A true arcade
classic that was later released on the SNES (but it slowed down
badly on the SNES when you had 2 players playing at once, plus you
could have 3 players at once in the arcade version). For any of you
who enjoyed the multi-player button-mashing fun of the Teenage
Mutant Ninja Turtles and Simpsons arcade games, Knights of the Round
would surely be up your alley as well. In the game, you play as one
of three characters: Arthur, Lancelot, and Perceval. Each have their
strengths, but in the end, as long as you have enough quarters,
you're gonna make your way through the game just fine.
Your objective is
to obtain the holy grail, but before you can do so, you must fight
all sorts of medieval warriors, magicians, and a few huge bosses. In
addition to that, you'll sometimes encounter MAD TIGERS.
As you can see,
these mad tigers seem to be your run-of-the-mill beasts that are
hungry for flesh. Oh but how looks can be deceiving. When you decide
to battle these angry creatures, you're in for quite a surprise.
you catch it? No? Very well then, allow me to give you a closer
MAD TIGER BALLS!
whenever you attack one of the mad tigers and send it flying
backwards, you get a nice shot of their mad tiger balls. They're
just so in your face there's no ignoring it. I mean really, did they
have to draw in those balls with such detail? Furthermore,
does anybody really want to shell out a bunch of quarters only to be
rewarded with glimpses of said balls? I hope the quest for the grail
was worth it...