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  Game:
          
          GISH
 Developer: 
          
          Chronic Logic
 Demo Download: 
          Click here to download the demo
 Registration fee:
          
          $19.95. 
          Click here to buy it!
 
          
          Contest: 
          Photoshop GISH into a movie poster and win a registered copy! 
          Tar. It’s been coating our roadways and the lungs of smokers 
          for years. It’s a largely untapped resource when you think about it. 
          Therefore, it should come as no surprise to anyone that a game has 
          been made to glorify the blackest of adhesives (Except of course for 
          Midnight Crazy Glue). 
           
          Gish is the story of a heroic 12-pound ball of tar named Lord Piggly. 
          Or Gish, depending on which version of the game you have. While 
          strolling (or whatever it is that tar does. Oozing, I suppose) with 
          his lady friend, Brea, the two were accosted by a mysterious figure, 
          and Brea was hauled off into the sewers. Being as bold as he is black, 
          Gish follows, and finds himself deep within the bowels of the city 
          sewers, hot on the trail of his filched friend. The journey will take 
          him though the sewers, ancient Egyptian tombs, and even the pits of 
          Hell. 
           
          To traverse the dangerous subterranean world, you’ll have to navigate 
          perilous pitfalls, narrow tunnels, deadly spikes, crushing pillars, 
          and even a few giant boulders. Herein lies the main selling point of 
          Gish: the game utilizes a realistic physics engine that renders Gish 
          as you’d expect a ball of tar to move (if you’d expect it to move at 
          all, that is). 
           
          To that end, you’ll have to use Gish’s tar powers to maneuver the 
          labyrinth. First off, there’s “stick,” useful for climbing up walls, 
          along ceilings, and over enemies. Plus, you can use it grab things and 
          haul them around, like boxes, or skulls, or whatever else tickles your 
          fancy. Next to that is “slide,” which makes you slicker than frozen 
          snot, and is absolutely essential for sliding through tight passages. 
          Last but not least is “heavy.” Gish makes himself really heavy 
          somehow, and can smash through walls, crush his enemies, and even 
          avoid being crushed himself. 
 Being a giant ball of tar, fighting the forces of evil is no walk in 
          the park, however. For starters, you don’t have any hands, so you 
          can’t use guns or swords or drivable vehicles, or anything like that. 
          I was concerned that this would be a problem, but Gish is still well 
          equipped to fight off baddies.
 
           
          Smush! That’ll teach those blind razor-toothed albino pigs to oppose 
          Gish! Seriously, I don’t know what the hell those things are, but 
          whatever they are, they’re in your way, and they love the taste of 
          tar. Fortunately for you, they’re about as thick-skinned as water 
          balloons, and a little weight on them (or perhaps a quick lava bath) 
          will turn them into paste. 
 The eyeless hog creatures have a different skin, dependent on which 
          level you’re in (Five levels total). They aren’t your only threat in 
          the seamy underworld, though.
 
           
          You’ll also have to contend with a larger type of mutant. Like the 
          smaller variety, they come in a different costume for each level of 
          the game. Unfortunately, they’re a bit more resilient than their 
          diminutive counterparts. You can’t smash these guys completely like 
          you can with the minis. Instead, you have to give their bulbous heads 
          a blow stiff enough to snap their fragile little necks. The end result 
          is that their massive cranium smashes the body beneath, and leaves you 
          with a nifty souvenir. 
           
          Heh heh heh. The head doesn’t stay for long, though, which is good 
          because there’s been a few occasions where my reckless neck-snapping 
          has left a head covering an important opening/tunnel. 
 But of course, what would a game be without bosses?
 
 
          Here’s a couple of ‘em. There’s five of them (plus the mysterious 
          final boss) and each requires a bit more strategy to defeat them than 
          just pure squishification. Each one even belts out a couple lines of 
          dialogue prior to your fight, to which our stalwart hero responds “…” 
          Sometimes it’s what’s not said that has the most impact.
 When you finally beat the game, you can take advantage of the variety 
          of 2-player modes so that you and your friends can finally settle the 
          discussion over who is the better tar manipulator, through gaining the 
          most points, playing a game of soccer, or just a straight-out death 
          match. And if playing with your friends bores you, or if you’re just a 
          friendless loser, you’ll be pleased to know that there are a whole 
          slew of secrets in the single player game. And not just “one-up hidden 
          in a hole”-type secrets either; we’re talking secret levels. Take a 
          look:
 
           
          Here’s a shot of a level called the Isle of the Dead (note the 
          skulls), arguably the hardest level in the entire game. One that I’ll 
          be trying to beat well after this review has been read and panned by 
          all three of I-Mockery’s readers. (har!) 
          And here’s a shot of a slightly more familiar setting: 
           
          That’s right, the first castle from Super Mario Brothers, complete 
          with secret warp zone. 
 And that’s not all. Why, the upcoming patch promises even more secret 
          levels, unlockable versus modes, new game modes, and a bunch of other 
          stuff that’ll keep you entertained well beyond your expectations for a 
          road sealant-based game.
 
 And so, in closing, I’d like to make that same plea I make at the end 
          of all my game feature pieces: 
          buy this game. It’s a fun variation of 
          traditional 2d platformers, and it’s a mere twenty bucks. You all can 
          afford that. After all, look at all the money you waste on internet 
          access. So do yourself a favor and put off eating for a day or so and 
          you’ll have enough money to keep yourself in tar-based action for days 
          on end.
 
          Review by:
 
  Dr. Boogie
 
 
          OH
          BUT THERE'S MORE! 
          And now for an interview conducted by -RoG- with the developers of the 
          game: RoG: 
          What made you decide to make a game about a ball of tar? Did you go 
          through some other ideas for a lead character before you came up with 
          Gish? If so, what were those characters? 
          Edmund: Well all i sat down one 
          night and basically sketching up some character designs for a flash 
          game i was working on at the time (cereus peashy) and i came up with a 
          little stalky jet black demon with yellow eyes. Later that night the 
          basic idea and design for Gish was done.. and the next day i pitched 
          the idea to the guys at work, the rest is history.
 RoG: Describe the process you went through to create the game. 
          Give a breakdown of a regular day on the job.
 
          Edmund: Our day usually starts 
          with coming into work at about 12:30-1pm(AKA Food time) and going out 
          to lunch. After that a usual day is spent trying to find a good 
          multiplayer PC game to play, after we don't find one (or Starcraft 
          crashes) we usually agree that all games these days suck and then go 
          home.
 Alex: A usual day while we were 
          finishing up the game would be coming in at noon, working until about 
          8 or 9, then try to decide which restaurant we haven't eaten at in at 
          least two days. After dinner we would work until about 2 or 3, the go 
          home and try to sleep.
 
 Josiah: I usually come in around 
          8-10 and enjoy the peace and quite before everyone else arrives. Then 
          I take a long break for lunch, go playing basketball everyday. Throw 
          in some computer games, deleting the 100 spam e-mails and 400 virus 
          e-mails in my inbox and responding to the 5 support e-mails and you 
          can pretty much call it a day. Its a hard job, but someone's has to do 
          it.
 RoG: 
          Starcraft eh? Ok, let's hear it. Protoss, Zerg, or Terran? 
          Edmund: Terran
 Alex: Terran
 
 Josiah: Zerg, last game I played 
          with Edmund he accidentally Nuked someone who was on his team, that 
          was the funniest thing I had seen playing Starcraft.
 
 Edmund: I thought they had weapons 
          of mass distraction... woops...
 
 RoG: What was the biggest obstacle you faced in the creation of 
          Gish?
 
          Edmund: Aside from trying to get 
          Alex to understand that it was a good idea, I'd say the biggest 
          obstacle I faced was the repetitive exportation and editing of each 
          any every one of the 700+ frames of animation.
 RoG: Looking back on it, if there was one thing you could've 
          added to Gish, what would it be?
 
          Edmund: Well we are still adding 
          new stuff in patches to this day and with an expansion in the works, 
          really we can add anything we want as we go till the game is perfect.
 RoG: How did Reagan's death effect the recent release of Gish? 
          Did sales plummet? Did you guys have a crying session?
 
          Alex: Reagan died? Strange, I 
          never saw anything about that, seems like they would've had a tribute 
          or two.
 Josiah: NEWS FLASH!!! I just saw 
          on TV that Reagan is still dead!!! Everyone stop what they are doing, 
          its time to morn the greatest man who ever lived, again. Wait can we 
          schedule another group crying session for next Thursday at 4?
 RoG: 
          What kind of things can we expect to see in the expansion? 
          Alex: Well the Terran get a couple 
          new units, the Medic and the Valkyrie, I still stick with the 
          Battlecruiser though.
 Edmund: Heh, we are still debating 
          on what to add to the expansion... level editor? online play? more of 
          the same? who knows...
 
 RoG: I could easily see a game like Gish appear on the Gameboy 
          Advance. Any chance we'll ever see that happen?
 
          Alex: Unfortunately the Gameboy 
          Advance doesn't have a fast enough processor to do the kind of physics 
          we do in Gish. RoG: 
          Ok so Gameboy Advance is ruled out... but what about console systems? 
          Edmund: You never know.. only time 
          will tell :)
 Alex: We're still waiting for a 
          multi-billion dollar exclusive deal.
 RoG: 
          How about Gish on the Atari Jaguar? That was a real "powerhouse" if I 
          do say so myself. 
          Alex: We're doing some market 
          research to see if Gish would appeal to the ten people who bought a 
          Jaguar. 
 RoG: Talk about some other games that have inspired you guys. 
          What games made you really want to get into making games of your own?
 
          Edmund: Like many, I've also been 
          inspired by the classics Mario, Zelda, Castlevania.. but I don't think 
          I really ever thought about going into game design till after I played 
          doom.
 Alex: Some of my favorites are 
          Civilization, X-COM, System Shock, Ultima 4, Red Baron, Falcon 3, 
          Mario and the Id games.
 
 Josiah: Old RPGs like Bards Tale, 
          Ultima 3-5, and the dragon warrior series. Also X-com, and the more 
          recent RPGS like Baulders Gate, and Planescape.
 
 RoG: So how did the unveiling of Gish go at some of the game 
          conventions you've attended? Amidst the huge crowds, were you fondled 
          at all? Did you like it?
 
          Alex: Yes, I was fondled, but only 
          by myself.
 Edmund: I was fondled by Alex as 
          well.
 RoG: 
          What about Josiah? Didn't anybody fondle him? 
          Josiah: I wasn't so lucky.
 RoG: Any chance the Chronic Logic site is gonna get a redesign? 
          The Gish Game site looks absolutely badass, while Chronic Logic looks 
          more like it was made using a $10 template.
 
          Josiah: The Chronic Logic site may 
          get a re-design, but it wont look like the Gish site. You may notice 
          that the Gish site has not been updated in a month, that is because 
          none of us know flash well enough to change it, so its just stuck in 
          its absolutely badass state. RoG: 
          Excuse me gentlemen, do you happen to have any spare change? 
          Alex: Yes
 Josiah: We are indies
 
 RoG: It's secret time. I know you guys hid some stuff in the 
          game that most people don't know about. It's time to spill the beans. 
          Share some hidden goodies with us that you haven't told other people 
          about yet.
 
          Edmund: Level 2-1 holds a nice 
          treat for retro Atari fans... that's all ill say. The next patch will 
          hold a few more super secret warp zones, along with unlockable 
          bonuses, game modes and a few extremely cool secret codes.
 RoG: What other games have you worked on? Have any upcoming 
          game projects?
 
          Edmund: I did some of the art for 
          Triptich and Bridge construction set when i joined the team a year 
          ago, as far as up coming projects go I am working on another 2d side-scroller 
          called Cereus Pea-Shy and of course the expansion for Gish.
 Alex: I've worked on Pontifex, 
          Triptych, Bridge Construction Set, Word Peace and Gish. My next 
          project is so secret even I don't know what it is.
 
 Josiah: I worked on Triptych, 
          Bridge Construction Set, I helped a bit with Bridge It and Word Peace.
 
 RoG: Will there be a sequel to Gish?
 
          Edmund: Did jesus wear a diaper?
 RoG: Will there be a prequel to Gish?
 
          Alex: Yes, it will be called Gish: 
          Episode I, the story will be based around a new character, Tar Tar 
          Binks. Ironically, he will not be computer generated, he will be based 
          on full motion video of Steven Segal in a bean bag chair.
 RoG: Will there be a prequel to the sequel of Gish?
 
          Edmund: Fuck you. 
 
          
          ***BONUS CONTEST!*** 
          THIS CONTEST HAS ENDED! 
          CLICK HERE TO SEE THE WINNERS! Once 
          again, we're happy to announce another contest. This time, the tar-tastic 
          people at Chronic Logic have been kind enough to 
          offer up some sweet GISH prizes - a fully registered copy of the game 
          and some Gish t-shirts! So what do you have to do in order to win this 
          schnazzy stuff? It's simple. You need to use your photoshopping skills 
          to put Gish into a movie poster of your choice. As if Gish isn't easy 
          enough to draw, we're providing you with some different Gish character 
          action shots that you can use: 
           [click 
          here to download the full-sized version of these characters]
 Of 
          course you're not limited to use just those character shots, do 
          whatever you like! Pretty 
          easy huh? So go pick out your favorite movie poster and "GISHIFY" it! 
          Here's an example of what we're talking about: 
           EMAIL YOUR ENTRIES 
          TO: 
          
          webmaster@i-mockery.com 
          RULES & 
          INFO: 
            
          All 
          entries must be received by AUGUST 22ND, 2004. 
          Contest results and all of the entries will be posted for all to see 
          shortly after that date on this page.
          
          Pictures should NOT exceed 500k
          
          Entries are going to be judged on humor and creativity.
          
          ANYBODY can enter, you don't have to be an amazing artist to win 
          (though if you have the skills, you're more than welcome to draw your 
          own custom version of a GISH movie poster). GISH is fairly easy to 
          draw as it is, and we've even provided you with some various shots of 
          him in action. So it shouldn't be too hard for you to come up with a 
          GISH movie poster parody
          Enter 
          as many times as you like, there is no limit. 
          
          1st place receives a
          
          registered copy of GISH on CD signed by the 
          creators!
 
          
          Second place entry will receive a GISH t-shirt!
          Third 
          place entry will receive 3
          
          I-Mockery Stickers of his/her choice! 
          THIS CONTEST HAS ENDED! 
          CLICK HERE TO SEE THE WINNERS! 
 Are you an 
          independent game developer? Is there a great indie game you've 
          discovered?Email us some info about 
          the game and we just might do a feature on it
 
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