36 AM
kahljorn this game's good overall has anybody tried the mods?

there is one that makes bleeding more lethal and the guns more realistic and i was reading the mod section and they found a way to make the game more "Random" but a lot of people die :O maybe not random they say "Free" but it fucks up most of the quests and stuff.
Apr 12th, 2007 12:33 AM
Dr. Boogie Yeah, or just side with the duty guys, let them get wiped out, and take their sweet stuff.
Apr 11th, 2007 12:32 AM
ArrowX ya shotguns are VERY valuable in the first half of the game, also in the place north of the bar, DO NOT side with the Duty guys in the farm, instead go to the Freedom base and talk to their boss, it makes the rest of the game MUCH easier.
Apr 11th, 2007 12:12 AM
Dr. Boogie You hold down the right mouse button and shoot with the weapon sights. It can be more accurate that way. Or just use the shotgun.
Apr 10th, 2007 03:28 PM
Mad Melvin yes, i am aware that you get shitty weapons in the beginning of the game, but i'm just saying that when I shoot an enemy who is two feet away, I should be able to hit him even if my character was a blind and slightly retarded person.
Apr 10th, 2007 01:06 AM
ArrowX ya its about 3-4 hours in that you should actually start getting any good modern weapons like its not until the last 10-20 minutes of the game that you get an FN200 and the railgun, or even ammo for rockets.
Apr 10th, 2007 12:23 AM
Dr. Boogie I'd just like to clear this up for everyone: sometimes, in FPSs, you don't start the game with the pinpoint-accurate, fully automatic sniper rifle with the 50-round clip and the underslung grenade launcher. Sometimes you start with a knif and a rusty revolver you found in the colon of a dead dog.
Apr 9th, 2007 12:39 PM
Mad Melvin Got this a few days ago. I like it. I mean like a lot. The only gripe I have with this at the moment, is that the weapons seem to be way inaccurate. And I seem to hit the enemies better without ironsight. Maybe i'll get better weapons at some point.
Oh, and MetalMilitia, there are four endings to my knowledge.
Apr 4th, 2007 12:20 AM
Zomboid NO WHY DON'T YOU JUST GIT LAWST
Apr 3rd, 2007 11:09 PM
kahljorn shut the fuck up cock addict
why don't you just go inject cocks into your face somewhere else.
Apr 3rd, 2007 07:52 PM
Zomboid Get lost kahljorn.
Apr 3rd, 2007 07:48 PM
kahljorn this game's great but it seems like there's a lot of things missing from it ;o

i think of it somewhere between oblivion, fallout and freedomfighters ;o
Mar 28th, 2007 10:21 PM
ArrowX I bypassed the scorcher mission completely, by simply sprinting through the gate to Prypyat while hitting the medkit button

I had the same ending I'm pretty sure folowing the strelok story gets you a different ending. According to various forum posts we saw that ending because we had over a certain amount of money thus greedy prick. I suppose it would be easier if I understood russian and could understand what scary voice is talking about at the end.

On the subject of the final 2 areas of the game, Prypyat and Chernobal NPP were Balls out insane! With Monolith, Duty, Loners, Mercs, and Freedom Stalkers all fighting that plus mutants.

I still didn't find a ExoSuit tho.
Mar 28th, 2007 08:26 PM
MetalMilitia Sturlock? No I don't think I ever did. I'm replaying the game now with the new patch so with any luck It won't crash as often and I won't need to rush through it as much.
Mar 28th, 2007 08:00 PM
ArrowX Did you find that guy?

also LOL @ the 2001 space Odyssey reference as a main story plot.
Mar 28th, 2007 05:08 PM
MetalMilitia I just completed it... I think.

Remember how the end of HL2 made you say, "Uhh, OK, is that it then?" well the end of STALKER is like that but x100. Does this game have multiple endings or something because if it does I think I got the one which you get if you did something completely wrong along the way.

Quote:
Originally Posted by Spoiler, highlight to read

I got to the wish maker thing and my character says "I WANT TO BE RICH!" and then the roof falls on me and the credits roll. :S
Mar 28th, 2007 12:02 PM
Sacks What is the multiplayer like? Is there any sort of deathmatch thing where you can run around a huge map sniping at each other? Would this be any good for a LAN?
Mar 28th, 2007 08:46 AM
ArrowX I always had Bloody mess and The hand to hand one (brawler?) That way I could punch peoples heads off.

I remember playing Fallout 2 and trying to convince my dad that Ron Perlman did the opening voice over.

NOSTALGIA FTW
Mar 28th, 2007 02:39 AM
Zomboid I always got gifted and bloody mess. Having less skills didn't matter when my SPECIAL skills were up by 1 each :D
Mar 28th, 2007 02:00 AM
executioneer YOU GOTTA MIN/MAX COME ON
Mar 28th, 2007 01:59 AM
executioneer no i always got gifted + either good natured or slim frame or sometimes skilled
Mar 28th, 2007 01:32 AM
Zomboid Hit with a critical? Did you not have the bloody mess trait? :O
This thread has more than 25 replies. Click here to review the whole thread.

Posting Rules
You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

   


All times are GMT -4. The time now is 07:30 PM.


© 2008 I-Mockery.com
Powered by: vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.