FUCKING CHRIST, WHEN DOES IT ENNNND
I feel compelled to beat it, but apparently spent 9 hours playing it today. The good news is that the game gets a lot better from the Delta area onward, and you FINALLY get some real doom action in the areas after hell, where there are tons of enemies and you're running and gunning :o
Speaking of hell, when I think of places that are NOT shrouded in mystery and EVERLASTING FUCKING DARKNESS, HELL is pretty close to the top of the list. What is John Carmack's problem with over-dramatic lighting? In the intro to the game the scientists were working in horrid lighting conditions to begin with, and a big window with a view of the martian landscape casts heavy dark shadows on the guys sitting around in the lounge. I had to go look up the flashlight key before the game even told me about it because I couldn't tell in the very first room you're in whether or not I was about to drop to my death. And for some reason, HELL is equally dark and sad, and you somehow misplace your flashlight before entering it.
I also feel smart for getting the BFG9000
twice before you're 'supposed' to get it from Sarge (Once in the containment area in the sealed room and once on a hidden ledge in hell ;<)
I cannot say I feel the designers are smart for doing some very stupid things with the bosses. Why I have to shoot the lil blue orb above the big monster's head is a mystery to me and stupid, when I should be able to just shoot HIM if all the fucking voices are saying he's vulnerable. LITTLE DO YOU KNOW THEY REALLY MEAN 'PRETTY UPTIGHT ABOUT GETTING HIS ORB SHOT.' And tank-boy was annoying because there are only two healths in the room, plus the soul cube, to keep you alive through the BFG blasts, which still chip away at you even when you shoot the blasts. And what the fuck is the point of him opening up the pillars to reveal ELECTRICITY?
But yus, I just maimed mister tank and been through hell and the fucking game still won't end and I have work to do but I must finish this first for no adequately explored reason.