This post is definitely gonna have some
SPOILERS in it, so don't read if you can't handle it.
This game more than any other made me realizing that Konami is shooting at something a little bigger then just video games in the stuff they put out. They're going for experiences, not games. Metal Gear Solid 3 is a complete experience. I hated the gameplay itself, because I realized that I
need the radar to
live. But the cutscenes kept me going, and that really says something. This is kind of how it is in the Silent Hill games for me also...I wish Konami could somehow up their gameplay a bit so I don't feel like I'm just continually working for minute-long FMV's.
Some highlights, in no particular order:
I thought the Sorrow battle was brilliant. I'd killed so many people with the throat-slit by the time I met him, so it was kinda intense. My favorite MGS boss so far, even including Mantis.
I really liked the ladder scene. Beautifully constructed and extremely simplistic. It reminded me of Silent Hill, with the long corridor, and I liked that.
I would've paid $50 just to see Ocelot's hand gestures for two hours.
The ending was fucking RIDICULOUS. I beat Volgin for the last time at 1:30 AM. I just beat the game, tonight, at 3:00 AM. I beat Boss on my first try. The other hour and 25 minutes were nothing but wandering around with an injured EVA and insane cutscenes. The whole Ocelot deal was great, and I know they're tieing up some ends, but Jesus Christ.
I will say, though, I got a little teary-eyed at Boss' grave.
Game did a good job of shifting my emotions. I hated Boss, then I hated EVA, then I loved everyone
I like the Cobras much, MUCH more than I like Dead Cell. Fortune was cool, but Vamp and Fat Man pale to The End.
pale
I really loved the game, but the sad thing is, I'm not remembering any of it right now, which might be a measure of it's success. My favorite moments were the ladder and the Sorrow fight, but everything else is just kinda faded.
Aaanyway, it kept me busy from 2 PM to 3 AM today, so I would say it did a good job of keeping me drawn in. There's nothing I'd go back for, though, because it's just that type of game. I'm really not interested in going back and getting new camo's or all the frogs.
So, it gets points for being a cinematic experience, a fitting seal to the trilogy and awesome bosses.
...But loses points for a lack of replayability and the fact that I can't vividly remember anything besides two parts.
8.25/10