
Game:
GISH
Developer:
Chronic Logic
Demo Download:
Click here to download the demo
Registration fee:
$19.95.
Click here to buy it!
Contest:
Photoshop GISH into a movie poster and win a registered copy!
Tar. It’s been coating our roadways and the lungs of smokers
for years. It’s a largely untapped resource when you think about it.
Therefore, it should come as no surprise to anyone that a game has
been made to glorify the blackest of adhesives (Except of course for
Midnight Crazy Glue).

Gish is the story of a heroic 12-pound ball of tar named Lord Piggly.
Or Gish, depending on which version of the game you have. While
strolling (or whatever it is that tar does. Oozing, I suppose) with
his lady friend, Brea, the two were accosted by a mysterious figure,
and Brea was hauled off into the sewers. Being as bold as he is black,
Gish follows, and finds himself deep within the bowels of the city
sewers, hot on the trail of his filched friend. The journey will take
him though the sewers, ancient Egyptian tombs, and even the pits of
Hell.

To traverse the dangerous subterranean world, you’ll have to navigate
perilous pitfalls, narrow tunnels, deadly spikes, crushing pillars,
and even a few giant boulders. Herein lies the main selling point of
Gish: the game utilizes a realistic physics engine that renders Gish
as you’d expect a ball of tar to move (if you’d expect it to move at
all, that is).

To that end, you’ll have to use Gish’s tar powers to maneuver the
labyrinth. First off, there’s “stick,” useful for climbing up walls,
along ceilings, and over enemies. Plus, you can use it grab things and
haul them around, like boxes, or skulls, or whatever else tickles your
fancy. Next to that is “slide,” which makes you slicker than frozen
snot, and is absolutely essential for sliding through tight passages.
Last but not least is “heavy.” Gish makes himself really heavy
somehow, and can smash through walls, crush his enemies, and even
avoid being crushed himself.
Being a giant ball of tar, fighting the forces of evil is no walk in
the park, however. For starters, you don’t have any hands, so you
can’t use guns or swords or drivable vehicles, or anything like that.
I was concerned that this would be a problem, but Gish is still well
equipped to fight off baddies.

Smush! That’ll teach those blind razor-toothed albino pigs to oppose
Gish! Seriously, I don’t know what the hell those things are, but
whatever they are, they’re in your way, and they love the taste of
tar. Fortunately for you, they’re about as thick-skinned as water
balloons, and a little weight on them (or perhaps a quick lava bath)
will turn them into paste.
The eyeless hog creatures have a different skin, dependent on which
level you’re in (Five levels total). They aren’t your only threat in
the seamy underworld, though.

You’ll also have to contend with a larger type of mutant. Like the
smaller variety, they come in a different costume for each level of
the game. Unfortunately, they’re a bit more resilient than their
diminutive counterparts. You can’t smash these guys completely like
you can with the minis. Instead, you have to give their bulbous heads
a blow stiff enough to snap their fragile little necks. The end result
is that their massive cranium smashes the body beneath, and leaves you
with a nifty souvenir.

Heh heh heh. The head doesn’t stay for long, though, which is good
because there’s been a few occasions where my reckless neck-snapping
has left a head covering an important opening/tunnel.
But of course, what would a game be without bosses?

Here’s a couple of ‘em. There’s five of them (plus the mysterious
final boss) and each requires a bit more strategy to defeat them than
just pure squishification. Each one even belts out a couple lines of
dialogue prior to your fight, to which our stalwart hero responds “…”
Sometimes it’s what’s not said that has the most impact.
When you finally beat the game, you can take advantage of the variety
of 2-player modes so that you and your friends can finally settle the
discussion over who is the better tar manipulator, through gaining the
most points, playing a game of soccer, or just a straight-out death
match. And if playing with your friends bores you, or if you’re just a
friendless loser, you’ll be pleased to know that there are a whole
slew of secrets in the single player game. And not just “one-up hidden
in a hole”-type secrets either; we’re talking secret levels. Take a
look:

Here’s a shot of a level called the Isle of the Dead (note the
skulls), arguably the hardest level in the entire game. One that I’ll
be trying to beat well after this review has been read and panned by
all three of I-Mockery’s readers. (har!)
And here’s a shot of a slightly more familiar setting:

That’s right, the first castle from Super Mario Brothers, complete
with secret warp zone.
And that’s not all. Why, the upcoming patch promises even more secret
levels, unlockable versus modes, new game modes, and a bunch of other
stuff that’ll keep you entertained well beyond your expectations for a
road sealant-based game.
And so, in closing, I’d like to make that same plea I make at the end
of all my game feature pieces:
buy this game. It’s a fun variation of
traditional 2d platformers, and it’s a mere twenty bucks. You all can
afford that. After all, look at all the money you waste on internet
access. So do yourself a favor and put off eating for a day or so and
you’ll have enough money to keep yourself in tar-based action for days
on end.
Review by:

Dr. Boogie
OH
BUT THERE'S MORE!
And now for an interview conducted by -RoG- with the developers of the
game:
RoG:
What made you decide to make a game about a ball of tar? Did you go
through some other ideas for a lead character before you came up with
Gish? If so, what were those characters?
Edmund: Well all i sat down one
night and basically sketching up some character designs for a flash
game i was working on at the time (cereus peashy) and i came up with a
little stalky jet black demon with yellow eyes. Later that night the
basic idea and design for Gish was done.. and the next day i pitched
the idea to the guys at work, the rest is history.
RoG: Describe the process you went through to create the game.
Give a breakdown of a regular day on the job.
Edmund: Our day usually starts
with coming into work at about 12:30-1pm(AKA Food time) and going out
to lunch. After that a usual day is spent trying to find a good
multiplayer PC game to play, after we don't find one (or Starcraft
crashes) we usually agree that all games these days suck and then go
home.
Alex: A usual day while we were
finishing up the game would be coming in at noon, working until about
8 or 9, then try to decide which restaurant we haven't eaten at in at
least two days. After dinner we would work until about 2 or 3, the go
home and try to sleep.
Josiah: I usually come in around
8-10 and enjoy the peace and quite before everyone else arrives. Then
I take a long break for lunch, go playing basketball everyday. Throw
in some computer games, deleting the 100 spam e-mails and 400 virus
e-mails in my inbox and responding to the 5 support e-mails and you
can pretty much call it a day. Its a hard job, but someone's has to do
it.
RoG:
Starcraft eh? Ok, let's hear it. Protoss, Zerg, or Terran?
Edmund: Terran
Alex: Terran
Josiah: Zerg, last game I played
with Edmund he accidentally Nuked someone who was on his team, that
was the funniest thing I had seen playing Starcraft.
Edmund: I thought they had weapons
of mass distraction... woops...
RoG: What was the biggest obstacle you faced in the creation of
Gish?
Edmund: Aside from trying to get
Alex to understand that it was a good idea, I'd say the biggest
obstacle I faced was the repetitive exportation and editing of each
any every one of the 700+ frames of animation.
RoG: Looking back on it, if there was one thing you could've
added to Gish, what would it be?
Edmund: Well we are still adding
new stuff in patches to this day and with an expansion in the works,
really we can add anything we want as we go till the game is perfect.
RoG: How did Reagan's death effect the recent release of Gish?
Did sales plummet? Did you guys have a crying session?
Alex: Reagan died? Strange, I
never saw anything about that, seems like they would've had a tribute
or two.
Josiah: NEWS FLASH!!! I just saw
on TV that Reagan is still dead!!! Everyone stop what they are doing,
its time to morn the greatest man who ever lived, again. Wait can we
schedule another group crying session for next Thursday at 4?
RoG:
What kind of things can we expect to see in the expansion?
Alex: Well the Terran get a couple
new units, the Medic and the Valkyrie, I still stick with the
Battlecruiser though.
Edmund: Heh, we are still debating
on what to add to the expansion... level editor? online play? more of
the same? who knows...
RoG: I could easily see a game like Gish appear on the Gameboy
Advance. Any chance we'll ever see that happen?
Alex: Unfortunately the Gameboy
Advance doesn't have a fast enough processor to do the kind of physics
we do in Gish.
RoG:
Ok so Gameboy Advance is ruled out... but what about console systems?
Edmund: You never know.. only time
will tell :)
Alex: We're still waiting for a
multi-billion dollar exclusive deal.
RoG:
How about Gish on the Atari Jaguar? That was a real "powerhouse" if I
do say so myself.
Alex: We're doing some market
research to see if Gish would appeal to the ten people who bought a
Jaguar.
RoG: Talk about some other games that have inspired you guys.
What games made you really want to get into making games of your own?
Edmund: Like many, I've also been
inspired by the classics Mario, Zelda, Castlevania.. but I don't think
I really ever thought about going into game design till after I played
doom.
Alex: Some of my favorites are
Civilization, X-COM, System Shock, Ultima 4, Red Baron, Falcon 3,
Mario and the Id games.
Josiah: Old RPGs like Bards Tale,
Ultima 3-5, and the dragon warrior series. Also X-com, and the more
recent RPGS like Baulders Gate, and Planescape.
RoG: So how did the unveiling of Gish go at some of the game
conventions you've attended? Amidst the huge crowds, were you fondled
at all? Did you like it?
Alex: Yes, I was fondled, but only
by myself.
Edmund: I was fondled by Alex as
well.
RoG:
What about Josiah? Didn't anybody fondle him?
Josiah: I wasn't so lucky.
RoG: Any chance the Chronic Logic site is gonna get a redesign?
The Gish Game site looks absolutely badass, while Chronic Logic looks
more like it was made using a $10 template.
Josiah: The Chronic Logic site may
get a re-design, but it wont look like the Gish site. You may notice
that the Gish site has not been updated in a month, that is because
none of us know flash well enough to change it, so its just stuck in
its absolutely badass state.
RoG:
Excuse me gentlemen, do you happen to have any spare change?
Alex: Yes
Josiah: We are indies
RoG: It's secret time. I know you guys hid some stuff in the
game that most people don't know about. It's time to spill the beans.
Share some hidden goodies with us that you haven't told other people
about yet.
Edmund: Level 2-1 holds a nice
treat for retro Atari fans... that's all ill say. The next patch will
hold a few more super secret warp zones, along with unlockable
bonuses, game modes and a few extremely cool secret codes.
RoG: What other games have you worked on? Have any upcoming
game projects?
Edmund: I did some of the art for
Triptich and Bridge construction set when i joined the team a year
ago, as far as up coming projects go I am working on another 2d side-scroller
called Cereus Pea-Shy and of course the expansion for Gish.
Alex: I've worked on Pontifex,
Triptych, Bridge Construction Set, Word Peace and Gish. My next
project is so secret even I don't know what it is.
Josiah: I worked on Triptych,
Bridge Construction Set, I helped a bit with Bridge It and Word Peace.
RoG: Will there be a sequel to Gish?
Edmund: Did jesus wear a diaper?
RoG: Will there be a prequel to Gish?
Alex: Yes, it will be called Gish:
Episode I, the story will be based around a new character, Tar Tar
Binks. Ironically, he will not be computer generated, he will be based
on full motion video of Steven Segal in a bean bag chair.
RoG: Will there be a prequel to the sequel of Gish?
Edmund: Fuck you.
***BONUS CONTEST!***
THIS CONTEST HAS ENDED!
CLICK HERE TO SEE THE WINNERS!
Once
again, we're happy to announce another contest. This time, the tar-tastic
people at Chronic Logic have been kind enough to
offer up some sweet GISH prizes - a fully registered copy of the game
and some Gish t-shirts! So what do you have to do in order to win this
schnazzy stuff? It's simple. You need to use your photoshopping skills
to put Gish into a movie poster of your choice. As if Gish isn't easy
enough to draw, we're providing you with some different Gish character
action shots that you can use:

[click
here to download the full-sized version of these characters]
Of
course you're not limited to use just those character shots, do
whatever you like! Pretty
easy huh? So go pick out your favorite movie poster and "GISHIFY" it!
Here's an example of what we're talking about:

EMAIL YOUR ENTRIES
TO:
webmaster@i-mockery.com
RULES &
INFO:
-
All
entries must be received by AUGUST 22ND, 2004.
Contest results and all of the entries will be posted for all to see
shortly after that date on this page.
-
Pictures should NOT exceed 500k
-
Entries are going to be judged on humor and creativity.
-
ANYBODY can enter, you don't have to be an amazing artist to win
(though if you have the skills, you're more than welcome to draw your
own custom version of a GISH movie poster). GISH is fairly easy to
draw as it is, and we've even provided you with some various shots of
him in action. So it shouldn't be too hard for you to come up with a
GISH movie poster parody
-
Enter
as many times as you like, there is no limit.
-
1st place receives a
registered copy of GISH on CD signed by the
creators!

-
Second place entry will receive a GISH t-shirt!
-
Third
place entry will receive 3
I-Mockery Stickers of his/her choice!
THIS CONTEST HAS ENDED!
CLICK HERE TO SEE THE WINNERS!
Are you an
independent game developer? Is there a great indie game you've
discovered?
Email us some info about
the game and we just might do a feature on it
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