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Originally Posted by DeadKennedys
Seems like all this reputation farming coupled with getting the next tier of items (before another tier is released) is just busywork to keep people occupied and paying the $15 a month. Where's the fun in it? I've heard countless times that you "have to work to get to the fun parts." Isn't that what getting a job's for? And to play video games to escape all that for an hour or two?
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Yeah. That's what I like about the lower levels of most MMOs, but it seems like they all do this once you get about 50-80% through the "level grind". It does keep the subscribers paying, and that's the bottom line for a business.
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Originally Posted by AChimp
You can't expect to spend 2 hours per week and be at the same level as people who play all the time.
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No, but it's irresponsible to reward people who play WAY more than any person should. People have lost jobs, failed out of shool, and even died from spending rediculous amounts of time playing MMOs.
Now I'm not goin all Jack Thompson on you guys here. I've no reason to believe that these mouth-breathers wouldn't have lost thier jobs or failed out of school otherwise, but it seems like MMOs attempt to reward absurdly obsessive behavior.
I haven't taken a character to 60 yet though, so I don't really know just how much better this epic equipment is than what can be acquired by someone who plays for 5-10 hours a week, as opposed to 5-10 hours (or more) per day!