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  #26  
Ninjavenom Ninjavenom is offline
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Old Nov 29th, 2005, 02:38 AM       
Awesome. I thought LOI had excellent muzak. Looks like i'ma get this for crimmus :O
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  #27  
Dr. Boogie Dr. Boogie is offline
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Old Nov 29th, 2005, 11:45 AM       
For anyone interested, the CD sampler has been uploaded to various bit torrent sites out there. I'd like to get my hands on the full soundtrack, but I haven't been able to find one for LoI, let alone CoD.
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  #28  
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Old Nov 29th, 2005, 01:15 PM       
http://gh.ffshrine.org/soundtracks/117

That's the full LOI on the site Schimid posted.
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  #29  
Dr. Boogie Dr. Boogie is offline
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Old Nov 29th, 2005, 01:33 PM       
Cool beans. Now all I need is the full CoD soundtrack and Sam's Theme from Evil Dead Regeneration and I'll be set.
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  #30  
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Old Dec 31st, 2005, 02:38 AM       
Bumped just to say that Boogie was 100% correct, i am also in love with this game. The devils are a ton of fun to level up, they're one of my favorite things so far. I found a room in the Aqueduct that is totally perfect for quick crystal gain, so it will only take me maybe 20 minutes to go from a level 0 first-gen familiar to closer to a level 20-25 final generation one. So far my favorites are the Samurai warrior-type and the big, fat bunny warrior-type.
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  #31  
Dr. Boogie Dr. Boogie is offline
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Old Dec 31st, 2005, 03:55 AM       
You've got to get the Corpsey warrior type devil. He is the ultimate.

As I recall, he's the one right next to Ransetz (sp?) on the development chart.
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  #32  
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Old Dec 31st, 2005, 04:51 AM       
He was actually the first full-gen i receieved, and i nearly crapped my pants at how he goes from an obnoxious knight to a godly demon-man. The samurai is still the most powerful as far as mine go, though. If i hit a Chain with him, whatever we're hitting on drops like a sack of hammers, but i noticed that both he and Corpsey are a lot less cooperative than Iyeti is. If i start wailing on someone, he runs right over and starts to whomp 'em. I guess it doesn't help that the samurai nigga is usually done with someone by the time i reach them. I just got the demon type, too, so i can't wait to level him up. Do you know if there are any hidden familiar types?

edit: also, just out of curiosity, did you manage to steal from the ringmaster guy? I couldn't figure out how >:o
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  #33  
Dr. Boogie Dr. Boogie is offline
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Old Dec 31st, 2005, 04:09 PM       
Ringmaster? You mean St. Germaine? For him, you have to use the mage's Time Stop right after he casts his own Time Stop, and then you can steal from him.

And no, there are only the familiars listed on the charts, although some are needed to perform really specific tasks in the game.
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  #34  
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Old Dec 31st, 2005, 05:58 PM       
Well, fudge, i thought he was immune to time stop after i tried it on him once.
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  #35  
Marc Summers Marc Summers is offline
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Old Dec 31st, 2005, 08:26 PM       
I really enjoy the Needle Magic circle on my devil-type, and Demonic Disaster on my Embryo Rod Mage...almost like picking up a Rosario :o

I think the only "hidden" familiar is the pumpkin type :/
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  #36  
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Old Jan 1st, 2006, 06:15 PM       
The same little fellow from the last game?
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  #37  
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Old Jan 1st, 2006, 07:50 PM       
yet another 3D Castlevania that has let me down :<
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  #38  
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Old Jan 2nd, 2006, 11:41 AM       
i beat the game. i am a freak of getting everything to a 100% but there is a place i cant reach and i got the question how do you kill the blood squeletons in the mountains to get past the door.i got almost every id to the higher evolution even the devil tipe
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  #39  
ItalianStereotype ItalianStereotype is offline
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Old Jan 2nd, 2006, 02:16 PM       
according to GameFAQs you need the Mage I.D. with Purify.
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Old Jan 2nd, 2006, 10:51 PM       
May i ask what you found so diasappointing about this one, sir?
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  #41  
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Old Jan 3rd, 2006, 05:49 AM       
the fact that it has pretty much all of the same flaws as LoI kinda turned me off.

none of the environments are unique at all, though I must say that I greatly enjoy Garibaldi Temple! the enemies lack the flair that I expect from this series as well.

as always, I LOVE the music, though I liked LoI's better.
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  #42  
Dr. Boogie Dr. Boogie is offline
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Old Jan 3rd, 2006, 08:37 PM       
I thought there were some unique backgrounds, like the Mortvia Aquaducts, and there was definitely a lot less of LoI's using the same set pieces over and over again for each level (with the exception of Dracula's Castle).

As for enemies, I admit there were quite a few enemies that were basically just pallette swaps. Of course, to be fair, I can only assume that it takes a lot more to create a lot of unique 3D enemies than it does to make a lot of unique 2D enemies.

And yes, stellar music as always.
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  #43  
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Old Jan 4th, 2006, 01:39 AM       
I know it's not a whole zone, but i really liked the room where you fight Trevor for the second time. I thought it really fit the mood of what the castle would be like, and it looked great.

The only real complaints i have are that there is no control to cycle through targets, and that i would like to see the return of some of the classic bosses, like Akmodan.
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