Wait till you get in the Taxi at the End :D I freaking loved playing Malkavian, one of the best Gaming-experiences ever, but then again Bloodlines IS an amazingly good game (if patched correctly).
Quote:
Originally Posted by Dr. Boogie
I intended for my response to be shorter, but things really took off once I got going:
|
Oh I donīt mind.
Camera: Apart from the perma-shakyness, I really didnīt mind, Iīm used to fixed camera angles though I thought it was fucking stupid that they didnīt use the right stick for dodging instead they use it for nothing at all. I donīt remember having problems seeing or encountering my enemies apart from the odd off-screen jump attack but those things just happen.
Combat: I kind of agree on the sense of longer combos, some enemies just break through your attacks and hit you anyway. But I thought it was a lot better than spamming Plume of Prometheus as your only needed move like in every GOW game. The ground pound took some getting used to but actually it reminded me that Gabe has some very powerfull mid air attacks so I just used them. All in all, the combat is much more challenging than in the game they copied here I think. As I said, Plume of Prometheus and Dodging, thatīs it on normal most of the time.
Platforming/Puzzles: I liked the "Platforming". Sure, itīs not really platforming, it hasnīt been in that Elika-Prince of Persia either, itīs just player-controlled cinematic transitions but I like those for some reason when the rest of the game is mostly fighting.
I really liked the pace of the puzzles though. Just when you had about enough of killing stuff, they game you some quieter moments and when those started to get old, the action came back. I donīt know why they thought it would be necessary to include the insta-solve option though either, that was stupid. The puzzles are what... a 3/10?
Colossus battles: On that I actually agree. I didnīt like those very much. Felt tacked on and copy-pasted from Sotc only that the three Colossi in Castlevania arenīt any fun to kill, theyīre a moving jump&run level wrapped around a big dude. It wouldīve been nicer to battle them from the ground, then using the enviroment to destroy them. Drop something on them, crash them into something, I donīt know it doesnīt take a genius to design a fun boss battle.
Though I donīt think, Sotc is my type of game. I played it, beat...I think 4 or 5 Colossi and then got insanely bored with it and put it down. Havenīt played it since though I can appreciate what they did there. Great idea and gorgeous world and atmosphere. I want a HD-Remake please.
Castlevania-Heritage: That bugged me when I first heard about it but after playing through this reboot/alternate universe/whatever itīs supposed to be, I donīt mind anymore. It tries to find its own identity and I think it succeeded. Sure itīs not what the original Castlevanias are, thereīs a different mood here and a different type of atmosphere, but I like it and Iīm looking forward to see what they are gonna do with it in the future, the post-credits scene was pretty cool I think
But basically they couldīve called it whatever they wanted but then people would have said "hey, thatīs kinda like Castlevania, isnīt it?" So yeah, Iīm cool with what they did.
Man, I think this will be a busy month. Hot Pursuit, Majin, Lufia, Dungeon Maker 2 and isnīt Splatterhouse about to be released too? I really wanna know if itīs good, I love that Mask