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           For the 
          release of the new Superman movie, I told you about a whole mess of 
          
          Superman games that have come out 
          over the years. With that in mind, it's only natural that I give the 
          same treatment to the new Spiderman movie. I'm sorry; I mean the new 
          "Spider-Man" movie. Anyway, a problem arose, namely that for every 
          Superman game, there are around five or six Spider-Man games. In fact, 
          I believe the current number of Spider-Man games is fairly close to 
          the number of states in the US, and personally, I don't believe in 
          coincidences.  
           
          Indeed, as you've already seen earlier this week, the Spider-Man name 
          is so lucrative that young Peter Parker would've easily made enough 
          money by now to retire and leave crime fighting up to younger, bolder 
          superheroes, like Iron Man or the Punisher. Hell, he would have made 
          enough money to simply pay every criminal in New York to stop 
          committing crimes. That's really not his style, though. If he did wind 
          up paying off crooks, he'd probably do so while working in some kind 
          of awful wordplay, possibly about it being the only time crime 
          would pay.  
           
          I'm getting off topic here; the point is that Spider-Man has been in 
          quite a few video games. I was thinking about this just the other day 
          when I started wondering about what Spider-Man game is the best, or at 
          the very least, which one has brought the least amount of shame to the 
          franchise. Games based on comic book characters don't always flesh out 
          as neatly as we'd like, and games based on movies... I can't say that 
          there is any one Spider-Man game that stands out as the best in my 
          mind. One of the earlier games, however, did have a lot of elements 
          that weren't included in any previous games, and haven't been in any 
          others since. Which game bore the title of innovator of past and 
          present? None other than the Genesis game, The Amazing Spider-Man 
          vs. The Kingpin! 
          
            
          Guess who the main villain is. If you said "Dr. Doom," kill yourself. 
          The plot here is that the Kingpin has made a televised announcement 
          to... announce that Spider-Man has planted a bomb somewhere, and that 
          he's offering $10,000 to whomever can bring the webslinger to, let's 
          say, justice. Now, what are the odds that anyone would believe a 
          complete stranger when he tells them that one of the city's greatest 
          champions has gone and planted a bomb for some reason, and 
          furthermore, how many people are thick-headed enough to think that ten 
          grand is enough to try and take down a guy who regularly tangles with 
          super villains, often taking them on more than one at a time? Well, 
          you don't run into too many civilians, so I guess not that many. Or 
          maybe Spider-Man is just good at picking the quiet routes through the 
          city.  
           
          Anyway, whereas most bombs can only be defused by an explosives 
          expert, the bomb in question can only be defused by five color-coded 
          keys which, if you do the math, works out to one key per super 
          villain, except for the Kingpin himself, who despite engineering the 
          entire plan, still thought it best to entrust his underlings with the 
          bulk of his scheme. Not very Kingpin-ish if you ask me, but my belief 
          is still suspended, as if trapped in a spider's web.  
           
          It's all pretty standard fare for the most part, right down to the 
          awkward control scheme. However, there are a few little things that 
          set it apart from all the others: 
          
            
          Web shield 
          Spider-Man can do many wondrous things with his webbing. Usually, 
          these tricks take the form of lines, nets, or other spider-like 
          webbery. This game first introduced the novel idea of Spidey using his 
          webbing for something more direct, namely making a little buckler for 
          himself. It works fairly well, but for some reason, it can only take 
          three hits before it dissolves into useless spider goo. I thought they 
          made bulletproof vests with this stuff. Maybe he's just sloppy because 
          it's his first attempt. 
          
            
          Taking pictures 
          In the movies, Spider-Man shoots web fluid out of some tiny holes in 
          his wrists. However, in the comic book, Peter Parker built some nifty 
          mechanical webshooters and brewed up the web fluid himself like a meth 
          dealer. Also like a meth dealer, he had to get a day job as both a 
          cover and a source of funding for his other career. And so, he put two 
          and two together to combine his love of photography with his being a 
          superhero to come up with exclusive Spider-Man pics to cover his 
          living expenses, along with his photography stuff and supplies for 
          making his spider stuff. This game was the first to simulate Spidey's 
          delicate balance of career and super career, giving you the 
          opportunity to snap some photos and make enough money to restock your 
          web fluid in between stages. I wonder where he was keeping that camera 
          of his... 
          
            
          Peter's pad 
          Another weird thing you could do in the game was return to 
          Spider-Man's apartment. It's sparse decorated (though as you can see 
          in the picture, it's about as large as a normal apartment in New 
          York), but if you're injured, you can hang out there to recover your 
          health, so long as you don't mind having to go back through the stage 
          you left to go there. Also, to keep you from making a habit of this, 
          time would pass much faster while you were resting in the apartment, 
          so if you were just barely clinging to life, you'd be spending quite a 
          bit of time there. Still, it wasn't quite as much time as you'd lose 
          if it came down to the next item on our list: 
          
            
          Nabbed! 
          Rather than kill Spider-Man outright, his enemies, both super and 
          otherwise, were content to simply render him unconscious and deliver 
          him to the authorities. I'd expect this kind of behavior from super 
          villains, always missing the big picture, but what street perp is 
          going to take the time to carefully incapacitate Spider-Man when it's 
          just as likely that the reward for him is a "dead or alive" type of 
          arrangement? Anyway, the good news is that breaking out of jail is 
          remarkably easy: 
          
            
          The 
          problem (apart from the 
          abnormally loud death music) is 
          that you lose two hours to this little exercise, meaning that at most, 
          you can get a game over eleven times. Twelve, if you don't mind 
          getting caught in an explosion. 
          
            
          J. Jonah Jameson gives you a piece of his mind 
          Peter Parker's boss at the Daily Bugle, J. Jonah Jameson, is no fan of 
          masked heroes in general, and uses every available occasion to share 
          his feelings with Spider-Man. Thus, when he spots the webslinger 
          walking around New York after only recently setting up a bomb 
          somewhere, you can bet JJJ is pretty steamed. What's odd about this 
          particular instance is the way he expresses his frustration: He walks 
          up to Spider-Man and starts ranting at him, but of course the 16-bit 
          Sega Genesis didn't have the processing power needed for voice clips, 
          so the designers made due by giving his rantings a sound like someone 
          randomly plucking the cords of a washtub bass. Or at least that's 
          what I heard. 
          
            
          Sandman! 
          Like the new movie, the game features both Venom and the Sandman! 
          Venom stalks you at various points in the game, but the Sandman 
          chooses to lie in wait in a sandbox at the park. Once he springs his 
          trap, you'll be in for a monumental struggle that could last hours. 
          Unless you find a fire hydrant: 
          
            
          Let's hope the movie doesn't end this way. 
          Yes, Spider-Man has been in quite a few video games. This one was 
          almost good enough to make people remember to spell his name with a 
          hyphen. Still, I'm sure that kids today will forget all about the old 
          school. Not the super old school, where Spider-Man was just a blocky 
          red stick figure; the regular old school, hovering around the eight to 
          sixteen-bit area. That's the area where developers could still mess 
          around a little with the characters, as no one at Marvel was really 
          paying that close attention. These days, with spectacular. blockbuster 
          comic book movies like Spider-Man (and less spectacular movies like 
          Fantastic Four, Daredevil, Catwoman, etc), there's a lot more at stake 
          for comic book companies, and so they can't let developers get away 
          with neat little things like snapping pictures and buying your own web 
          fluid. Then again, I haven't played the newest Spider-Man game yet. 
          Maybe they've put in some more fun extras, like a minigame where you 
          negotiate your pay at the Daily Bugle, or a dating sim with Mary Jane 
          (his wife that is, not pot). Only time will tell. 
          
            
          
          Questions or Comments about this piece?  
          email Dr. Boogie 
    
          
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