Quote:
Originally Posted by Big McLargehuge
this may be the most insipid thing anybody has ever typed. independent anything is usually better than the commercialized version because it exists for it's own sake.
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I'd say it's 50/50. You've got the games that are charming and fun and are made just to be fun (and not to be marketed as a product). Some are traditional games, and some are totally off-the-wall. When you play a good indie game that was made with love, it's impressive.
Then you have games made by people who..I dunno. The XNA community, for instance, gets a bad rap. Some aspiring developers get wrapped up in this "Games as art wankery" (the creator of Everyday Shooter confesses to falling into this trap during the early development stages). Others try to make this super huge, super epic game and forget basic design principles or set their goals too high. And others just aren't that good at making videogames.
Personally, I'm really hesitant to try new indie games.
Bob's Game, for instance, doesn't have a bright outlook.