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Drugs+drugs+rock+roll
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Join Date: Jul 2004
Location: Portland, OR
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Dec 18th, 2009, 02:42 AM
So I love the Eyelander a fucking lot, and the Scottish Resistance to a lesser extent
After I got the Eyelander the first thing I did was charge an overhealed heavy while he was busy shooting someone else, and kept hacking at him until I cut his head off. The medic on him couldn't believe it. :<
The SR requires that you un-learn nearly every instinct you have about using stickies, because they're a lot different. The main difficulty is not being able to detonate all of them at once, you only blow up bombs you've got highlighted. One thing I've found to work is to cluster them in groups of 3 all over the point, and detonate whichever ones become trouble spots. It's pretty nice to be able to cover points in stickies and not have to leave before you detonate to escape the blast radius. Plus, you don't have to have a straight line of sight to detonate them, you just have to be pointing at where they are. The further you get away from them the more stickies you select to detonate, I'm sure I'll find a use for that at some point.
I can't use the things for shit on Payload maps. It kind of feels like the Demoman's version of the Kritzkreig, where it's fucking awesome in certain situations but useless in others. It's not an Engineer killer, either.
The most annoying thing so far is when one or two stickies get blown to some obscure nook on the map by a pyro or soldier, and after you detonate all the ones you know about there are still 2 sitting around somewhere that you can't get rid of by any way other than shaking the mouse wildly and mashing right-click. It's not really a problem, just irritating.
The Chargin' Targe seems like it would be useful somewhere like 2fort's bridge or other completely straight, narrow chokepoints, but I only played the two new maps tonight and didn't have time to wrap my mind around the thing while learning the new levels.
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