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I have a problem, however, when we get to the point in proclaiming videogames are the main cause of violent behavior in our youth.
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This is kind of like the argument that people with red sports cars get more speeding tickets. Is it because they look faster? Is it because they are more noticable? Or is it just because people who like to drive fast and recklessly buy red cars?
Usually by the time a child is old enough to want violent videogames he would already have violent behaviorisms (I'm not proposing a link there, just saying they would already have violent behaviorisms). I think violent behaviorisms are supposed to start to appear around the ages 10-12. Therefore, not only can violent video games not be the CAUSE of violent behavior (except maybe in young children, but they are often violent because they don't know any better and saw it in a movie or videogame) but the violent behavior would've existed beforehand and the parents likely chose to ignore it-- and that type of behavior from parents is exactly the type of behavior that creates bad behavior in children.
As for deterring young children from thinking cartoons are real consider telling them that it's not real and it's fake, which should work to alleviate violence unless the child has violent behaviorisms-- which chances are weren't caused by the cartoon anyway. Basically young children are stupid and can be deceived into believing fiction easily. Surprise. After age 12 though that childish innocense should be completely lost and the only thing that could cause them to be violent is preexisting violent thoughts. The only thing I can imagine a videogame doing is showing routes through which to take out violence, but the violent urge would've still been there. So, if anything, videogames could exaserbate and shape violence but it should never be a CAUSE of violence.